This CL simply enables DisplayList property functionality. The code for
this feature is already there, but it's been disabled by default pending further
testing and analysis. This change sets these build-type flags to true
so that all hw-accelerated apps will now use DisplayList properties by default.
In particular, this feature enables a fast-path for changes that affect the
handful of View properties involved in animations (alpha, translationX, etc.).
Setting these properties now gets propagated to the native DisplayList associated
with the View, avoiding costly recreation of the SDK-level DisplayList and
also enabling faster invalidation of the view hierarchy.
Change-Id: Ic99c8f28fa9183f2e54e9e4860b333eb9c540f7c
1. The number picker no longer shows up and down arrows, it
has only three touch targets which are the currently selected number
in the middle with a lesser one above and greater below, now what
you touch is what you get, flingability and long press are still
supported.
2. Removed the restriction for a View with an AccessibilityNodeProvider
to not have any concrete children. If the View has a provider, then
this provider is responsible for creating the AccessibilityNodeInfos
for all its descendants, concrete and virtual. The number picker is
a good example for such a case - it has a concrete input view and
two virtual buttons as its children. This is a safe change since
this behavior has not been released.
3. This patch also fixes bug where the number picker is stretched too
much in the Theme theme.
bug:6177794
bug:5728294
Change-Id: Id8c0b3549174b9599f971d6e3086ca427cfbaa39
This change allows Adreno GPUs to have multiple EGL contexts. We had
to limit this in earlier versions of Android due to limitations in
the Adreno GPU driver (only 8 EGL contexts allowed system wide.)
That brand of GPU has improved its EGL drivers to support multiple
EGL contexts in more recent versions of their drivers used on more
recent versions of Android.
Bug: 6142005
Change-Id: Id3030466be9a3d9fbe728f1785378c1f05da98fe
Having them in the same file means that the translation importer
will in some cases try to override the files that were manually
added for each locale.
Change-Id: Ie34106d08aacdbddb0c1005fb511f2018db93800
MediaRecorder.setPreviewDisplay() is not required if applications
use MediaRecorder.setCamera(). Besides, this causes a problem when
apps use Camera.setPreviewTexture. Camera service thinks the
surface texture from Camera.setPreviewTexture and the surface from
MediaRecorder.setPreviewDisplay are different.
bug:5988937
Change-Id: Ia345705b6679ef349db6e354feaa3cc0fe8bcd8c
* Because the user directory probably won't exist, the renameTo
in previous code fails silently
Bug: 6188815
Change-Id: I6afd1bad9bbd1a36de7e93d9e02ed7172b1ed370
Currently hardcoded to use up to 4 threads.
This change substantially reduces the amount of time spent
preprocessing framework resources to just a few seconds.
Change-Id: I02fdd283fb529a152aeb22ac87f278779fd77983
The current implementation of Vector::sort uses insertion sort
on the assumption that the data is mostly sorted. It isn't.
This change brings the total time spent sorting packages by config
down to 500ms from about 93 seconds.
Bug: 6186278
Change-Id: Iec8da11e09297acd6c73733d063b0fa9dacf69f7
Some audio HALs do not support well a device selection of 0 (no device)
received on an input stream.
This can happen because of a problem in the audioflinger code that handles
the forwarding of the output device selection to the record thread for use by
the pre processing modules that need it. If the output device is 0 (meaning
no op, which happens when stopping playback over A2DP) audioflinger could not
detect it was an output device selection and would forward it to the input
stream (see AudioFlinger::setParameters() and RecordThread::checkForNewParameters_l().
Issue 6179641.
Change-Id: Idae534521866538e0d12ba259a2834f402a922e2