The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: I08e677faf2ebb418ef131d0a8008e01037db0e50
Currently, when the codec was opened by createDecoder/EncoderByType,
the caller does not know what codec actually was chosen, and
(for encoders) thus cannot know what color formats it supports.
This adds new public API.
Change-Id: Ie471f40f8104b37d27ced3dba5a54facc6504b1b
Cleaned up the implementation of Surface and SurfaceSession
to use more consistent naming and structure.
Added JNI for all of the new surface flinger display API calls.
Enforced the requirement that all Surfaces created by
the window manager be named.
Updated the display manager service to use the new methods.
Change-Id: I2a658f1bfd0437e1c6f9d22df8d4ffcce7284ca2
New API on MediaExtractor to retrieve a CryptoInfo structure where applicable.
Change-Id: I18edfc9ac56a4544c8f17cba24401b96dacbff7d
related-to-bug: 6275919
stop - means transition back to LOADED state and keeping the component
instance allocated.
release - means we get rid of the component completely.
Change-Id: I40ad01ce70821faaad43f57999249904f9144924