Adds an optimization for checking whether a looper is stuck,
with a new Looper method to see if its thread is currently
idle. This will allow us to put a large number of loopers
in the monitor efficiently, since we generally won't have to
do a context switch on each of them (since most looper threads
spend most of their time idle waiting for work).
Also change things so the system process's main thread
is actually running on the main thread. Because Jeff
asked for this, and who am I to argue? :)
Change-Id: I12999e6f9c4b056c22dd652cb78c2453c391061f
This seems simpler and more contained, and I think the comment explaining
why hoop-jumping is necessary is a bit clearer now.
Change-Id: Ief4afd7cbb42188ed835fce23e497520bdb753a8
remove old sensor service and implement SensorManager
on top of the new (native) SensorManger API.
Change-Id: Iddb77d498755da3e11646473a44d651f12f40281
Initial commit for review.
Integrated comments after patch set 1 review.
Fixed lockup in AudioFlinger::ThreadBase::exit()
Fixed lockup when playing tone with AudioPlocyService startTone()