audioplay is initialized with an example of the type of clip it
will play.
Also remove asserts and debug compile settings from BootAnimation.
BUG:24800792
Change-Id: Icb78489417aee0549c340c746b25e57ccdb3427e
glDeleteTextures causes a noticeable framerate hitch when switching to
the outro. By the time looping is finished, the system has finished
booting, so freeing the textures immediately is less beneficial.
Bug: 29878551
Bug: 30040263
Change-Id: I5a404a6e18cd2cf64d6c94343f82fa5db8dfbab3
If non power of two textures are supported, then use
npot texture for specifying the images supplied by vendor.
This will reduce the memory footprint of the app by a considerable
amount.
Bug: 28865582
Bug: 30040263
Change-Id: I5cef98fb013318d60d8a648041c9665da68c0ff3
Respects dnd settings for sound playback.
Basic implementation uses in-memory wavs as buffers.
audioplay::playClip should not be called before previous clip ends.
Updated FORMAT.md to reflect no more audio_conf.txt
Bug: 29055299
Change-Id: Ifc358d7c85f11b8b54ae6446c40643b87bc567f2
Each frame directory may optionally contain a `trim.txt` to specify
how the image was trimmed relative to the animation's full size.
See FORMAT.md for more details.
Bug: 29055299
Change-Id: I7a291e9a52b4bbe50a29c519f6a4d0e2cc0389d7
Count each demo user creation and time between
first touch (to dismiss the video) and the start
of inactivity timeout.
Fixed an NPE in SysUI when user switcher is missing.
Bug: 29540372
Change-Id: I7bc0e0dde75e7b213a025683c15c9b3e750643a9
Add eglReleaseThread call in the threadLoop function to
ensure that the thread properly cleans up its resources
before exiting.
Change-Id: I90dff47370e7acaecc046c43f0bb274214a29f77
We need to make IIntentSender oneway... but when the system is
calling that for itself, it needs to be able to return a result code.
Solution: instead of directly calling the interface, we have a new
IPC through the activity manager. If the thing being used is the
activity manager impl, it can do the synchronous send and return
the result directly in place. If not, you only get asynchronous
sending and thus never a failure result back (too bad for you!).
Change-Id: I4096e5b00063e8dba66230585a2dfe67e35e8092
The RTC may not be set yet, may have been reset, or may have drifted
significantly if the device time hasn't been updated in a long time.
Using the the last_time_change file to determine if the time is known to
be accurate and only display the clock when that is the case.
Bug: 27802041
Change-Id: I845cf9c74fcb4009504f1bab853e04146fa19e1d
am: 0588954071
* commit '058895407140de0e513b82150c3acb6131e971a2':
Move the 'pretend idle jobs can run now' broadcast into AMS
Change-Id: Id8bd50f0a5f6d46cf60dea690803081515cb21c3
It's a protected broadcast, so sending it directly from 'am' is
no longer an option. This is needed for CTS as well as being
generally useful during app development.
Bug 28406044
Change-Id: I101915a8c6f19454330a8db2079a75023c112582
This now done by art Runtime::Start()
Bug: http://b/28320913
Change-Id: Icf9b11954b732c9f953e02bba9ae52eb91117457
(cherry picked from commit 6a850b3f11cff546c962fc87ffc961a267973cd4)