12 Commits

Author SHA1 Message Date
Ashok Bhat
36bef0bf30 AArch64: Make graphics classes 64-bit compatible
This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
    be 64-bit.

[x] Some minor changes have been done to conform with
    standard JNI practice (e.g. use of jint instead of int
    in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
    yet. Specifically mAtlasMap member has to be converted
    to hold native pointer using long. Added a TODO to
    AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71
2014-01-28 10:02:43 +00:00
Narayan Kamath
7023df08f1 Revert "AArch64: Make graphics classes 64-bit compatible"
This reverts commit 18b4cbeedef21c1fa666a110a157bab66edff976.

Change-Id: I0c52983a3ab1ace3ff743de546a43eca28e5cb0e
2014-01-27 14:22:45 +00:00
Ashok Bhat
18b4cbeede AArch64: Make graphics classes 64-bit compatible
This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
    be 64-bit.

[x] Some minor changes have been done to conform with
    standard JNI practice (e.g. use of jint instead of int
    in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
    yet. Specifically mAtlasMap member has to be converted
    to hold native pointer using long. Added a TODO to
    AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Ib3eab85ed97ea3e3c227617c20f8d213f17d4ba0
2014-01-27 13:28:16 +00:00
Jason Sams
bdc223a7f2 Merge "Check that bound allocations are 1D" 2014-01-15 01:23:51 +00:00
Jason Sams
9eb8b3ae09 Check that bound allocations are 1D
We do not support higher order bound allocations. The
stride is not available to the script so they cannot
walk the allocation correctly.

Change-Id: I9447a5d43c3ae1b88fc9522628a17bd5a317ffc6
2014-01-14 16:18:14 -08:00
Tim Murray
6f842ac8aa Add clipping for intrinsics.
Change-Id: Ic7e1da3c69aa3d5f990816178739120b6059e7a5
2014-01-13 11:47:53 -08:00
Tim Murray
5eaf468434 Fix debug context.
bug 12477551

Change-Id: Icac28abc3dabce31834faa1942b596c2f207f29e
2014-01-10 11:25:52 -08:00
Tim Murray
06b4567559 Enable asynchronous destruction of BaseObjs.
Change-Id: Iaddf8041a3c870a986ec8999e6ccc3aede38fc4c
2014-01-10 10:39:38 -08:00
Tim Murray
71a01b8648 Fix most logging macros for context pointers.
Change-Id: I7f4a8db4f3a52c368cc32ce0428f8001df8a4166
2014-01-08 13:29:48 -08:00
Tim Murray
04f0d6e339 Fix getBytesSize for YUV allocations.
bug 12134914

Change-Id: I128e75b756a5bd129077177e254f1db6c94182f1
2014-01-07 11:14:39 -08:00
Stephen Hines
a0eabfbc41 Fix improper declaration/use of pointer.
https://code.google.com/p/android/issues/detail?id=61547

This variable is shadowing the outer "ptr" declaration, resulting in a
potential NULL pointer being passed to the message API.

Change-Id: If96bfae8d5e874e12597182678a180ba137b78da
2013-12-18 16:33:49 -08:00
Tim Murray
d1576fb039 Move RenderScript from graphics/ to new fw/base subdirectory rs.
Change-Id: I30b6633578f063840e1bdbcc9ba513b727912a6d
2013-12-17 13:28:17 -08:00