93 Commits

Author SHA1 Message Date
Alex Sakhartchouk
6b5222dd53 Perf test
Change-Id: I5cfc1b6dd438b13091993d4669e10fb2e49aaa06
2010-12-13 14:48:21 -08:00
Jason Sams
5476b450e5 Allocation API update.
Change-Id: I9b4a71f9e94c7d3978f06b7971051ab4f8472503
2010-12-08 16:14:36 -08:00
Jason Sams
add9d96332 More error checks
Change-Id: Id2b9ab7a76bbdf2ed745f5e36e552dc9b101982f
2010-11-22 16:20:16 -08:00
Jason Sams
a17af04e62 Create holder inner class for pushing context state.
Fix bug with rsForEach corrupting parent context state.
Remove workaround from rsBalls.

Change-Id: I43a948536e70d44645d1c2ef7b97e1c5906f6943
2010-11-17 15:29:32 -08:00
Alex Sakhartchouk
ed9f210568 Code cleanup to make formatting consistent
across all the renderscript files.

Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
2010-11-10 11:30:51 -08:00
Jason Sams
1c41517124 Handle user message ID 0
Pass RS runtime errors back to java.
throw exceptions for runtime errors.

Change-Id: Ifcf16cbbf9b98137971dced5076f8a5563eb016c
2010-11-08 17:19:31 -08:00
Jason Sams
d5f0630034 RS Error cleanup.
Thow java exception during init if the
GL driver fails rather than native crash.

Change-Id: Ie96ef5a2ac12e64f9456545d86157c4c95179a8e
2010-11-03 14:27:11 -07:00
Alex Sakhartchouk
581cc64028 Adding nvidia extension for limited npot support.
Updating a3d loading to be async.

Change-Id: I4be71d2002b9ad6ab8896d63e625f031e6b7ea6c
2010-10-27 14:10:07 -07:00
Jason Sams
11c8af9ded Begin hooking up SurfaceConfig.
Change-Id: I328138f29affbed11fcfb5e9ed0872d4ba22d241
2010-10-13 15:31:10 -07:00
Alex Sakhartchouk
76322af2a6 Adding average fps counter.
Removing rsLight from libRS

Change-Id: I8622efd10619dc120d37f3a12122e9c7fc34ff2e
2010-10-05 13:28:09 -07:00
Alex Sakhartchouk
feede2aee6 fixing bugs 3053960, 3044804, 3044798
shader cleanup and removing unnecessary state setup.

Change-Id: Ibddf2ad3a26bb983fc43bdeb58b1cec6224920b4
2010-10-01 14:11:52 -07:00
Jason Sams
f166d9b5a2 Add object validity checking.
Change-Id: I2613e87b09a6e560f0381d4ed620d60a10bc30e4
2010-09-30 18:15:52 -07:00
Alex Sakhartchouk
4378f11755 More robust attribute binding
Adding attribute and uniform debug logging.
Checking to see if aniso filtering is available.

Change-Id: I2ed9d166ed7ff3df971d7af18b7a33f4e3ade928
2010-09-29 09:49:13 -07:00
Jason Sams
f3470edc8a Fix safe for mp check in ScriptC.
Change-Id: Id91b3c1e99b2705fd39f9e74a52c61110805e246
2010-09-28 14:41:42 -07:00
Alex Sakhartchouk
b89aaacb2c Adding support for all allowed textures.
Cleaning up unused code
Adding error messages

Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
2010-09-23 16:16:33 -07:00
Jason Sams
d081fffab5 Cleanup GL setup code and remove legacy 1.1 paths.
Reset pointers to NULL when allocations are unbound.

Change-Id: Ifaba634ecbb154970b7fb47faa8e6475d16d2f66
2010-09-16 18:18:29 -07:00
Jason Sams
d78be37d81 Remove OOB object destruction.
Change-Id: Icaa06aca4a701ec663c124d3141d9dbb633d7dc1
2010-08-17 19:28:29 -07:00
Alex Sakhartchouk
6de555001b Adding onscreen frame and script time for debugging.
Change-Id: I5780092d14d49dae556b9969b937c7768e705a64
2010-08-03 12:03:16 -07:00
Jason Sams
c7f4e41ecd Update imageprocessing to remove generated files.
Fix thread launch race condition.

Change-Id: I24d7f87ac87db6f9e3418d6a429471a71d2c9e9d
2010-07-20 15:09:00 -07:00
Jason Sams
8e6c17fcc4 Threading RS ForEach.
Change-Id: I5d6fe4db2b6ac0613394bc5a066ff90ec146d60e
2010-07-19 15:38:19 -07:00
Alex Sakhartchouk
164aaedf7f Start of mesh API cleanup.
Switched all native code to go through Mesh class.
Removed SimpleMesh
Added java Mesh class
Will need to port all existing code to use java Mesh, then remove java SimpleMesh.

Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
2010-07-01 16:14:12 -07:00
Dianne Hackborn
efcd77407b am 177c405a: am c6e1d880: Merge "Introduce official public NativeWindow type." into gingerbread
Merge commit '177c405a242e811b1010bd8382b5807ab8df31a8'

* commit '177c405a242e811b1010bd8382b5807ab8df31a8':
  Introduce official public NativeWindow type.
2010-06-30 16:11:21 -07:00
Dianne Hackborn
8b49bd1a2f Introduce official public NativeWindow type.
Not yet hooked up to anything in the NDK, but requires renaming
the existing android_native_window_t type everywhere.

Change-Id: Iffee6ea39c93b8b34e20fb69e4d2c7c837e5ea2e
2010-06-30 15:32:04 -07:00
Alex Sakhartchouk
9b949fce39 Adding freetype font rendering to renderscript.
Change-Id: I3a10ffe27092a41df156341c9cb3f7aa19c49f19
2010-06-24 17:15:34 -07:00
Jason Sams
f17bccc905 Rough implemetation of ForEach.
Remove launchID from root graphics script.

Change-Id: I9f80c0d4df1264f2ee1624a6d7216b9dfdf8502e
2010-05-28 18:23:22 -07:00
Jason Sams
d79b2e9f8b Begin naming cleanup for renderscript runtime.
Prefix functions with "rs" or "rsg".

Change-Id: I4435b486831bfab1ea473ccfad435b404e68f1c9
2010-05-19 17:23:08 -07:00
Jason Sams
f603d21255 Change RS to use the passed surface size rather than EGL size.
Its possible that during a resize the EGL information could be stale so
caching this is bad.  The surface size should always be correct.

Change-Id: Ifd479e1ea70b1cada1a8690c7c82e91aa391b685

Conflicts:

	libs/rs/rsProgramStore.cpp
	libs/rs/rsProgramStore.h
2010-05-14 15:30:29 -07:00
Jason Sams
54db59c359 Rename ProgramFragmentStore to ProgramStore.
Change-Id: Ia8ad9ac856944838ced38a2f1e8f07387050bdfd
2010-05-13 18:35:01 -07:00
Jason Sams
4d3399337d Convert renderscript from using ACC to LLVM for its compiler.
This will also require application to be updated to support
the new compiler and data passing models.

Change-Id: If078e3a5148af395ba1b936169a407d8c3ad727f
2010-05-11 14:03:58 -07:00
Jason Sams
c1d726c2d6 Seperate out Mutex and Signal code into reusable classes.
Change-Id: I381d09d89b567d433a10a91e0d7e59c24d3444d8
2010-03-26 14:20:26 -07:00
Jason Sams
f468700b6d checkpoint animations
Change-Id: I14ef05bf56470565e4b0cb706f9fb358cdcb42ff
2010-03-16 12:26:30 -07:00
Jason Sams
156cce6980 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. 2010-03-03 14:14:37 -08:00
Jason Sams
2978bfc6ad beging np2 extension check work. 2010-02-22 15:37:51 -08:00
Mathias Agopian
5cbb940cf6 Revert "Revert "RenderScript should not depend on libsurfaceflinger_client.so""
This reverts commit a0659aa36c987e28e29778bd97e75fe52152c60e.
2010-02-12 12:00:38 -08:00
Jack Palevich
a0659aa36c Revert "RenderScript should not depend on libsurfaceflinger_client.so"
This reverts commit 88b55fb090ace1a835f890758866f42f03795c12.
2010-02-12 18:21:26 +08:00
Mathias Agopian
88b55fb090 RenderScript should not depend on libsurfaceflinger_client.so 2010-02-11 14:57:11 -08:00
Mathias Agopian
000479f9e3 split libsurfaceflinger_client and libcamera_client out of libui 2010-02-11 13:16:22 -08:00
Jason Sams
704ff64b09 Preview seperating RenderScript into RenderScript and RenderScriptGL 2010-02-09 16:05:07 -08:00
Jason Sams
e17964e150 Add RS support for generic attribs as input to vertex programs. 2010-01-04 16:52:27 -08:00
Jason Sams
718cd1f322 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
2009-12-23 14:35:29 -08:00
Jason Sams
5dad8b4d1f Place shader logging behind prop to declutter logs. 2009-12-15 19:10:11 -08:00
Jason Sams
0011bcf57f Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. 2009-12-15 12:58:36 -08:00
Jason Sams
3b7d39bb51 Implement RS tracked defered texture and buffer object uploads. 2009-12-14 12:59:49 -08:00
Jason Sams
aad442ec27 am b62954b6: am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclair
Merge commit 'b62954b66542e3e2654d97a81123c51805bceca7'

* commit 'b62954b66542e3e2654d97a81123c51805bceca7':
  Throttle low priority RS threads by sleeping once per frame to avoid starving other apps.
2009-12-10 17:15:13 -08:00
Jason Sams
b9d5c574ff Throttle low priority RS threads by sleeping once per frame to avoid starving other apps. 2009-12-09 11:05:45 -08:00
Jason Sams
bb51c40d89 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. 2009-11-25 13:22:07 -08:00
Jason Sams
0a2e7a3963 am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur.
Merge commit 'e4df64bdaaf86fb7d06715de122a97d723d7fea2'

* commit 'e4df64bdaaf86fb7d06715de122a97d723d7fea2':
  Force a crash under conditions where white square bug in all apps is likely to occur.
2009-11-24 12:57:57 -08:00
Jason Sams
9dab667e03 Force a crash under conditions where white square bug in all apps is likely to occur. 2009-11-24 12:26:35 -08:00
Jason Sams
41301259fb am 234e509a: am 22186a2c: am ec8178eb: Merge change I9c1bad53 into eclair
Merge commit '234e509a67eb32606f3051d21eb3ea25b272d80d'

* commit '234e509a67eb32606f3051d21eb3ea25b272d80d':
  Add setPriority to allow wallpapers to run at lower cpu priority than default.
2009-11-17 07:31:07 -08:00
Jason Sams
7d787b4722 Add setPriority to allow wallpapers to run at lower cpu priority than default. 2009-11-15 12:14:26 -08:00