This also includes a previous change to current.txt that hasn't been
copied to 16.txt yet
Bug:6662259
Change-Id: Iaab5c38ad56882a1270b5276ba7a399bbb8a49f3
* Add ActionProvider#overridesItemVisibility and isVisible.
These methods allow an ActionProvider to override the
visibility of a MenuItem that it is bound to. If a MenuItem
has been explicitly hidden by the application, it will not
be visible.
* Change MediaRouteActionProvider to not require a MediaRouter
callback, to avoid extra lifecycle management headaches.
Change-Id: I606fa98b3a6a3e60a953dd024274f9bf9c67acdd
- add generic icon for search providers that don't supply one
- change alpha weighting factor for glow
- don't show ring background
Change-Id: I86c86dc2d623c25ec7b91e206fac8ad9cd60faac
Bug 6598784
The algorithm uses three imbricated loops:
- paragraphs
- span regions (called "blocks" in that description) in these
- characters in these
We can ignore the paragraphs and assume paraStart==0.
The span region loop cuts the text into blocks of text which share
the same set of MetricAffectingSpan spans applied to them. Note that
spanStart and spanEnd represent such a range, and not necessarily an
actual span range.
The third loop then iterates over the characters of these blocks, and creates
a new line (calling out() as soon as the width has been reached.
The core of the problem comes from the 'nextSpanStart' variable.
It is used to restart the block loop from a previous position in case
a line has been created that does not intersect with the current block.
However, in case the current block is larger than the width of the text,
the character loop is going to create other lines of text before we exit the
j-loop. Going back to the block loop, we reset spanStart to the nextSpanStart,
which may be too far back in the text. As a result, the same range of characters
is measured again.
The (spanStart == spanEnd) test was used to handle the case where
nextSpanStart was indeed assigned to a value different than spanEnd.
This fix simplifies this logic and removes the nextSpanStart variable:
When the created line ends before the current block (here < spanStart), we
immediately exit the character loop, re-starting the block loop from the
current position.
Patch 4: added a fix in measured to handle overlapping character ranges.
Change-Id: Ie71b3cf4018b332e335ea916fef08acb43a6679e
When video start in inline mode, and then transition into full screen mode, the
video is still playing, so we need to notify the player, such that the controller
can get the state correctly.
bug:6675847
Change-Id: Ib5f712ca91fe1c374dcc20de996dac6ff7b9e983
1. Currently we are providing accessibility focus search algorithm in the
framework and we are also setting accessibility focus from hover. It
appears that implementing a focus search strategy that works for all
accessibility services is non trivial task if feasible. Based on
feedback from the developers of two such services at Google - TalkBack
and BarilleBack - the built in focus search does not quite match what
they need and they would like to implement a custom strategy.
Hence, having APIs for accessibility focus search in the framework does
not make. Therefore, we are hiding this APIs and later will take out the focus
search logic and allow the accessibility service to implement search.
Also putting accessibility focus from hover is tightly integrated with
the focus search since the set of views that get accessibility focus
from hover should be the same as the set of views returned by the
focus search routine. Therefore, we are letting the accessibility service
decide where to put accessibility focus when it gets an accessibility
hover event.
bug:6675330
Change-Id: Ie152230990a6602f3fd1d82de2177d0b1444d654
This reverts commit 858491ba13ab5d45a5ec462d002b5856703b1b2b
It turns out that Surface Flinger is supposed to generate fake vsyncs while the screen is off, but sometimes it wasn't working due to a bug. That bug has now been fixed by the following change: I7c6abc23bb021d1dfc94f101bd3ce18e3a81a73e
When the screen is off, we might not receive real vsync pulses from
the hardware which would cause posted Choreographer callbacks to not run.
This is bad because messages in the Looper might be blocked behind a barrier
that is scheduled to be removed by one of those Choreographer callback
(see ViewRootImpl.doTraversals). Until the barrier is removed, those messages
will not run. To prevent starvation of the Looper, we synthesize fake vsync
pulses at a reduced rate whenever the display hardware stops generating them.
This change should fix a variety of rare non-deterministic bugs where
the system might appear to be unresponsive while the screen is off,
and spurious ANRs reported shortly after the screen is turned back on.
Bug: 6574842
Bug: 6636995
Bug: 6643559
Change-Id: I263f2fdf979afd79e5ac47a0cc5d34a93b860c21
* Accept a Context when fetching the names of routes and
categories. This lets string resources resolve at time of access
with the correct configuration. The older versions remain available
that will use the static resources from the application. (There are
enough cases where applications will populate this from external
data that requiring it each time even when it was not initialized
from a resource doesn't seem reasonable.)
* Remove the ability for apps to programmatically select non-user
routes.
* Make MediaRouter.Callback an abstract class instead of an interface.
This will make further extensions easier to keep compatible in the
future.
Change-Id: If981c511dfbdfaf41ef0d1cfe4a377fc14bb5600
Bug #6642475
When expanding the status bar, create one layer per notification instead of
a single giant layer for the pile of notifications. This prevents layer
creation failure when the total height of the notifications is larger
than the maximum allowed texture size in OpenGL ES 2.0.
This change only enables layers on notifications that will be visible
once the notification area is fully expanded.
Change-Id: I3c791a66cf5ac0973f3a65cfcd84b95209d580f3