We now don't automatically deny the operation if stopped, but instead
allow the activity to be destroyed and recreated as usual. We retain
the observer instance across that sequence so we keep getting progress
reports etc.
The UI now also uses the spiffy new button bar styles, and positions
the deny / confirm buttons according to ICS standards.
Bug 5115411
Change-Id: Ie760a0c8496c69f9d5881273a63ad5b5b76ff554
(The check for whether the dialog had already been shown was
accidentally removed in change I1c1bd12.)
Bug: 5069310
Change-Id: I2ea35c5891667922e78d7919132ffe599411f851
Also, the panel is no longer buried below the screen edge
when there are no notifications.
Bug: 5115158
Change-Id: I01bc8a65ceebd64143a4c4c52d63641dc3cd1c77
This reverts an earlier change that reset the system sound defaults even
for upgrades.
Bug: 5114198
Change-Id: Ide0afbd26080ba87d177cedfa9b1d50352857a00
Now the textual content and password fields are placed in scroll view,
and the confirm/deny buttons pinned at the bottom of the layout.
Previously, in landscape mode on some devices the buttons would be
pushed off screen.
Bug 5115411
Change-Id: I8bf8fd1516735bf6111893df79636b519dbfb803
Make sure that files that don't exist aren't returning bogus 'out of
space' error codes.
Add some Javadoc so I can remember what each thing does in an IDE.
Add copyright header to NativeLibraryHelper
Bug: 3375299
Change-Id: Iac46019160921daca65b21d38897e5165063316e
In Japanese, the day of week should follow the date
Bug: 4606219
Change-Id: If385b3f9989bbe5f1b4bc21293d9be651e187c1f
Signed-off-by: Mike Lockwood <lockwood@android.com>
It was configuring this to have its width follow the display size
but height be a fixed amount. As a result, during a rotation we
would end up with a surface that is 800x712, which uses a lot more
memory.
The fix is to just always set the window to a fixed size, changing
it when the display size changes.
Also the expanded view was setting itself to use a hardware layer
for no reason -- it is a top view so there is no point in this,
and anyway it is doesn't even use hw rendering. This saves 1.5MB
of the layer bitmap.
This change also fixes the returned problem where the expanded
view would flicker when pulling it down in landscape.
Change-Id: If57420b0bc3fdc2706d2d3b36cb2d287b5fc9e27
* New "X" button appears in the system bar, allowing the
user to clear all notifications. Only appears when the
notifications list is showing and there are clearable
items. (Note: the textual button on phones has also been
replaced with an X.)
* Updated panel background artwork and positioning.
* Removed a bunch of old art.
Bug: 4970588
Bug: 4974043
Bug: 3509407 (regression)
Change-Id: Ibadb638cd18c4faa751cd1f311d73ceda65cb3ca
Nice to not load 4MB bitmaps in the system process.
Also, hey, with how we are now scrolling the surface instead of
the bitmap, there is no reason to keep that 4MB bitmap loaded in
to memory. So don't.
Unfortunately it looks like for some reason the VM is still
holding on to the bitmap. I'll need to figure out why. Later.
Change-Id: Ib3503756144502fc5c8d5e294248c2417c4fe8c8
Combined volume panel only in tablets. On phones show active volume.
Added dummy assets for ring+notification icon.
Deprecated the NOTIFICATION_USES_RING_VOLUME. Now they are always
tied together. Audio manager changes still required to ensure that.
Initialize all feedback sounds to true.
Change-Id: I3ad7890c9be9334eedb5f3b709a4b6995fe24638
When the "ongoing"/"latest" split is removed, this will be
replaced with something less odious.
Bug: 5090331
Change-Id: Ib804de66985ff5f5df2e1df3c85437a1e31f1c49