commit 29a4d3effb05a2e074cb0693316ab1977baeb0b6
Author: Andreas Huber <andih@google.com>
Date: Mon Sep 27 12:01:32 2010 -0700
Fully working implementation of MPEG2TSWriter (for AAC and AVC sources).
Change-Id: I8a32a47565b647bf6c078c520e39565e08ea0d84
commit f4dec4c3899f3be393508e180d6c07e249d3335e
Author: Andreas Huber <andih@google.com>
Date: Mon Sep 27 10:36:31 2010 -0700
More reliable identification of MPEG2 transport streams. Don't keep scanning forever in case the stream does not have both audio and video tracks.
Change-Id: Icc5b4e8be145b2805e8776559546a6818342aea7
commit 4fe3cc942f9b3d3cf54138b828c41214aa916dd2
Author: Andreas Huber <andih@google.com>
Date: Mon Sep 27 08:23:39 2010 -0700
test code
Change-Id: I16560a17661407d06497f99ff88230724bb898af
commit 64d988b24f49f179a90fa677be11c823959e734b
Author: Andreas Huber <andih@google.com>
Date: Thu Sep 23 14:42:52 2010 -0700
First shot at supporting writing to an MPEG2 transport stream.
Change-Id: Ie537939a99fa3ddc0c7661c47c18277584817c74
Change-Id: If78fd034af8f6e8ceac8dbeff96d5ecb3f6b96dc
This feature is currently used to enable dragging the start and end
selection handles of a TextView at the same time. Could be used for
other things later.
Deleted some dead code in ArrowKeyMovementMethod and CursorControllers.
Change-Id: I930accd97ca1ca1917aab8a807db2c950fc7b409
screenshots are taken using ISurfaceComposer::captureScreen() which returns
the size of the screenshot and an IMemoryHeap containing the data.
screenshots have limitations:
- they will always fail if a secure window is up on screen
- require GL_OES_framebuffer_object extension
- in some situation, video planes won't been captured
Change-Id: I741c68a2d2984fb139039301c3349e6780e2cd58
Since we switched to seeking to the LFH to verify its existence instead
of a huge mmap of the file, we have to guarantee that another seek
doesn't happen before we finish our read on the LFH.
Change-Id: If8135d9cb6f2f5cc4db734eafa4f6b5f6269c62a
Also fix a Valgrind complaint by zeroing out the entire epoll event
struct since otherwise the data field union would be partly
uninitialized (but not in a harmful way).
Change-Id: I2091ce517e87fcad7c9caf90e2c5e4854a7ca465
This constant is not public yet. Continuous autofocus should
behave differently in still camera and camcorder. In camcorder,
lens movement may be more smooth. And the triggers to start a
new focus search may be different. If there is a need,
FOCUS_MODE_CONTINUOUS_PHOTO can be added in the future.
Change-Id: I05df9e491aca37829be3df92a73b952f26c86a4a
The idea is that if you're writing code that wants fd/events/data on
return from pollOnce() / pollAll() you should really pass in all of those
arguments. When I changed the Looper API earlier, it was difficult
to ensure that all callers were passing the right parameters since they
were relying on default parameters to some degree so usage mistakes
would not have been caught by the compiler.
Change-Id: I1f2812894270aaf1515017ac1616b6b312d9b565
Redesigned the input dispatcher's ANR timeout mechanism so it is much
closer to Froyo's policy. ANR is only ever signalled if the dispatcher
is waiting on a window to finish processing its previous event(s) and
there is new pending input.
In the old code, we tracked the dispatch timeout separately for each
input channel. This was somewhat complicated and also resulted in the
situation where applications could ANR long after the user had pushed
them into the background.
Change-Id: I666ecada0952d4b95f1d67b9f733842b745c7f4b
As part of this change, consolidated and cleaned up the Looper API so
that there are fewer distinctions between the NDK and non-NDK declarations
(no need for two callback types, etc.).
Removed the dependence on specific constants from sys/poll.h such as
POLLIN. Instead looper.h defines events like LOOPER_EVENT_INPUT for
the events that it supports. That should help make any future
under-the-hood implementation changes easier.
Fixed a couple of compiler warnings along the way.
Change-Id: I449a7ec780bf061bdd325452f823673e2b39b6ae
There are 16 events logged in the event log:
SF_APP_DEQUEUE_BEFORE
SF_APP_DEQUEUE_AFTER
SF_APP_LOCK_BEFORE
SF_APP_LOCK_AFTER
SF_APP_QUEUE
SF_REPAINT
SF_COMPOSITION_COMPLETE
SF_UNLOCK_CLIENTS
SF_SWAP_BUFFERS
SF_REPAINT_DONE
SF_FB_POST_BEFORE
SF_FB_POST_AFTER
SF_FB_DEQUEUE_BEFORE
SF_FB_DEQUEUE_AFTER
SF_FB_LOCK_BEFORE
SF_FB_LOCK_AFTER
all events log the buffer conserned and a timestamp in microseconds.
by default the logging is not enabled, to turn it on:
adb shell service call SurfaceFlinger 1006 i31 1
adb shell setprop debug.graphic_log 1
The effect is immediate in SurfaceFlinger, but applications need to be
restarted.
Change-Id: Ifc2e31f7aed072d9a7dede20ff2ce59231edbec1
This change is essentially a rewrite of the main input dispatcher loop
with the target identification folded in. Since the input dispatcher now
has all of the window state, it can make better decisions about
when to ANR.
Added a .5 second deadline for processing app switch keys. This behavior
predates Gingerbread but had not previously been ported.
Fixed some timing inaccuracies in the ANR accounting that could cause
applications to ANR sooner than they should have.
Added a mechanism for tracking key and motion events that have been
dispatched to a window so that appropriate cancelation events can be
synthesized when recovering from ANR. This change helps to keep
applications in sync so they don't end up with stuck buttons upon
recovery from ANRs.
Added more comments to describe the tricky parts of PollLoop.
Change-Id: I13dffca27acb436fc383980db536abc4d8b9e6f1
Changed type of decay time, reverb delay and reflections delay parameters
from signed to unsigned int to match OpenSL ES interface definition.
Also fixed some type casts in lvm reverb wrapper.
Change-Id: I5ca5e76a87c2590f01f031f3168355586ef22556
Added the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the
input manager whenever another visible window is partly or wholly obscured
the target of a touch event so that applications can filter touches
accordingly.
Added a "filterTouchesWhenObscured" attribute to View which can be used to
enable filtering of touches when the view's window is obscured.
Change-Id: I936d9c85013fd2d77fb296a600528d30a29027d2
The ALooper API now uses an explicit "identifier" for the integer
that is returned rather than implicitly using the fd. This allows
the APIs that had the fd to be a little more sane.
Change-Id: I8507f535ad484c0bdc4a1bd016d87bb09acd7ff0
When the recorded file becomes large, the metadata size can
no longer be ignored. This makes it possible to save the
recorded file when the storage becomes almost full at the
end of the recording session.
Change-Id: Ief038080f825c9946ce550949c03e914aec1e31a
The problem was that the time to receive an output buffer
from an audio encoder is different because the encoder does not
need to read from the source for all output buffers. This leads
to large fluctuation in terms of wall clock duration between two
neighboring audio sample outputs from the audio encoder. As a
result, the media time for the video track after adjustment using
the drifting changes wildly sometimes.
This patch addresses this issue by only updating the media drift
time when an audio source input buffer is read. the wall clock
for the audio track is also calculated at the same time when
the input audio buffer is read at AudioSource.
bug - 2959800
Change-Id: I3174aa182f744784b540f0a7198524d4eee8bd7b
This was causing stack stitching problems where a one-way call with
violations followed by a two-way call without violations was getting
the previous one-way call's violation stack stitched on to the second
caller's stack.
The solution is a little more indirect than I would've liked
(preserving the binder's onTransact flags until enforceInterface) but
was seemingly necessary to work without changing the AIDL compiler.
It should also be sufficiently cheap, since no new calls to
thread-local IPCThreadState lookups were required. The additional
work is just same-thread getter/setters on the existing
IPCThreadState.
Change-Id: I4b6db1d445c56e868e6d0d7be3ba6849f4ef23ae
Finished the input device capability API.
Added a mechanism for calibrating touch devices to obtain more
accurate information about the touch contact area.
Improved pointer location to show new coordinates and capabilities.
Optimized pointer location display and formatting to avoid allocating large
numbers of temporary objects. The GC churn was causing the application to
stutter very badly when more than a couple of fingers were down).
Added more diagnostics.
Change-Id: Ie25380278ed6f16c5b04cd9df848015850383498
Modified lvm reverb wrapper code to expose a preset reverb interface.
Also removed debug log from bundle and reverb wrapper.
Change-Id: If9b95d91e25a6ff834decdfdda34b17df9b46967
Remove auto-generated AIDL files and replace them with manually edited
.java and .cpp/.h files so that binder calls can be made from either
Java or C++.
Update the makefiles to not attempt to generate the AIDL files and also
remove the old auto-generated .java files.
Put all the storage-related C++ things in libstorage so that we don't
pollute other libraries.
Change-Id: I82d1631295452709f12ff1270f36c3100e652806
Original preview frame rate API assumes the frame rate
is fixed. It does not not work with auto frame rate camera.
Change-Id: I38f7122ac8ec844ffd63558dc0763ffa17b0926a