10 Commits

Author SHA1 Message Date
Jason Sams
3b7d39bb51 Implement RS tracked defered texture and buffer object uploads. 2009-12-14 12:59:49 -08:00
Jason Sams
bb51c40d89 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. 2009-11-25 13:22:07 -08:00
Jason Sams
c4918c3014 Fix a build break. Too many branches to keep track of. 2009-11-02 15:05:04 -08:00
Jason Sams
b7a6c4340a Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues. 2009-11-02 14:25:10 -08:00
Jason Sams
61f08d6fa7 Improved object lifecycle tracking and fix leaks. 2009-09-25 16:37:33 -07:00
Jason Sams
a9e7a05b84 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. 2009-09-25 14:51:22 -07:00
Jason Sams
6b9dec00af Remove depricated triangleMesh. 2009-09-23 18:07:45 -07:00
Jason Sams
07ae406237 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. 2009-08-27 20:23:34 -07:00
Jason Sams
7ce033d797 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. 2009-08-18 14:20:07 -07:00
Jason Sams
1bada8cd6e Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. 2009-08-09 17:05:13 -07:00