When the text is transparent, use the same approach as the bolt
to punch it through the rest of the shape - by first rendering the
text into a path.
When the text is opaque, draw the text on top as before.
Change-Id: I50f201b1bf0f92164728e3237ec45e22eb788d52
Applying insets is now handled by:
* WindowInsets class - Encapsulate system insets and local decor
insets into a single object, written specifically so that new inset
categories may be added later. Apps cannot construct their own
WindowInsets, only clone with optional modifications. This is to
prevent losing data in the event of new insets added in the future.
* onApplyWindowInsets - Actually perform the application of insets.
* OnApplyWindowInsetsListener - Allow an app to use a separate
Listener object to apply insets to a View. This allows for things
like support lib integration in custom views written for older
versions where the verifier would otherwise complain about the use
of the new WindowInsets class as a method parameter. It also allows
for applying insets in a custom way without writing a custom view.
* dispatchApplyWindowInsets - Dispatch the call to self and children
in turn, if applicable. An OnApplyWindowInsetsListener will override
the behavior of the view's default onApplyWindowInsets method; a
listener wishing to call down to the 'superclass' implementation as
part of its own operation should call view.onApplyWindowInsets. App
code should generally not override this method and instead override
onApplyWindowInsets or provide a listener.
Compatibility support with the existing fitSystemWindows method has
been provided in both directions: for code that previously called
fitSystemWindows on arbitrary views and also for code that overrode
the fitSystemWindows method in custom views. A view that supports the
newer onApplyWindowInsets mechanism should not mix that behavior with
other calls to fitSystemWindows or vice versa. Support lib-style code
should take care to consistently use one mechanism or the other at
runtime.
Change-Id: Ie88b96e0382beb5d3c3f6cd013f7043acbc0a105
First pass at API for cross-Activity Scene transitions.
Remaining work:
Transition back
Automatically capture hero element info
Transfer of surface texture to synchronize between Activities
Possibly use scene names to indicate preferred transition
Change-Id: I59d07de1fae694a46b92b1c82525daa301ec1377
PendingIntents and IntentSenders can now be launched. Still does not
work once the host activity has been paused and resumed.
Window manager TaskStacks now exist independently of Displays and app
windows persist after Displays are removed below them. Attaching the
stack to a new Display does not yet restore the windows to it.
Fixes bug 12747909.
Change-Id: I509007ee23fda400b353f483cf6ecce08177763b
Instead of checking all the parents of every path for presence of
a .nomedia file every time a new entry is inserted, build a cache
of paths and use that when possible.
Change-Id: I5b912fd54473db8f96d3511cbc2715e0b69dd16b