41 Commits

Author SHA1 Message Date
Jason Sams
e17964e150 Add RS support for generic attribs as input to vertex programs. 2010-01-04 16:52:27 -08:00
Jason Sams
718cd1f322 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
2009-12-23 14:35:29 -08:00
Jason Sams
68afd01ec9 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. 2009-12-17 16:55:08 -08:00
Jason Sams
7e5ab3b177 Continue es2 shader dev
Conflicts:

	graphics/java/android/renderscript/Program.java
	graphics/java/android/renderscript/ProgramVertex.java
2009-12-15 13:27:04 -08:00
Jason Sams
0011bcf57f Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. 2009-12-15 12:58:36 -08:00
Jason Sams
54c0ec14e0 Beging GL2 user shaders. Switch master to using GL2 by default. 2009-11-30 15:34:03 -08:00
Jason Sams
715333b832 Add support for dumping RS objects to aid in debugging of white blocks bug. 2009-11-17 17:26:46 -08:00
Jason Sams
7d787b4722 Add setPriority to allow wallpapers to run at lower cpu priority than default. 2009-11-15 12:14:26 -08:00
Jason Sams
3bc47d4381 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. 2009-11-12 15:10:47 -08:00
Jason Sams
efd9b6fb2e Support applications changing the surface attached to the RS. 2009-11-03 14:15:28 -08:00
Jason Sams
65e7aa56f5 Implement pause/resume for the RS thread. 2009-09-24 17:38:20 -07:00
Jason Sams
b6f2b131c4 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. 2009-09-24 12:33:45 -07:00
Jason Sams
6b9dec00af Remove depricated triangleMesh. 2009-09-23 18:07:45 -07:00
Jason Sams
ebfb436a49 Add raster object to control point and line params. Add flag to force SW rendering. 2009-09-23 13:57:02 -07:00
Jason Sams
be2e84193f Implement renderscript Invokables. 2009-09-16 15:04:38 -07:00
Jason Sams
ea84a7c517 Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. 2009-09-04 14:42:41 -07:00
Jason Sams
07ae406237 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. 2009-08-27 20:23:34 -07:00
Jason Sams
25ffcdc9d7 Point Sprites 2009-08-20 16:11:03 -07:00
Jason Sams
7ce033d797 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. 2009-08-18 14:20:07 -07:00
Jason Sams
334ea0c98f Update fountain and add writable flag to script slots. 2009-08-17 13:56:09 -07:00
Jason Sams
fbf0b9ecda Implement named slots and convert script.addType to script.setType to remove ordering restrictions. 2009-08-13 12:59:04 -07:00
Jason Sams
43ee06857b Implement reflecting Java objects into the ACC enviroment. 2009-08-12 17:54:11 -07:00
Jason Sams
40a29e8e28 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. 2009-08-10 14:55:26 -07:00
Joe Onorato
d7b3774da6 Let java put #defines into renderscript 2009-08-09 22:58:20 -07:00
Jason Sams
1bada8cd6e Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. 2009-08-09 17:05:13 -07:00
Jason Sams
9bee51c42e Remove useless slot from ProgramVertex. Optimize GL state setup. 2009-08-05 13:57:03 -07:00
Jason Sams
22534176fb Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. 2009-08-04 17:05:43 -07:00
Romain Guy
584a375df6 First pass at implementing the Grass live wallpaper in RenderScript.
This change also adds second(), minute() and hour() to the RS library.
2009-07-30 19:11:51 -07:00
Jason Sams
b0ec1b46d6 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. 2009-07-28 12:02:16 -07:00
Jason Sams
ee41112e15 Enable light sources and update film test app. 2009-07-21 12:20:54 -07:00
Jason Sams
64676f3c21 1st cut of a3d file loader. 2009-07-10 17:32:59 -07:00
Jason Sams
bba134c8a1 All light source objects. 2009-06-22 15:49:21 -07:00
Jason Sams
b37c0a5db6 Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. 2009-06-16 17:49:58 -07:00
Jason Sams
0826a6f90f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo 2009-06-15 19:04:56 -07:00
Jason Sams
d5680f9ba9 Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines. 2009-06-10 18:39:40 -07:00
Jason Sams
3eaa338e11 Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. 2009-06-10 15:04:38 -07:00
Jason Sams
39ddc950c9 Move call to compiler from jni to core library code. 2009-06-05 17:35:09 -07:00
Jason Sams
02fb2cb531 Add sampler support 2009-05-28 16:16:46 -07:00
Jack Palevich
ec5a20bf2b Delete the acc script when deleting the Renderscript rsScriptC object.
Previously we had been leaking the ACCscript object.
2009-05-28 15:53:04 -07:00
Jason Sams
fe08d99725 Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. 2009-05-27 14:45:32 -07:00
Jason Sams
d19f10d43a Add the Renderscript library. (Not in the build by default yet.)
This library can be used to create animated 3D User Interfaces.

This library is currently under heavy development, so it's not part of
the build by default.

In order to build this library, you must define

   BUILD_RENDERSCRIPT=true

in your build environment.

You will also have to manually edit

 build/core/prelink-linux-arm.map

And add libRS and libRS_jni at the end like this (exact address may change.)

libRS.so                0x9A100000
libRS_jni.so            0x9A000000
2009-05-22 17:11:00 -07:00