android_media_Visualizer.cpp:
Delete local reference to jArray in captureCallback() in
the case of waveform capture.
Change-Id: Ia822ab6d9945fff93605f7732e56120c19fd42a5
Added a method to expose the audio session id at AudioSink interface
so that the AudioPlayer in stagefright can retrieve it.
Also:
- Fixed audio effect send level not being initialized in mediaplayer.
- Fixed compilation error when LOGV is enabled in mediaplayer JNI
Change-Id: I4bb55454fd63d646e0e677692d737c4843fb05fb
There is a problem in AudioEffect and Visualizer native_setup() methods
that causes a crash in the application after the mediaserver process
has crashed and restarted.
The problem is that the native AudioEffect/Visualizer constructor is
called while the JNI is in critical state after calling
GetPrimitiveArrayCritical(). As the mediaserver process just restarted, the
first call to AudioSystem will cause the binder IAudioflinger interface to
be reteived and a callback send to AudioSystem JNI to clear the mediaserver
error state. This will call env->FindClass() and crash due to the JNI being
in critical state.
Also fixed a similar problem in AudioTrack JNI
Change-Id: I4a9026a3e26c7f78d9b4b4bec1aac90fbee2ab62
- Created sub-package android.media.audiofx for audio effects.
- Hid AudioEffect class contructor, methods and variables not needed by
applications
- Added more javadoc comments for AudioEffect Class
Change-Id: Ibbb40d4e714bb248aa32cf82d7763d74efae96d1
Change java/lang/IOException to java/lang/RuntimeException
since there is no java/lang/IOException while keeping
the signature of the MediaRecorder class
constructor unchanged.
Change-Id: Id9b9aa55db42bef528069ef1e2102038391bc15f
The type of the cmd, cmdSize and *pReplySize parameters of the effect control interface command()
function have been modified from int to uint32_t. This is more consistent with their role.
Change-Id: I84d289fc262d6753747910f06f485597dfee6591
a single call.
Addional changes:
- Fixed simulator build
- Use effect interface UUIDs from OpenSL ES includes when available
- Added cleanspec rules to remove now obsolete test effect libraries
- Fixed bug in AudioEffect JNI setParameter function.
Change-Id: Ic25ddb135e2cec5a68c181d727321f5ac7a1ab6b
Added methods to AudioTrack and MediaPlayer java classes to enable use of
auxiliary audio effects. The effect can be attached and detached by specifying its
ID and the send level controlled.
Change-Id: Ie74ff54a453096a742688476f612ce355543b6f3
The visualizer enables application to retrieve part of the currently playing audio for visualization purpose.
It is not an audio recording interface and only returns partial and low quality audio content as a waveform or
a frequency representation (FFT).
Removed temporary hack made in MediaPlayer for animated wall papers based on audio visualization (snoop() method.
This commit also includes a change in AudioEffect class:
- the enable()/disable() methods have been replaced bya more standard setEnabled() method.
- some fixes in javadoc
Change-Id: Id092a1340e9e38dae68646ade7be054e3a36980e
Effect API:
- Use different definitions for audio device, channels, formats... in AudioSystem and EffectApi:
Removed media/AudioCommon.h file created for initial version of EffectApi
- Indicate audio session and output ID to effect library when calling EffectCreate(). Session ID can be useful to optimize
the implementation of effect chains in the same audio session. Output ID can be used for effects implemented in audio hardware.
- Renamed EffectQueryNext() function to EffectQueryEffect() and changed operating mode:
now an index is passed for the queried effect instead of implicitly querying the next one.
- Added CPU load and memory usage indication in effects descriptor
- Added flags and commands to indicate changes in audio mode (ring tone, in call...) to effect engine
- Added flag to indicate hardware accelerated effect implementation.
- Renamed EffectFactoryApi.h to EffectsFactoryApi.h for consistency with EffectsFactory.c/h
Effect libraries:
- Reflected changes in Effect API
- Several fixes in reverb implementation
- Added build option TEST_EFFECT_LIBRARIES in makefile to prepare integration of actual effect library.
- Replaced pointer by integer identifier for library handle returned by effects factory
Audio effect framework:
- Added support for audio session -1 in preparation of output stage effects configuration.
- Reflected changes in Effect API
- Removed volume ramp up/down when effect is inserted/removed: this has to be taken care of by effect engines.
- Added some overflow verification on indexes used for deferred parameter updates via shared memory
- Added hardcoded CPU and memory limit check when creating a new effect instance
Change-Id: I43fee5182ee201384ea3479af6d0acb95092901d
Audio sessions are used to associate audio effects to particular instances (or groups) of MediaPlayers or AudioTracks.
Change-Id: Ib94eec43241cfcb416590f435ddce7ab39a07640
Added AudioEffect C++ class. AudioEffect is the base class for effect specific implementations,
OpenSL ES effect interfaces and audio effect JNI.
Added the AudioEffect JNI and AudioEffect JAVA class. AudioEffect is the base class
to implement more specific JAVA classes to control audio effects from JAVA applications.
Change-Id: If300a1b708f2e6605891261e67bfb4f8330a4624
The problem is that we are referring an temp object returned from a function call.
When the function call returned, the temp object is gone; and thus the reference
may be invalidated.
-- rebased
bug - 2734946
Change-Id: I1993c4462df95610ca478f816adc30058af5850e
Surfaces can now be parcelized and sent to remote
processes. When a surface crosses a process
boundary, it looses its connection with the
current process and gets attached to the new one.
Change-Id: I39c7b055bcd3ea1162ef2718d3d4b866bf7c81c0
this is used in a few places to get access to the android.view.Surface
native surface. use a macro instead. Also rename the field to mNativeSurface.
Change-Id: I1c6dea14abd6b8b1392c7f97b304115999355094
MediaMetadataRetriever uses a single static lock for all operations.
This effectively serializes all metadata retrieval operations in a
single process. This patch uses the object level lock for all normal
operations and only uses the static lock to serialize calls to
release.
Change-Id: I81c9f234c2f0007a26d18e1398c709b41a4dbbd7
SoundPool itself also creates a thread, which was called "SoundPoolThread", unrelated to the SoundPoolThread class. The SoundPoolThread class then created an unnamed thread, which showed up as "android:unnamed_thread". That's confusing, so this change renames the SoundPool thread to "SoundPool" and then names the SoundPoolThread thread as "SoundPoolThread". Say that ten times fast :)
Change-Id: I67b7e644a30c94b6eda44bf970764a52a1c2958b
- I decided to completely remove jpeg decoding related stuff from this change
I think that setting is better off if it is specified by the system properties.
We don't have to include MediaProfiles.h header in skia files
AudioTrack was modified earlier to calculate minimum buffer size
based on the hardware reported latency. Previously, it was a
hard-coded value. As a result of this change, the minimum buffer
size is now variable based on hardware latency. On Passion, this
brought out a subtle rounding error in the buffer size calculation
in SoundPool. This can cause AudioTrack creation to fail based on
the requested sample rate. This fix calculates the total buffer
size first, and then does rounding before dividing by the number
of buffers.