Change NMS parsing to handle extended /proc/ stats formats by pairing
values with header keys. Move TrafficStats to integer tags to match
kernel internals, and offer well-known tags for system services.
Async policy event dispatch from NPMS, and update tests to block for
event dispatch. Narrow app policy to exclude apps signed with system
key, which are usually critical.
Bug: 4948913, 4903489, 4585280
Change-Id: Idb357227ccaa617906411f309371cea18d7bc519
Changed DnsPinger to use the system default DNS if linkprops doesn't
have a dns. This mirrors the behavior of the system overall.
Minor changes to wifiWatchdogService settings.
Change-Id: I8de73cf5bd24bc69343c7d9dc999d198195ec0ec
This change adds a test to verify that proper synchronization is done
when using SurfaceTexture to use CPU generated images as OpenGL ES
textures in 'synchronous mode'. Synchronous mode is particularly tricky
because SurfaceTexture will allow the buffer that's currently bound to
the GL texture to be dequeued. We rely on Gralloc's lock function to
block until this buffer is no longer being used by the OpenGL ES.
Change-Id: I1c4e37f3e9d60ab9a0905a90a1f5060fda8e485c
This fixes a bug where the animations in MultiWaveView were keeping references
to bitmaps and preventing them from being reclaimed during GC. The solution
is two-fold:
1. When any given animation completes, it is now removed from the list of running
animators objects.
2. When the client explicitly calls reset(), we release all references to
animators and objects.
Change-Id: Ice434ed1720fe4c253b9607ef61699d41f87f777
Basiaclly two changes included:
- Let CallLog use new data usage feedback API, so that
ContactsProvider2 is able to figure out what type of contact
method is used when a person is contacted.
- introduce phone_only parameter for strequent uri, which enables
Contacts app to obtain a contact list for recently phone-called
contacts.
markAsContacted() isn't used anymore, as nhe new API takes care of
old counters (TIMES_CONTACTED/LAST_TIME_CONTACTED) too.
Bug: 4371572
Change-Id: Ie193bb91ee49b18f4a546a1f52be780bb514301d
Make sure sf2 does not coalesce input buffers, generalize ACodec's codec
instantiation based on OMXCodec's list of eligible component names.
Some changes/additions to the "sf2" commandline tool
Make surface options consistent with stagefright tool, i.e. use '-S' instead of '-s'
New option '-R' renders surface-allocated buffers.
Also fixes a longstanding bug introduced when generalizing from surfaces to native windows that never used surface-allocated buffers in sf2 even when the option was specified.
Change-Id: I59fd533f0f6ef0337ebe2806ddc81a46878eb3ae
Use '-S' to allocate decoder buffers from a surface
Use '-T' to allocate decoder buffers from a surface texture
Change-Id: Ib71ea53d0fd1b2def08bfeac2fd8bcbdc1938161
Starring, in order of appearance:
BACK
and
HOME
and introducing in his first starring role on phones
RECENTS
with a special guest appearance by
MENU
presented in PORTRAVISION and LANSCOPE
Change-Id: I0b8459a6f648a4336a0e1a943e02ba82728a75cb