- Remove unnecessary recognition status from AlwaysOnHotwordDetector
- Remove unnecessary recognition started callback from IRecognitionStatusCallback
- Fix a bug around the fact that we weren't picking up enrollment at runtime because
we were storing the availability at instantiation time.
- Handle 0-length arrays in SoundTrigger classes while parceling/unparceling
- Fix issue in SoundTrigger helper where we were not comparing binders for start/stop calls
- Unload the previous model when starting a new recognition
- Add more debug logging
Change-Id: Icc56d7f3dd1ffa49a8cfeea49080e3ab4d342c32
...state changes.
Add a new API to tell the activity manager about a new dependency
one process has on another package. Start using it already for
when apps is Context.createPackageContext() to load code from another
app.
Also do some work on getting the monitoring of proc/uid states
in shape so it can be used by unundled code, along with an
AppImportanceMonitor class for doing so.
Some small fixes and additions to VoiceInteractionService.
Improve handling of unaccounted/overcounted battery use so that
they aren't shown to the user unless they are significant.
Change-Id: I22dd79a73f4e70103d3f8964494aebc8a31f971c
Add CompleteVoiceRequest to VoiceInteractor to allow apps to indicate when a voice interaction was successfully completed.
Change-Id: I1481cfe96e9e2495d88a7a4fb62263bdd1e03c54
Add model management API skeleton to VoiceInteractionManagerService
Add an "interactor" for all always-on APIs
- The VoiceInteractionService will get an interactor for the given
keyphrase and locale.
- It can then check the availability and call methods to start and
stop recognition on this interactor.
- Add a common class to deal with SoundTrigger APIs
- Cleanup the keyphrase representation:
We now have separate representations for the keyphrase metadata and
a keyphrase being used for recognition.
This'll also help us to handle custom keyphrases in the
future easily.
This also ensures that for use within the framework,
we rely on the ID of the KeyphraseInfo rather than comparing the
text everytime.
Add a callback for the AlwaysOnHotwordDetector
This callback should be passed in by the VoiceInteractionService and is used to notify it
of recognition events.
Change-Id: I26252298773024f53a10cdd2af4404a4e6d74aae
- Make the enrollment attrs public
- Add a dummy activity for enrollment
- Manually tested that the meta-data is correctly read by the
VoiceInteractionService when the enrollment application is under
/system/priv-app
Change-Id: I36676ed8ffc919109031c26bac047d0c51a77e13
Add various java docs.
Switch to CharSequence where appropriate.
Add new request for canceling voice interaction.
Also update test app to follow API changes and be more better.
Change-Id: If27eeba53cf6444660adb7d37ea2ce0557c6c91f
There is now a special theme for voice interaction activities
to use, so they can be a panel that is better intergrated with
the rest of the voice interaction experience. This is still
not completely working, I have some hacks in the demo app to
get it right; I'll fix that in a future change.
Also improve VoiceInteractor to be retained across activity
instances, for things like rotation.
And bump up the number of concurrent broadcasts that are allowed
on non-svelte devices, since they can handle more and this makes
the boot experience better when dispatching BOOT_COMPLETED.
Change-Id: Ie86b5fd09b928da20d645ec2200577dee3e6889d
New window layer that voice interaction service windows
go in to. Includes a new voice-specific content rectangle
that voice activities are placed in to.
Add specific animations for this layer, sliding down from
the top (though this can be customized by the voice interaction
service).
Also add the concept of activities running for voice interaction
services for purposes of adjusting the animation used for them,
again sliding from the top, but not (yet?) customizable by the
voice interaction service.
Change-Id: Ic9e0e8c843c2e2972d6abb4087dce0019326155d
This makes VoiceInteractionSession a more first-class
concept. Now the flow is that a VoiceInteractionService
calls startSession() when it wants to begin a session.
This will result in a new VoiceInteractionSession via the
VoiceInteractionSessionService containing it, and the
session at that point an decide what to do. It can now
show UI, and it is what has access to the startVoiceActivity
API.
Change-Id: Ie2b85b3020ef1206d3f44b335b128d064e8f9935
On the app side, requests are now composed by subclassing
from various types of Request objects.
On the service side, starting a voice interaction session
involves starting another service that will then manage the
session. This leads the service design much more to what
we want, where the long-running main service is very tiny
and all the heavy-weight transient session work is elsewhere
in another process.
Change-Id: I46c074c6fe27b6c1cf2583c6d216aed1de2f1143
This gives a basic working implementation of a persist
running service that can start a voice interaction when
it wants, with the target activity(s) able to go through
the protocol to interact with it. It may even work when
the screen is off by putting the activity manager in the
correct state to act like the screen is on.
Includes a sample app that is a voice interation service
and also has an activity it can launch.
Now that I have this initial implementation, I think I
want to rework some aspects of the API.
Change-Id: I7646d0af8fb4ac768c63a18fe3de43f8091f60e9