Merge commit '1b214be92ac206d8ac6ef4967db6e2859d91ab49' into gingerbread-plus-aosp
* commit '1b214be92ac206d8ac6ef4967db6e2859d91ab49':
Revert "Rename LargeBitmap to BitmapRegionDecoder for having a better API."
Merge commit 'b356f8acec9fdfd36f01e5cca4fe3a28ecd6e628' into gingerbread-plus-aosp
* commit 'b356f8acec9fdfd36f01e5cca4fe3a28ecd6e628':
Rename LargeBitmap to BitmapRegionDecoder for having a better API.
Move AssetStreamAdaptor, AutoFDSeek and nullObjectReturn to Utils.h because
BitmapFactory.cpp and BitmapRegionDecoder.cpp both need to use these utility functions.
Change-Id: I3e60c7fe4abd0289e1384e69a08fd20fe6fb0e10
Merge commit '72ecb00a89b7a49eadb9c3bb880102eef97c8eb6' into gingerbread-plus-aosp
* commit '72ecb00a89b7a49eadb9c3bb880102eef97c8eb6':
Revert "Don't recycle native bitmap after the finalizer is called."
Merge commit 'd6f7f225689ecd33dc54699acc01cfafc781c20d' into gingerbread-plus-aosp
* commit 'd6f7f225689ecd33dc54699acc01cfafc781c20d':
Load bitmaps in the correct format.
Merge commit 'dc2eabd10847d8e7f016fec5232d40b723ce2828' into gingerbread-plus-aosp
* commit 'dc2eabd10847d8e7f016fec5232d40b723ce2828':
Don't recycle native bitmap after the finalizer is called.
If an object A's finalizer calls Bitmap B's recycle() when B's
finalizer is already called, we will have trouble because the
native bitmap is already freed in the finalizer.
Change-Id: Ic0be8ed75fb3aacee9ce6e3d9908178a55151eb9
Merge commit 'd018a0ce72124f668d859b19fe3e73f5637d3c7c' into gingerbread-plus-aosp
* commit 'd018a0ce72124f668d859b19fe3e73f5637d3c7c':
Text selection without trackball.
Backported from HC.
Squashed commit of the following:
commit af214a595c7a9fdd11a2dc384f7d4665abf751c0
Fixes in TextView's selection.
commit eb9fd59ebe6500a66c2003d46b5802299970ae8d
TextView with Selection Contextual Mode
commit 4c4c338ef355b369ce4b57d6c6fba7ee8f9dddf4
Cosmetic changes around TextView.
commit d4b4b054e87480d984ad18766f5e76553e3080d8
Double and one and a half tap removed from TextView.
commit 897c2847ba1fca8ef01eadadd1bc3de007af3ee5
Selection handlers in TextView
commit 832be74a5394649e28927484d9a86c6d53b430e7
New cursor controller in TextViews.
Change-Id: I01cc64736e2abea605317ee53907a1713617fc17
Merge commit '288471d8a57e1c318742cbfc28697877436fdb87' into gingerbread-plus-aosp
* commit '288471d8a57e1c318742cbfc28697877436fdb87':
DO NOT MERGE. Load assets in place instead of deferring until draw.
Before this change, all framework assets would be decoded at drawing time
outside of zygote. This was forcing all apps to re-decode the assets and
zygote to keep an in-memory copy of each asset. This behavior is now
opt-in by setting the inPurgeable flag on BitmapFactory.Options.
Change-Id: Ief823139163d8071b8ee1267746622faf52eb8ec
Merge commit '5352d2378d2f92ebe0657e4caedb4498492fc404' into gingerbread-plus-aosp
* commit '5352d2378d2f92ebe0657e4caedb4498492fc404':
docs: lots of additions to the resources docs
Merge commit '38137d7a27b037611c70a9d900aa53b4c15563bf' into gingerbread
* commit '38137d7a27b037611c70a9d900aa53b4c15563bf':
docs: lots of additions to the resources docs
Merge commit '38eea8bf990540360b45b963195a7766c30b55d2' into gingerbread-plus-aosp
* commit '38eea8bf990540360b45b963195a7766c30b55d2':
Remove the YV16 format for simplicity's sake.
new drawable resources
add <merge> and <include> to layout resource
update drawable class descriptioons to point to resources guide
add ID resource type
Change-Id: I733eec50bb2671f28c9e6dd7dec14eb6586f5193
The range-check in drawVertices previously checked that the color
count was equal to the vertex count. However, the vertex count is
specified in array elements, and there's two array elements per
vertex for the positions, but only one array element per vertex
for the colors.
Correct the code so the check is consistent with the element count.
Change-Id: Id043f1003f9245f18adc91bac49dc33727ca765e
Without this patch, an application could trigger a platform crash
by calling:
Typeface typeface = Typeface.createFromFile("");
boolean isbold = typeface.isBold();
The crash occurs since the Skia error that occurs when font loading
fails is not propagated.
With this patch, the Typeface constructor throws an
IllegalStateException when Skia fails to load the font (i.e. when
the native instance is null).
Change-Id: I1002b37b7b32840cb7eeef6819d2982cb18c9003
this is used in a few places to get access to the android.view.Surface
native surface. use a macro instead. Also rename the field to mNativeSurface.
Change-Id: I1c6dea14abd6b8b1392c7f97b304115999355094
Move all tests for android.* classes from tests/AndroidTests and
tests/CoreTests into framework/base/<core|graphics>/tests.
Consolidate all tests for java.* classes to tests/CoreTests.
Eventually hopefully these will be moved to dalvik/ somewhere.
Remove tests/AndroidTests entirely.
Change-Id: I86584d086ab7bd045bb38a10b699907805298a95
as 0dp and thus while checking for condition, it should be ORed and not ANDed.
It solves Android Issue: 939
http://code.google.com/p/android/issues/detail?id=939
Change-Id: Ic18fae769480972f763f634e7462c6ed3853220b
Catch some View methods missed during the first pass of
marking with @RemotableViewMethod annotation. Also adds new
ImageView.setColorFilter(int) to match the android:tint XML
attribute.
When ImageView touches ColorFilter or alpha, mutate the
underlying Drawable. Fix NPE in StateListDrawable.mutate().
Merge commit '0b9bbb6dc5d7dabecf23e8c6bb4a267ba8c34fe8' into eclair-plus-aosp
* commit '0b9bbb6dc5d7dabecf23e8c6bb4a267ba8c34fe8':
DO NOT MERGE. Merge Froyo renderscript to Eclair to support live wallpapers on droid. This gives the necessary CPU reduction to allow the wallpapers to work on the slower CPU.
Committer: Jason Sams <rjsams@android.com>
On branch droid
Changes to be committed:
(use "git reset HEAD <file>..." to unstage)
modified: libs/rs/rsAllocation.cpp
modified: libs/rs/rsAllocation.h
modified: libs/rs/rsContext.cpp
modified: libs/rs/rsContext.h
modified: libs/rs/rsProgram.cpp
modified: libs/rs/rsProgram.h
Delete the old rollo sample which is obsolete.
Fix film init
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
Fix film
Beging GL2 user shaders. Switch master to using GL2 by default.
Implement RS tracked defered texture and buffer object uploads.
Committer: Jason Sams <rjsams@android.com>
On branch droid
Changes to be committed:
(use "git reset HEAD <file>..." to unstage)
modified: libs/rs/rsAllocation.cpp
modified: libs/rs/rsAllocation.h
modified: libs/rs/rsContext.h
modified: libs/rs/rsProgramFragment.cpp
modified: libs/rs/rsSimpleMesh.cpp
Remove check for surface valid that is no longer valid.
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
Continue es2 shader dev
Conflicts:
graphics/java/android/renderscript/Program.java
graphics/java/android/renderscript/ProgramVertex.java
Place shader logging behind prop to declutter logs.
Fix emulated glColor in es2 mode.
Fix live wallpaper many. Z coordinate was being ignored for draw quad call.
Add argument checking to sampler builder to disallow illegal modes.
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
Disable excessive RS logging.
Add RS support for generic attribs as input to vertex programs.
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
Support npot on es 2.0 HW.
Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots.
Fix npot but where mipmap level sizes were rounding in the wrong direction. Should always be floor.
Implement type generation for user uniforms in vertex shader.
Remove excessive logging, fix error in GLSL uniform generation.
Fix RS mipmap generation for 8 bit alpha textures.
Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
Fix some minor bugs with GL state setup that were exposed by Droids driver.
Implement drawSpriteCropped on es2.0
Merge commit '1e90ab542d675616e9370ab7e5add99d7af12587'
* commit '1e90ab542d675616e9370ab7e5add99d7af12587':
Fixs the incorrect message for SecurityException
Default RotateDrawable's pivot set to (50%, 50%)