162 Commits

Author SHA1 Message Date
Zhihai Xu
a3ae439425 ISSUE 6849488 Bluedroid stack, remove system/bluetooth.
remove system/bluetooth stuff.

bug 6849488
Change-Id: I9ea87c9cd60d5ecfa0d58d28301554e716cd2893
2012-09-20 10:47:06 -07:00
Jeff Brown
cbad976b2a Add support for Wifi display.
Change-Id: I99693786cf9d07d07d3400046c55eb4933730b80
2012-09-07 13:26:31 -07:00
Jeff Brown
64a55af0ac Add plumbing for new surface flinger display API.
Cleaned up the implementation of Surface and SurfaceSession
to use more consistent naming and structure.

Added JNI for all of the new surface flinger display API calls.

Enforced the requirement that all Surfaces created by
the window manager be named.

Updated the display manager service to use the new methods.

Change-Id: I2a658f1bfd0437e1c6f9d22df8d4ffcce7284ca2
2012-08-27 14:34:54 -07:00
Kenny Root
a579f7926a am d69b47c0: am 8942e5a3: Merge "Use libcore Posix class for StatFs implementation"
* commit 'd69b47c087a87355df76a5276ab18af847f64367':
  Use libcore Posix class for StatFs implementation
2012-08-16 14:26:07 -07:00
Kenny Root
bdd23ae9f5 Use libcore Posix class for StatFs implementation
Remove some JNI and duplicated functionality and use libcore's Posix
class for the statfs function instead.

Change-Id: Ic1e161dc10c18c2c6ee81d895a0efd8910086dbf
2012-08-16 10:55:47 -07:00
Jeff Brown
fa25bf5382 Add display manager skeleton.
The purpose of this change is to remove direct reliance on
SurfaceFlinger for describing the size and characteristics of
displays.

This patch also starts to make a distinction between logical displays
and physical display devices.  Currently, the window manager owns
the concept of a logical display whereas the new display
manager owns the concept of a physical display device.

Change-Id: I7e0761f83f033be6c06fd1041280c21500bcabc0
2012-07-25 18:56:16 -07:00
Jaikumar Ganesh
3419618736 Remove BT references from System Server.
Change-Id: Icfdb3e140aa35174a8b70da57472a1bf2bd0143b

Conflicts:

	services/java/com/android/server/SystemServer.java
2012-07-13 22:22:51 -07:00
Jaikumar Ganesh
313a216709 Delete various Bluetooth files for stack integration. 2012-07-13 22:22:51 -07:00
Thomas Tafertshofer
6b1e838fc1 EGL 1.4 bindings generated by glgen
Change-Id: I1c3da57101f4ea089a12f1796f25b72d6852141e
2012-07-10 15:48:30 -07:00
Kenny Root
450f21a97d am d26f7139: Merge "resolved conflicts for merge of 9855f6e2 to jb-dev-plus-aosp" into jb-dev-plus-aosp
* commit 'd26f7139a7ff42ca1be470657515767f7509955b':
  Add JNI bindings for some of the libselinux interfaces.
2012-06-08 14:08:28 -07:00
Kenny Root
e38b1c4d15 resolved conflicts for merge of 9855f6e2 to jb-dev-plus-aosp
Change-Id: I012bd3b5946dedba3439285caa93739d44ebc60f
2012-06-08 13:47:46 -07:00
Billy Hewlett
517f67fe4b Fix hardcoded font path. Allow adding new font path thru Skia changes.
Bug: 6609231

Change-Id: I7b28c6f7ac1c227c7059b486635cadb39a6eacc3
2012-06-04 17:15:46 -07:00
Jeff Brown
7304c34382 Move power HAL interactions to PowerManagerService.
This refactoring sets the stage for a follow-on change that
will make use additional functions of the power HAL.

Moved functionality from android.os.Power into PowerManagerService.
None of these functions make sense being called outside of the
system server.  Moving them to the PowerManagerService makes it
easier to ensure that the power HAL is initialized exactly once.

Similarly, moved ShutdownThread out of the policy package and into
the services package where it can tie into the PowerManagerService
as needed.

Bug: 6435382
Change-Id: I958241bb124fb4410d96f5d5eb00ed68d60b29e5
2012-05-11 18:42:42 -07:00
Colin Cross
51d81f3c3e Use libsuspend to trigger suspend
Calling to libsuspend to trigger suspend instead of letting
the power hal do it.

Change-Id: I3cf51fea4d288f9fc19ce5aae39cdd581e8b44cb
2012-05-03 21:25:41 -07:00
Jeff Brown
9f25b7fdf2 Request key maps from input manager service.
Instead of each application loading the KeyCharacterMap from
the file system, get them from the input manager service as
part of the InputDevice object.

Refactored InputManager to be a proper singleton instead of
having a bunch of static methods.

InputManager now maintains a cache of all InputDevice objects
that it has loaded.  Currently we never invalidate the cache
which can cause InputDevice to return stale motion ranges if
the device is reconfigured.  This will be fixed in a future change.

Added a fake InputDevice with ID -1 to represent the virtual keyboard.

Change-Id: If7a695839ad0972317a5aab89e9d1e42ace28eb7
2012-04-10 18:23:58 -07:00
Stephen Smalley
c07fca3831 Add JNI bindings for some of the libselinux interfaces.
Change-Id: Ifcc68cb06f9f56a04f3bc64dd9906a9436fabc88
2012-03-30 09:25:48 -04:00
James Dong
ba4d043331 frameworks base Android.mk file changes
Change-Id: I7459b9e959a60751b8fa6e0d893cb2c820c064ce
2012-03-28 11:03:25 -07:00
James Dong
d927a1d996 Deleted the media, camera, drm related files since they are relocated
Change-Id: I9bc5573ee07e30b305b5b879023aa9ec69e10b91
2012-03-28 10:42:44 -07:00
Glenn Kasten
ae75f994cc Add libmedia_native
Change-Id: Ib8cff8abd73723b793f08da99ad59549f219e0e7
2012-03-16 11:51:30 -07:00
Chet Haase
a1cff5043d Handle view properties at the native level
Basic functionality of handling View properties (transforms,
left/right/top/bottom, and alpha) at the native DisplayList level.
This logic is disabled for now (via compile-time flags in View.java and
DisplayListRenderer.h) as we continue work on it (there is no advantage
to the new approach until we optimize invalidation and rendering paths
to use the new code path).

Change-Id: I370c8d21fbd291be415f55515ab8dced6f6d51a3
2012-03-12 15:41:48 -07:00
Jeff Brown
481c1570dc Add Java wrappers for new atrace functionality.
Instrument a few parts of the input dispatcher and the
view hierarchy.

Change-Id: I49285c9fb3502253baa1ffed60f521b8c24fccaf
2012-03-09 15:43:50 -08:00
Jeff Sharkey
d84e1ce0b5 Split Parcel JNI details away from Binder.
This is purely a refactoring, with no change to the underlying
functionality.

Change-Id: I41b59f14e57d1cc144274a01f77658d99a1bfe02
2012-03-08 16:06:30 -08:00
Mathias Agopian
08965ec67a fixup hardcoded include paths for new project
Change-Id: Id443ec5c99bb4d7653905f1be1f72a029e0cf087
2012-03-07 19:34:36 -08:00
Mathias Agopian
83c64e6b62 frameworks/base refactoring
create the new libandroidfw from parts of libui and libutils

Change-Id: I1584995616fff5d527a2aba63921b682a6194d58
2012-02-20 22:38:43 -08:00
Mike Lockwood
b01e8bf57b New Serial Manager API:
SerialManager: provides access to serial ports
SerialPort: for reading and writing data to and from serial ports

IO with both array based and direct ByteBuffers is supported.

Accessing serial ports requires android.permission.SERIAL_PORT permission

Each platform must configure list of supported serial ports in the
config_serialPorts resource overlay
(this is needed to prevent apps from accidentally accessing the bluetooth
or other system UARTs).

In addition, the platform uevent.rc file must set the owner to the
/dev/tty* files to "system" so the framework can access the port.

Signed-off-by: Mike Lockwood <lockwood@android.com>
2012-02-10 10:51:19 -08:00
Jeff Brown
e5360fbf3e Rewrite SQLite database wrappers.
The main theme of this change is encapsulation.  This change
preserves all existing functionality but the implementation
is now much cleaner.

Instead of a "database lock", access to the database is treated
as a resource acquisition problem.  If a thread's owns a database
connection, then it can access the database; otherwise, it must
acquire a database connection first, and potentially wait for other
threads to give up theirs.  The SQLiteConnectionPool encapsulates
the details of how connections are created, configured, acquired,
released and disposed.

One new feature is that SQLiteConnectionPool can make scheduling
decisions about which thread should next acquire a database
connection when there is contention among threads.  The factors
considered include wait queue ordering (fairness among peers),
whether the connection is needed for an interactive operation
(unfairness on behalf of the UI), and whether the primary connection
is needed or if any old connection will do.  Thus one goal of the
new SQLiteConnectionPool is to improve the utilization of
database connections.

To emulate some quirks of the old "database lock," we introduce
the concept of the primary database connection.  The primary
database connection is the one that is typically used to perform
write operations to the database.  When a thread holds the primary
database connection, it effectively prevents other threads from
modifying the database (although they can still read).  What's
more, those threads will block when they try to acquire the primary
connection, which provides the same kind of mutual exclusion
features that the old "database lock" had.  (In truth, we
probably don't need to be requiring use of the primary database
connection in as many places as we do now, but we can seek to refine
that behavior in future patches.)

Another significant change is that native sqlite3_stmt objects
(prepared statements) are fully encapsulated by the SQLiteConnection
object that owns them.  This ensures that the connection can
finalize (destroy) all extant statements that belong to a database
connection when the connection is closed.  (In the original code,
this was very complicated because the sqlite3_stmt objects were
managed by SQLiteCompiledSql objects which had different lifetime
from the original SQLiteDatabase that created them.  Worse, the
SQLiteCompiledSql finalizer method couldn't actually destroy the
sqlite3_stmt objects because it ran on the finalizer thread and
therefore could not guarantee that it could acquire the database
lock in order to do the work.  This resulted in some rather
tortured logic involving a list of pending finalizable statements
and a high change of deadlocks or leaks.)

Because sqlite3_stmt objects never escape the confines of the
SQLiteConnection that owns them, we can also greatly simplify
the design of the SQLiteProgram, SQLiteQuery and SQLiteStatement
objects.  They no longer have to wrangle a native sqlite3_stmt
object pointer and manage its lifecycle.  So now all they do
is hold bind arguments and provide a fancy API.

All of the JNI glue related to managing database connections
and performing transactions is now bound to SQLiteConnection
(rather than being scattered everywhere).  This makes sense because
SQLiteConnection owns the native sqlite3 object, so it is the
only class in the system that can interact with the native
SQLite database directly.  Encapsulation for the win.

One particularly tricky part of this change is managing the
ownership of SQLiteConnection objects.  At any given time,
a SQLiteConnection is either owned by a SQLiteConnectionPool
or by a SQLiteSession.  SQLiteConnections should never be leaked,
but we handle that case too (and yell about it with CloseGuard).

A SQLiteSession object is responsible for acquiring and releasing
a SQLiteConnection object on behalf of a single thread as needed.
For example, the session acquires a connection when a transaction
begins and releases it when finished.  If the session cannot
acquire a connection immediately, then the requested operation
blocks until a connection becomes available.

SQLiteSessions are thread-local.  A SQLiteDatabase assigns a
distinct session to each thread that performs database operations.
This is very very important.  First, it prevents two threads
from trying to use the same SQLiteConnection at the same time
(because two threads can't share the same session).
Second, it prevents a single thread from trying to acquire two
SQLiteConnections simultaneously from the same database (because
a single thread can't have two sessions for the same database which,
in addition to being greedy, could result in a deadlock).

There is strict layering between the various database objects,
objects at lower layers are not aware of objects at higher layers.
Moreover, objects at higher layers generally own objects at lower
layers and are responsible for ensuring they are properly disposed
when no longer needed (good for the environment).

API layer: SQLiteDatabase, SQLiteProgram, SQLiteQuery, SQLiteStatement.
Session layer: SQLiteSession.
Connection layer: SQLiteConnectionPool, SQLiteConnection.
Native layer: JNI glue.

By avoiding cyclic dependencies between layers, we make the
architecture much more intelligible, maintainable and robust.

Finally, this change adds a great deal of new debugging information.
It is now possible to view a list of the most recent database
operations including how long they took to run using
"adb shell dumpsys dbinfo".  (Because most of the interesting
work happens in SQLiteConnection, it is easy to add debugging
instrumentation to track all database operations in one place.)

Change-Id: Iffb4ce72d8bcf20b4e087d911da6aa84d2f15297
2012-01-12 14:56:18 -08:00
Nick Pelly
a356bf1cd8 Rewrite NDEF parsing in Java, clean-up API.
o Lots of documentation fixes.
o Add NdefMessage(NdefRecord ... records) ctor
o Add NdefRecord.createMime()
o Add NdefRecord.createExternal()
o Add toString(), equals() and hashCode() implementations
o Deprecate NdefRecord(byte[]) and NdefRecord.toByteArray()
o Remove framework dependency on libnfc_ndef.so
o Remove NfcAdapter.getDefaultAdapter(), its been deprecated a while

next step:
o Attempt to move NdefMessage -> Intent conversion into NDEF, and
  make it CTS tested. This will ensure consistent NDEF -> Intent
  mapping across all Android devices.

Change-Id: Ifed4910caa9a1d6bad32dbf0a507ab22bca35e22
2011-12-19 15:48:35 -08:00
Jeff Brown
0a0a1248cf Add a new class to receive vsync events.
Change-Id: I4e384336d2813752a6d65fda6a77e86113a4510c
2011-12-05 11:16:07 -08:00
Jeff Brown
32cbc3855c Refactor InputQueue as InputEventReceiver.
This change simplifies the code associated with receiving input
events from input channels and makes it more robust.  It also
does a better job of ensuring that input events are properly
recycled (sometimes we dropped them on the floor).

This change also adds a sequence number to all events, which is
handy for determining whether we are looking at the same event or a
new one, particularly when events are recycled.

Change-Id: I4ebd88f73b5f77f3e150778cd550e7f91956aac2
2011-12-01 21:04:47 -08:00
Romain Guy
a958265827 Initialize egl_cache with an app writeable file
Change-Id: I5dda234feab0fedd6e4179a80715ae20dee1c833
2011-11-10 14:20:10 -08:00
JP Abgrall
98a4f7e7e1 NetworkManagement SocketTagger: Migrate QTagUid support to JNI.
* Instead of javaland trying to write commands to
   /proc/net/xt_qtaguid/ctrl
use the libcutils/qtaguid.c support via JNI.
* Get rid of tagToKernel() handled by qtaguid library.

Requires libcutils changes from c/132538/

Change-Id: I9de5b3fa4a596c56835024c6d376769a0eea7db1
2011-09-15 02:29:03 -07:00
Ted Bonkenburg
1ee60119c4 Remove ParcelSurfaceTexture and update MediaPlayer
This removes the ParcelSurfaceTexture class since that functionality has been
folded into Surface.java. The change also updates the MediaPlayer to get rid
of setParcelSurfaceTexture() and modifies setTexture() to use the new Surface
functionality in order to simplify the code.

Change-Id: Iafa75ea3188263928128325d8a726786971b4de4
2011-08-11 19:58:25 -07:00
Fabrice Di Meglio
5de5b1a91e Fix Harbuzz shaper for being able to do select other scripts than Common or Arabic
- need to take care of diacritics marks that return HB_Script_Inherited for a script

Change-Id: Icbfea46b305e15849b25410fed07d9cd5dfeb818
2011-08-09 14:37:22 -07:00
Fabrice Di Meglio
f09e46e938 Revert "Adapt TextLayoutCache for new Harfbuzz scripts"
This reverts commit 7f4ae758ba4724f7c3031d33ad8e749c11d1e059

This CL created a regression:

#5134317 Arabic Keyboard does not appear
2011-08-08 11:31:39 -07:00
Russell Brenner
7f4ae758ba Adapt TextLayoutCache for new Harfbuzz scripts
The Harfbuzz script setting was wired to HB_Script_Common for left-
to-right text and HB_Script_Arabic for right-to-left. This change
selects from additional scripts using some utility APIs from
Harfbuzz.

Change-Id: I34a6f1e0407c8d122bc968443948e7863d1f91ed
2011-08-03 11:56:27 -07:00
Kenny Root
66269ea6f6 Move extract native libraries to JNI code
The built-in ZipFile class was quite a long time to find an unpack
libraries. Move everything to using the libutils ZipFileRO class that
goes quite a bit faster. Initial measurements are 6 times faster than
the Java code.

Also, read files off the disk and compare their CRC against the APK's
CRC to see if we need to write the new file to disk. This also cuts down
the bootup time by up to a second per APK that has native files.

Change-Id: Ic464a7969a17368fb6a6b81d026888c4136c7603
2011-07-26 10:14:58 -07:00
Doug Kwan
75d086e5b2 Add C code to use BDADDR_ANY macro properly. The macro expands into code
that is not valid C++.  So we need to use a C helper.

Change-Id: I5e7a46dd2af404972c1b4b97d21398d77c339cac
2011-07-16 19:14:18 -07:00
Romain Guy
dafbf247ee Remove unused code
Change-Id: I7f7fc6bac03c92087037fc56b78fc43a1e93dae5
2011-07-15 16:44:39 -07:00
Jeff Brown
bd882b1c87 Remove the simulator target from all makefiles.
Bug: 5010576

Change-Id: I04d722f258951a3078fe07899f5bbe8aac02a8e8
2011-07-11 22:12:16 -07:00
Andy McFadden
84e297238f Remove native EventRecurrence parser
Switch over to the new parser.

Bug 4575374

Change-Id: If78d8042fb266182900398f7fc464a048c779966
2011-06-28 07:43:27 -07:00
Jamie Gennis
4532c5e49c Merge "Add ParcelSurfaceTexture Java class to enable ISurfaceTexture sharing via Binder." 2011-06-10 10:05:04 -07:00
tedbo
050316184b Add ParcelSurfaceTexture Java class to enable ISurfaceTexture sharing via Binder.
This adds a new ParcelSurfaceTexture.java class that can be instantiated with
a SurfaceTexture and used to send the corresponding ISurfaceTexture interface
to another process via Binder. The ParcelSurfaceTexture java object can then
be used to create an ANativeWindow based on the SurfaceTextureClient interface.

Change-Id: Ie38ea948b866e52f36a6d0f6cde19b54a8546817
2011-06-09 11:59:23 -07:00
Romain Guy
66e9af6c54 Remove obsolete code.
Change-Id: I2f990528bdc0dc6127f367e55c55287d43dd29f9
2011-06-08 16:09:28 -07:00
Christopher Tate
4a627c71ff Full local backup infrastructure
This is the basic infrastructure for pulling a full(*) backup of the
device's data over an adb(**) connection to the local device.  The
basic process consists of these interacting pieces:

1. The framework's BackupManagerService, which coordinates the
   collection of app data and routing to the destination.

2. A new framework-provided BackupAgent implementation called
   FullBackupAgent, which is instantiated in the target applications'
   processes in turn, and knows how to emit a datastream that contains
   all of the app's saved data files.

3. A new shell-level program called "bu" that is used to bridge from
   adb to the framework's Backup Manager.

4. adb itself, which now knows how to use 'bu' to kick off a backup
   operation and pull the resulting data stream to the desktop host.

5. A system-provided application that verifies with the user that
   an attempted backup/restore operation is in fact expected and to
   be allowed.

The full agent implementation is not used during normal operation of
the delta-based app-customized remote backup process.  Instead it's
used during user-confirmed *full* backup of applications and all their
data to a local destination, e.g. via the adb connection.

The output format is 'tar'.  This makes it very easy for the end
user to examine the resulting dataset, e.g. for purpose of extracting
files for debug purposes; as well as making it easy to contemplate
adding things like a direct gzip stage to the data pipeline during
backup/restore.  It also makes it convenient to construct and maintain
synthetic backup datasets for testing purposes.

Within the tar format, certain artificial conventions are used.
All files are stored within top-level directories according to
their semantic origin:

apps/pkgname/a/  : Application .apk file itself
apps/pkgname/obb/: The application's associated .obb containers
apps/pkgname/f/  : The subtree rooted at the getFilesDir() location
apps/pkgname/db/ : The subtree rooted at the getDatabasePath() parent
apps/pkgname/sp/ : The subtree rooted at the getSharedPrefsFile() parent
apps/pkgname/r/  : Files stored relative to the root of the app's file tree
apps/pkgname/c/  : Reserved for the app's getCacheDir() tree; not stored.

For each package, the first entry in the tar stream is a file called
"_manifest", nominally rooted at apps/pkgname.  This file contains some
metadata about the package whose data is stored in the archive.

The contents of shared storage can optionally be included in the tar
stream. It is placed in the synthetic location:

shared/...

uid/gid are ignored; app uids are assigned at install time, and the
app's data is handled from within its own execution environment, so
will automatically have the app's correct uid.

Forward-locked .apk files are never backed up.  System-partition
.apk files are not backed up unless they have been overridden by a
post-factory upgrade, in which case the current .apk *is* backed up --
i.e. the .apk that matches the on-disk data.  The manifest preceding
each application's portion of the tar stream provides version numbers
and signature blocks for version checking, as well as an indication
of whether the restore logic should expect to install the .apk before
extracting the data.

System packages can designate their own full backup agents.  This is
to manage things like the settings provider which (a) cannot be shut
down on the fly in order to do a clean snapshot of their file trees,
and (b) manage data that is not only irrelevant but actively hostile
to non-identical devices -- CDMA telephony settings would seriously
mess up a GSM device if emplaced there blind, for example.

When a full backup or restore is initiated from adb, the system will
present a confirmation UI that the user must explicitly respond to
within a short [~ 30 seconds] timeout.  This is to avoid the
possibility of malicious desktop-side software secretly grabbing a copy
of all the user's data for nefarious purposes.

(*) The backup is not strictly a full mirror.  In particular, the
    settings database is not cloned; it is handled the same way that
    it is in cloud backup/restore.  This is because some settings
    are actively destructive if cloned onto a different (or
    especially a different-model) device: telephony settings and
    AndroidID are good examples of this.

(**) On the framework side it doesn't care that it's adb; it just
    sends the tar stream to a file descriptor.  This can easily be
    retargeted around whatever transport we might decide to use
    in the future.

KNOWN ISSUES:

* the security UI is desperately ugly; no proper designs have yet
  been done for it
* restore is not yet implemented
* shared storage backup is not yet implemented
* symlinks aren't yet handled, though some infrastructure for
  dealing with them has been put in place.

Change-Id: Ia8347611e23b398af36ea22c36dff0a276b1ce91
2011-05-10 17:52:51 -07:00
Joe Onorato
c6cc0f8c19 Rename ViewRoot to ViewAncestor.
ViewRoot is about to be a new public class for poking at ViewAncestor.

Change-Id: Ie95d707c6d8bbb48f78d093d7b2667851812a7d5
2011-05-04 14:08:11 -07:00
Romain Guy
8f0095cd33 Allows to render with an OpenGL context inside a TextureView.
Change-Id: I59453f7fc3997f0502a1c5d325d37fed376fabc7
2011-05-02 18:32:29 -07:00
Jeff Brown
2352b978a3 Initial checkin of spot presentation for touchpad gestures.
Added a new PointerIcon API (hidden for now) for loading
pointer icons.

Fixed a starvation problem in the native Looper's sendMessage
implementation which caused new messages to be posted ahead
of old messages sent with sendMessageDelayed.

Redesigned the touch pad gestures to be defined in terms of
more fluid finger / spot movements.  The objective is to reinforce
the natural mapping between fingers and spots which means there
must not be any discontinuities in spot motion relative to
the fingers.

Removed the SpotController stub and folded its responsibilities
into PointerController.

Change-Id: I5126b1e69d95252fda7f2a684c9287e239a57163
2011-04-19 15:35:51 -07:00
Elliott Hughes
69a017bc1d More JNI exception-throwing cleanup.
There are a few (unimportant) bug fixes here. There were several attempts to
throw exceptions in situations where there's already a pending exception.

There were also cases where the code was wrong; it was checking for a NULL
return from Get*ArrayElements and throwing NPE, but passing NULL is an error
that causes a crash and a NULL return means an exception has already been
thrown. I didn't want to get into the Scoped* classes just yet, but that
was by far the easiest way to fix this.

Change-Id: I0b31160ee51b96e82539f6514b8412b149dba7c3
2011-04-08 15:01:19 -07:00
Mathias Agopian
696257ccf3 merge libsurfaceflinger_client into libgui
this is the first step in unifying surfacetexture and surface.
for this reason the header files were not moved, as most of them
will eventually go away.

NOTE: currently we keep libsurfaceflinger_client.so as an empty
library to workaround prebuilt binaries wrongly linking against
it.

Change-Id: I130f0de2428e8579033dc41394d093f4e1431a00
2011-03-25 18:42:40 -07:00
Fabrice Di Meglio
aa5eb64a0c Merge "Use Harfbuzz instead of ICU4C for computing advances" 2011-03-23 10:56:41 -07:00