Bug 17412818
Bug 16398271
The Visibility Transition must not run against children that
are already disappearing or there will be, for example, a double
fade-out effect. Before this change, if a parent matched another
view, it would prevent its child from disappearing.
This change also removes using the overlay for children that have
been removed from the view hierarchy indirectly. This prevents
ListView and RecyclerView children from being added to the overlay.
Change-Id: Iac0610f0939da8643b98812ee1ec1c8d1d70a215
Bug 17406204
Chrome needs to be notified when the shared element
should be hidden. The alpha setter can be overridden,
but setTransitionAlpha cannot. By setting alpha as
well as transitionAlpha, we get the immediate effect
from transitionAlpha along with enabling a trigger
for Chrome's shared element to hide.
Change-Id: I6ecb44872fd237afe89dbb36e43aa50c98693b52
Default device and carrier disabled.
Device to be overlayed in device/<xxx> dirs.
Carrier overlayed in this project.
Bug: 17365969
Change-Id: I95d58e934fc85506287069ddd71af4a5b7594bfb
Also include capture format in recognition event
if capture is available for streaming. It was only
included if trigger was contained in event.
Bug: 17409062
Bug: 16731718
Change-Id: I5bf566e6bda57f23c870b4a1293e9b6d15d51e5a
Add a new activity attribute, resumeWhilePausing, that allows an
activity specifying it to immediately start running without waiting
for the previous activity to pause. The recents activity is updated
to use this.
The implementation of this is ultimately fairly simple -- if we are
in the path of resuming such an activity, and find that we first need
to pause the existing activity, then within the activity manager we
do the regular pause flow but act like it has immediately finished
pausing right then so that we can immediately go on to the resume.
To make this clean, we tell the activity when asking it to pause that
it should not come back and tell us it is done, because we aren't in
any way waiting for it.
One potentially important change I needed to make here is the pause
callback no longer provides the saved persistent state, because we
now can't count on that callback happening. I don't think there was
really any utility in this anyway -- all modern apps will have their
save state flow happen as part of stopping, not pausing, so we'll
only capture that saved state when the stop is reported back anyway.
And since we do send the saved state back when stopping, it would
always blow away whatever we had gotten at the pause.
Finally, update the documentation for AppTask.startActivity(), and
fix the implementation handling that to be cleaner -- we need to
deal with inTask first before getting in to "oh noes add NEW_TASK
if this isn't coming from a calling activity" flow.
Change-Id: Ia1da0fac90d7bdbaafdda2e34850d795ce17a39f
Dumb, dumb, dumb mistake.
Also fix battery stats wakeup reason tracking to use a SamplingTimer
(like kernel wake locks) so we can track both the duration and count
for each wakeup reason.
Change-Id: I89d69661006dc533622b1b7e68a139166d3a6975
ViewDebug uses getStyleAttributes to get the attributes, and then gets the
attribute name and value so that Hierarchy Viewer can display it.
Bug: 17407087
Change-Id: I3577e32ae99668383701dc908bb46db14a75c3c4
Also change name to setStagingProgress() to make it clearer that
system may adjust the range. Start throwing from openSession() in
preparation for ASEC allocation moving.
Bug: 17405741
Change-Id: Id7da51a32d5d89cb512ddafbd7ceaafbcd41cac6
Bug: 17317184
Unfortunately this will disable *all* RT animations in a scene,
but we don't have more selective targetting currently
Change-Id: I57e1c0ae43957f45229473bdcdaf34c05825fab7
Bug: 17372309
AnimationContext::startFrame() happens both with and without
the UI thread lock. Pass the TraversalMode into it so
that ThreadedRenderer's subclass can correctly decide
when it is safe to push over mPendingAnimatingRenderNodes, as doing
so outside of the lock is Very Bad.
Change-Id: Ife5dd3a2b46b0a207cd9234c159a674afdbf5efd
1. Added an empty state for pages that are being rendered.
2. Fixed a NPA on a binder thread when destoroying the
remote print adapter.
3. Fixed a rare crash when the print activity gets an
activity class callback while initializing.
4. Changed the preview pages on phone in land to four.
5. Fixed a flicker from a list of pages to an empty state
and then back to the list of pages.
bug:15704969
bug:16966145
Change-Id: I0eea2f30a102d8fefcbf90187fa6d8612fb19434
Conflicts:
packages/PrintSpooler/src/com/android/printspooler/widget/PageContentView.java
Makes hotspot-centered ripples "just work" everywhere that old-style
pressed states work.
BUG: 17407652
Change-Id: Id4802662aea537959122f029e85aa576cf51b641
- Rename listeners to callbacks. Listeners are single-method and are interfaces,
while callbacks are abstract may get more methods in the future.
- Use register/unregister for registering callbacks, not add/remove.
Bug: 17389922
Change-Id: Ic6b46ad79cb43a43a85e2a4b63f059d3af99798b
Eliminates an extra saveLayer on the background in the common case of
a rectangle-bounded ripple.
Ripples and backgrounds are now drawn at 50% opacity of the ripple
color, which ensures that both the ripple and background are visible
and that the pressed state has a correct combined alpha.
Also fixes a bug where hardware (RT) animation was getting turned off
prematurely.
BUG: 17405007
BUG: 17398089
BUG: 17394445
BUG: 17389859
Change-Id: Idb5808368fe563581a51a8cb9778275ee8d22f4c