250 Commits

Author SHA1 Message Date
Mathias Agopian
5e14010b1f allow re-targetting of surfaces
Surfaces can now be parcelized and sent to remote
processes. When a surface crosses a process
boundary, it looses its connection with the
current process and gets attached to the new one.

Change-Id: I39c7b055bcd3ea1162ef2718d3d4b866bf7c81c0
2010-06-08 20:10:02 -07:00
Mathias Agopian
1debc66521 fix [2751143] Device crashes when in a text box for too long 2010-06-08 15:40:56 -07:00
Mathias Agopian
7623da435e split surface management from surface's buffers management
Change-Id: If3c5655d1231f8f0c49ba68f972b1b20c93b3f87
2010-06-04 18:57:41 -07:00
Mathias Agopian
593c05ce7b clean-up client management.
simplified things a lot, the biggest change is that the concept
of "ClientID" is now gone, instead we simply use references.

Change-Id: Icbc57f80865884aa5f35ad0d0a0db26f19f9f7ce
2010-06-04 18:57:40 -07:00
Mathias Agopian
a0612e41dd fix a bug where fading in/out of opaque 32-bits windows wasn't working
opaque 32-bits windows are now allocated as RGBX_8888 buffers and
SurfaceFlinger always uses GL_MODULATE instead of trying to
optimize to GL_REPLACE when possible (makes no sense on
h/w accelerated GL).

we still have a small hack for devices that don't support
RGBX_8888 in their gralloc implementation where we revert to
RGBA_8888.
2010-06-01 15:57:44 -07:00
Mathias Agopian
770492cb2b more clean-up in preparation of bigger changes
the most important change here is the renaming of
ISurfaceFlingerClient to ISurfaceComposerClient

Change-Id: I94e18b0417f50e06f21377446639c61f65f959b3
2010-05-28 17:19:16 -07:00
Mathias Agopian
0d3c0063aa minor clean-up GLclampx -> GLclampf 2010-05-26 22:26:12 -07:00
Mathias Agopian
7d1508b854 clean-up dead-code 2010-05-26 22:19:19 -07:00
Mathias Agopian
9237703335 Make sure to use filtering while in fixed-size mode 2010-05-26 22:10:04 -07:00
Mathias Agopian
2ce19af45b fix [2712278] The preview buffer left some black borders in left and bottom edges
we were incorrectly flagging push_buffer surfaces as invalid

Change-Id: I4dfd4ffbbe8a71f7e23e835db8d71966416c29bb
2010-05-25 17:51:34 -07:00
Mathias Agopian
2be352adab added the notion of fixed-size buffers
the new native_window_set_buffers_geometry allows
to specify a size and format for all buffers to be
dequeued. the buffer will be scalled to the window's
size.

Change-Id: I2c378b85c88d29cdd827a5f319d5c704d79ba381
2010-05-24 18:26:01 -07:00
Mathias Agopian
898c4c91be fix the threading issue for setBuffercount()
this change introduces R/W locks in the right places.
on the server-side, it guarantees that setBufferCount()
is synchronized with "retire" and "resize".
on the client-side, it guarantees that setBufferCount()
is synchronized with "dequeue", "lockbuffer" and "queue"
2010-05-20 18:00:42 -07:00
Mathias Agopian
51c66aa4ce fix uninitialized variable in DisplayHardware
this fixes the issue where the display is all messed-up sometimes.

Change-Id: I20be91b5166bfff0c6d353a777351842c9df8e95
2010-05-14 18:33:30 -07:00
Mathias Agopian
59751dbf7d SharedBufferStack now can grow up to 16 buffers.
there is a new resize() api, which currently only allows growing.

Change-Id: Ia37b81b73be466d2491ffed7f3a23cd8e113c6fe
2010-05-12 17:28:20 -07:00
Mathias Agopian
9f2c4fd9a1 Refactor some code in surfaceflinger in preparation of upcoming changes
the new TextureMagager class now handle texture creation and upload
as well as EGL image creation and binding to GraphicBuffers. This is
used indirectly by Layer and directly by LayerBuffer

the new BufferManager class handles the set of buffers used for a
Layer (Surface), it abstracts how many buffer there is as well as
the use of EGLimage vs. regular texture ops (glTexImage2D).

Change-Id: I2da1ddcf27758e6731400f6cc4e20bef35c0a39a
2010-05-12 17:26:22 -07:00
Mathias Agopian
aca2ee8a70 remove the "memcpy" hack
this hack was used for gpus that don't support cached buffers
for s/w clients. currently we have no gpu with this issue.
this removes quite a bit of complexity.

Change-Id: I72564669f124f92805030e61983711f61c76b6d9
2010-05-12 15:44:26 -07:00
Mathias Agopian
4cfc21ecd9 am 56aed6bd: am c69775d6: Merge "fix [2664345] Flash: Bad flicker at the end of a pinch zoom." into froyo
Merge commit '56aed6bde0c52658d2cb1207c0cfe8ba0a764c59' into kraken

* commit '56aed6bde0c52658d2cb1207c0cfe8ba0a764c59':
  fix [2664345] Flash: Bad flicker at the end of a pinch zoom.
2010-05-10 09:49:19 -07:00
Mathias Agopian
2df6f51567 fix [2664345] Flash: Bad flicker at the end of a pinch zoom.
the window manger puts SurfaceViews up before they have been
rendered into, because of that surfaceflinger doesn't have
anything ready to draw for that surface when an udpate occurs
and responds by filling the surface with black.
With this fix, we only fill those areas of the framebuffer
that would otherwise be undefined (no content at all).

in the Flash case, the "flash" window is not drawn at all
until it has some content, instead the underlaying browser
window is shown.

Change-Id: Ifb610f7f8c27b88edf83e09adc4803fc295c15a1
2010-05-06 20:21:45 -07:00
Mathias Agopian
9bce8737f2 more surfaceflinger cleanups
get rid of the "fake rtti" code, and use polymorphism instead.
also simplify how we log SF's state (using polymorphism)

Change-Id: I2bae7c98de4dd207a3e2b00083fa3fde7c467922
2010-04-21 22:28:20 -07:00
Mathias Agopian
a8a0aa8b92 better fix for [2420565] Surface.lockCanvas() updates the dirty region too often
Change-Id: I83438b40effd21538f1c74396dc665254b9d5ab6
2010-04-21 22:25:35 -07:00
Mathias Agopian
83512d4dfc DO NOT MERGE fix [2557396] Adreno200: glDrawTexi() doesn't work with height <= 16
don't use glDrawTexi() anymore

Change-Id: If71334de39114b0edce7771366f8d8dc26f6911e
2010-04-20 21:55:40 -07:00
Mathias Agopian
e5c0a7b781 clean-up surfaceflinger a bit
get rid of the glDrawTexi path and use floating points instead of fixed point maths

Change-Id: I3aa9ce2dc082f702160e605a16ba5fe987cdf087
2010-04-20 15:58:36 -07:00
Mathias Agopian
24af70e8bc am e7d5a2f9: am 45423465: Merge "fix [2594950] Flash: Zooming in on some content crashes the Nexus One and causes it to reboot (runtime restart)" into froyo
Merge commit 'e7d5a2f9ae47d8ea8face3f1e451314ed36f4026' into kraken

* commit 'e7d5a2f9ae47d8ea8face3f1e451314ed36f4026':
  fix [2594950] Flash: Zooming in on some content crashes the Nexus One and causes it to reboot (runtime restart)
2010-04-14 18:25:21 -07:00
Mathias Agopian
967dce3062 fix [2594950] Flash: Zooming in on some content crashes the Nexus One and causes it to reboot (runtime restart)
We now limit the size of the surface to the maximum size supported by the GPU.
On Nexus One this will 2048 -- it could be different on other devices.
Surface creation fails if the limit is exceeded.

Change-Id: I9ecfc2e9c58c9e283782b61ebfc6b590f71df785
2010-04-14 16:43:44 -07:00
Mathias Agopian
59962ce3b0 Make pixels prettier.
Change-Id: If3b0774b70cbe943894c15ffa1da111ad887010f
2010-04-05 18:12:27 -07:00
Mathias Agopian
9c041bbd81 fix [2511580] Window poop on screen - drop down list left some residual when it resized
Change-Id: Ib9a3622e7a568ba26717a93b5bfa4a191651f4d0
2010-03-16 17:54:27 -07:00
Mathias Agopian
9e3d693b18 fix [2515291] Native crash and runtime restart while trying to preview captured picture on Sapphire
if a buffer couldn't be allocated because of an OOM, SF could, in some case dereference
a null pointer.

Change-Id: I5321248c38a21e56d5278b6aada2694e64451378
2010-03-15 18:15:20 -07:00
Mathias Agopian
015b59756e fix [2483456] Video orientation is wrong on Droid for some videos
Change-Id: I450191f1335f57bffc51aff3e27295395847dbc0
2010-03-11 12:55:39 -08:00
Mathias Agopian
85b8d12207 improve SF logging/debugging a little bit
Change-Id: I6a57f89c25defc293fd748cc1fbd710031c02ec2
2010-03-08 19:30:56 -08:00
Mathias Agopian
9e7b076cad Merge "fixes for [2474091] Saw Poor behaviour playing a video." 2010-03-08 15:35:44 -08:00
Mathias Agopian
1d211f8ee0 fixes for [2474091] Saw Poor behaviour playing a video.
- fix a bug when hacking video buffers into gralloc buffers
 where the buffer size was incorrect this was causing the
 "direct-form-texture" mode to fail

- also when the above fails, make sure to revert to the
 "mdp copy mode" before going to "slow mode"

- finally disable completely the "direct-from-texture" mode
 for now. It cannot work because the allocated buffers can't
 respect the GPU constraints (alignment and such). We'll
 have to find a solution for that.
2010-03-08 11:14:20 -08:00
Dima Zavin
6b1806b2d3 surfaceflinger: remove un-cached buffers hack for Adreno
Change-Id: I5ae4e74bfa3e25b55be2cddf7b3c51368a140ab9
Signed-off-by: Dima Zavin <dima@android.com>
2010-03-02 16:44:46 -08:00
Mathias Agopian
31901cc0b6 fix [2425395] portrait UI briefly shows in landscape
the "freeze" timeout was not initialized properly which caused it
to kick-in immediately instead of after 5s
2010-03-01 18:36:14 -08:00
Mathias Agopian
5d26c1e38d Added a name to Surface created by SurfaceFlinger
Updated the window manager to use this new facility.
Surfaces name are now printed by "dumpsys".
2010-03-01 18:34:50 -08:00
Mathias Agopian
022a43b15b to help debugging [2461567] Home screen redraw messed up
log SF's idea of the front buffer in dumpsys.
2010-02-26 18:59:23 -08:00
Mathias Agopian
8c20ca39c1 remove a dependency of surfaceflinger on libskia
libskia was only used for a small part of SkTransform. We now implement
Transform is surfaceflinger directly.
2010-02-22 17:30:40 -08:00
Mathias Agopian
ed2ab7f106 Initialize layer position 2010-02-19 17:51:58 -08:00
Mathias Agopian
8f2423e8f3 get rid off the YUV formats at the libui layer 2010-02-16 17:33:37 -08:00
Mathias Agopian
08956f04c6 minor cleanup. 2010-02-12 18:50:28 -08:00
Mathias Agopian
000479f9e3 split libsurfaceflinger_client and libcamera_client out of libui 2010-02-11 13:16:22 -08:00
Mathias Agopian
66c77a5b42 Add support for physically rotated displays
This feature is currently controled by a system property.
"ro.sf.hwrotation" can be set to either 90 or 270. It'll cause
SF to rotate the screen by 90 and 270 degres respectively.

That is, if the driver reports 800x480 for instance, and
ro.sf.hwrotation is set to 90, applications will "see" a
480x800 display and will run in portrait.

This is implemented by introducing an extra "display"
transformation in the GraphicPlane.
2010-02-08 15:49:35 -08:00
Mathias Agopian
fcdd394f3b Add support for direct EGLImageKHR use with pushbuffer API
We now always first try to use the EGLImageKHR directly before
making a copy with copybit. The copy may be needed when
EGLImage doesn't support the requested format, which is
currently the case with YUV.
2010-02-04 17:13:06 -08:00
Chih-Chung Chang
ac127dc31b Add support for 180/270 degrees rotation. 2010-01-22 16:30:39 -08:00
Chih-Chung Chang
e1ceec234c Add an orientation parameter for overlay, so we can do camera preview in portrait mode. 2010-01-21 20:20:08 -08:00
Mathias Agopian
2d41cb9433 fix [2324665] texture leak in surfaceflinger when using camera 2010-01-21 16:29:34 -08:00
Mathias Agopian
a1a1798599 fix a texture leak introduced recently.
create the texture name once and for all for a given BufferSource
and make sure to recreate it when we're forced to delete the texture.
2010-01-21 16:27:30 -08:00
Mathias Agopian
d23fa27630 fix [2363362] [Sapphire] Corrupted raw picture displayed during snapshot
handled all cases where the scale factor of a video is out of bounds of
supported scale factors in copybit.
2010-01-20 14:31:53 -08:00
Mathias Agopian
d2832fb415 part of fix for [2363362] [Sapphire] Corrupted raw picture displayed during snapshot
make sure to fallback properly to software when copybit operation fails.
with this change, the preview image will at least be displayed in b&w
(since GL doesn't support the yuv format). This would also fix
2363506, but that one is now handled more cleanly.
2010-01-20 14:07:44 -08:00
Mathias Agopian
7323e545c8 fix [2363506] [Sapphire] Video playback broken
don't try to use copybit for incompatible buffers
2010-01-20 13:24:14 -08:00
Mathias Agopian
f9b0e82668 fix [2269582] [TOP-10][Passion_1506][APT:Camera]Sometimes camera preview screen is truncated after launching and back to home screen by home key repeatedly
When a surface is removed from the screen while it holds a "freeze lock", the
release of that lock happens in the destructor as a "safety net". However, it
doesn't trigger an update at that point.

Make sure that "freeze locks" are released from the transaction at the point
a surface is removed from the screen (if it's not on screen, it shouldn't
prevent the screen to redraw, and therefore cannot hold a freeze lock).
The refresh corresponding to that transaction will pick it up as soon as possible.
2009-12-11 00:56:10 -08:00