Merge commit '5e1d8aed4a557a7c055aa4c19875df75d7e41ae6'
* commit '5e1d8aed4a557a7c055aa4c19875df75d7e41ae6':
GPS: Generalize SUPL support to include AGPS for CDMA
This was always a documented restriction, but was not enforced by the runtime until now.
Until now, if you passed in some other kind of buffer, it would sometimes work, and
sometimes fail. The failures happened when the Java VM moved the buffer data while
OpenGL was still holding a pointer to it.
Now we throw an exception rather than leaving the system in a potentially bad state.
Remove include of an internal agl header file. We should not depend on any implementation details
of our software renderer, since they may not be correct if another renderer is used.
Fix glGet number-of-elements logic for GL_FOG_COLOR GL_LIGHT_MODEL_AMBIENT,
and GL_COMPRESSED_TEXTURE_FORMATS.
Merge commit 'e5c4725666da25138193bed83831b66b9c0b2c45'
* commit 'e5c4725666da25138193bed83831b66b9c0b2c45':
pass original ptrs to JNI release functions (instead of += index to them)
Merge commit '77c9990ae0806575ae7a2750459f3e74f0bec092'
* commit '77c9990ae0806575ae7a2750459f3e74f0bec092':
Add call to (new) Canvas.freeCaches() in response to low-memory
Merge commit '3eab744d018924189b1b8f5530accd52e91213de'
* commit '3eab744d018924189b1b8f5530accd52e91213de':
Add support for changing a threads scheduler group. Three groups are available (default, background non interactive, foreground boost). Setting a thread priority to PRIORITY_BACKGROUND will transparently change groups to background
* changes:
Add support for changing a threads scheduler group. Three groups are available (default, background non interactive, foreground boost). Setting a thread priority to PRIORITY_BACKGROUND will transparently change groups to background
BitmapFactory::Options now let you specify if the resulting bitmap can be
"purgeable". If so, then its decoded pixels may be purged when not actively
being drawn, freeing up that RAM. When such a bitmap is drawn, it will
automatically be re-decoded on demand. This is done by having the bitmap
keep a reference/copy of the encoded data.
Where it is a reference or a copy is controlled by the "shareable" flag in
Options. If this is true, the implementation *may* just reference the encode
data (e.g. a file descriptor) rathern than making a complete copy of it.
Currently, purgeable is not supported for generic inputstreams, but is
enabled for byte-array, file-descriptor, and assets, though for impl
reasons only file-descripts are currently enabled for "shareable", but that
may change in the future.
This is just plumbing. The Java APIs existed already, but there were no C APIs to hook the Java APIs
up to. Now there are C APIs, so we can call them.
Of course, whether or not the C APIs actually work when you call them depend upon the
capabilities of the active OpenGL driver, which must be checked at run time.
Also, while we're here, make the glGetString method static. It was always supposed to be static,
but was accidentally implemented as non-static, because the code was copied from the non-static
OpenGL ES classes.
This adds a static OpenGL ES API.
Here are the three commit messages for the original changes:
Clean up trivial Eclipse warnings and fix whitespace.
Added @Override to overridden methods.
Removed unused imports.
Converted tabs to spaces.
Removed \r characters from end-of-lines.
Add .gitignore file to ignore the .class files that are
generated when the "gen" script is run.
This is the 2nd commit message:
Improve glgen
+ gen script is really a bash script rather than a sh script,
so declare that to be true. (For example, it uses pushd,
which is a part of bash, but not a part of sh. Not sure
how this worked until now. Possibly gen was only run in
environments where /bin/sh was really bash.
+ Check the results of the java compile of the code generator,
and abort the script if the compile fails.
+ Turn on the bash shell option that guards against using
uninitialized variables in the script.
+ Remove the generated class files.
Refactor JniCodeEmitter into two classes: a general-purpose
JniCodeEmitter and a specific Jsr239CodeEmitter. The hope is
to use JniCodeEmitter as a base for emitting static OpenGL ES
bindings.
This is the 3rd commit message:
Add an Android-specific static OpenGL ES 1.1 Java API.
This change adds four new public classes that expose a static OpenGL ES 1.1 API:
android.opengl.GLES10
android.opengl.GLES10Ext
android.opengl.GLES11
android.opengl.GLES11Ext
Benefits:
+ The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API.
+ The static API is similar to the C API, which should make it easier to import C-based
example code.
+ The static API provides a clear path for adding new OpenGL ES 1.1 extensions
and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard.
Example:
import static android.opengl.GLES10.*;
...
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
Note that it is possible to mix-and-match calls to both the static and JSR239 APIs.
This works because neither API maintains state. They both call through to the same underlying
C OpenGL ES APIs.
Implementation details:
This change enhances the "glgen" "gen" script to generate both the original JSR239 and
new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before,
so there is no need to check in new versions of the generated JSR239 classes.
As part of this work the gen script was updated to be somewhat more robust, and to
work with git instead of perforce. The script prints out commands to git add the generated files,
but leaves it up to the script runner to actually execute those commands.
This change adds four new public classes that expose a static OpenGL ES 1.1 API:
android.opengl.GLES10
android.opengl.GLES10Ext
android.opengl.GLES11
android.opengl.GLES11Ext
Benefits:
+ The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API.
+ The static API is similar to the C API, which should make it easier to import C-based
example code.
+ The static API provides a clear path for adding new OpenGL ES 1.1 extensions
and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard.
Example:
import static android.opengl.GLES10.*;
...
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
Note that it is possible to mix-and-match calls to both the static and JSR239 APIs.
This works because neither API maintains state. They both call through to the same underlying
C OpenGL ES APIs.
Implementation details:
This change enhances the "glgen" "gen" script to generate both the original JSR239 and
new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before,
so there is no need to check in new versions of the generated JSR239 classes.
As part of this work the gen script was updated to be somewhat more robust, and to
work with git instead of perforce. The script prints out commands to git add the generated files,
but leaves it up to the script runner to actually execute those commands.
happens earlier than AutoDecoderCancel object is added
to the gAutoDecoderCancelMutex linked list.
Original author: raychen
Merged from: //branches/donutburger/...
Automated import of CL 144209
Change BugReportService to use java.os.ProcessBuilder instead.
Remove unused import from DumpStateReceiver.
An earlier change list created a private copy of this class for Term.
BUG=1750582
Automated import of CL 144129