7 Commits

Author SHA1 Message Date
Ashok Bhat
36bef0bf30 AArch64: Make graphics classes 64-bit compatible
This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
    be 64-bit.

[x] Some minor changes have been done to conform with
    standard JNI practice (e.g. use of jint instead of int
    in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
    yet. Specifically mAtlasMap member has to be converted
    to hold native pointer using long. Added a TODO to
    AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71
2014-01-28 10:02:43 +00:00
Narayan Kamath
7023df08f1 Revert "AArch64: Make graphics classes 64-bit compatible"
This reverts commit 18b4cbeedef21c1fa666a110a157bab66edff976.

Change-Id: I0c52983a3ab1ace3ff743de546a43eca28e5cb0e
2014-01-27 14:22:45 +00:00
Ashok Bhat
18b4cbeede AArch64: Make graphics classes 64-bit compatible
This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
    be 64-bit.

[x] Some minor changes have been done to conform with
    standard JNI practice (e.g. use of jint instead of int
    in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
    yet. Specifically mAtlasMap member has to be converted
    to hold native pointer using long. Added a TODO to
    AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Ib3eab85ed97ea3e3c227617c20f8d213f17d4ba0
2014-01-27 13:28:16 +00:00
Tim Murray
5eaf468434 Fix debug context.
bug 12477551

Change-Id: Icac28abc3dabce31834faa1942b596c2f207f29e
2014-01-10 11:25:52 -08:00
Tim Murray
71a01b8648 Fix most logging macros for context pointers.
Change-Id: I7f4a8db4f3a52c368cc32ce0428f8001df8a4166
2014-01-08 13:29:48 -08:00
Stephen Hines
a0eabfbc41 Fix improper declaration/use of pointer.
https://code.google.com/p/android/issues/detail?id=61547

This variable is shadowing the outer "ptr" declaration, resulting in a
potential NULL pointer being passed to the message API.

Change-Id: If96bfae8d5e874e12597182678a180ba137b78da
2013-12-18 16:33:49 -08:00
Tim Murray
d1576fb039 Move RenderScript from graphics/ to new fw/base subdirectory rs.
Change-Id: I30b6633578f063840e1bdbcc9ba513b727912a6d
2013-12-17 13:28:17 -08:00