It turns out that sometimes the wallpaper target is migrated to the
bottom of the window stack and then mWallpaperTarget is set to null.
In particular this happens when the launcher all-apps screen is
brought up. When this happens the layer of the wallpaper is
correctly set below the previous wallpaper target.
An optimization in WindowAnimator was keeping the layer update from
propagating to the Surface object. This fix removes that optimization.
Fixes bug 6631717.
Change-Id: I800dd043ce8df83b4e5edbf710503135396bc01e
Bug #6597730
Text would sometimes not appear when rendered with textured content
(BitmapShader, LinearGradientShader, etc.) This was due to a misuse
of OpenGL texture unit in FontRenderer. Textured text normally uses
two texture units:
- texture unit 0 for the font cache
- texture unit 1 for the textured content (gradient, etc.)
Recent changes to the font renderer allow it to bind new textures
while processing the text's geometry (this happens when caches get
full or when switching font size for instance.) The bindings were
done without ensuring the texture unit was the correct one
(unit 0), thus replacing the content of another texture unit
(unit 1).
This lead to text being drawn using the font cache itself as the
content texture, making the text invisible.
Change-Id: I392b4c884f09223305f6cbc6253e2ef9a98944c9
Detect wonky vsync timestamps (should they occur) and
warn loudly about them.
Warn when too many frames are skipped. The threshold is pretty
conservative right now (only warn if at least 30 frames are skipped)
but it can be adjusted using system property. Even skipping just a
couple of frames is enough to generate noticeable jank.
The threshold is currently intended to help track down bigger problems
such when an app does too much work on the UI thread.
Bug: 6574842
Change-Id: I4aac7e5e17d1fb51adb0510e318a72a28b3775ed
Bug: 6490204
-Fading to black in the recents layer
-Tweaking duration and interpolators
-Removing some unnecessary debug exceptions (Bug: 6642072)
Change-Id: Iba18fade7f874078111fc1d79a81830ee07617d4
This avoids issues with the encoder's own definition of __inline,
which conflicts with headers brought in by string.h in glibc.
Change-Id: I9e3fbf8d892529940ea67a46e67a9abe71d9c5fa
Bug #6596807
A crash would occur in the following situation:
- WebView registers a functor with the hardware renderer
- The hardware renderer gets disabled
- WebView attemps to unregister its functor
Unregistering the functor fails because the hardware renderer is now disabled.
When the renderer becomes enabled again, the functor is invoked, which leads
to a native crash.
This change simply allows functors to always be unregistered, even when the
renderer is disabled. A disabled renderer only means that it will not be used
for rendering; as such, unregistering a functor is a valid operation and
should be allowed.
Change-Id: I0ff897a0cca7e048c609033215cd0f7f5c940bcc
Remove volume control and tracking. This will be handled by extensions
to existing audio and media APIs for now.
Tweak/refine other aspects of the API. Pass the router to callbacks for
easier future-proofing. Add group/ungroup callback methods.
Change-Id: Ib69e76e5f46280a9002b545bcf4cbc7b839844ee
We now match the keyguard's presentation: either plmn, or
spn, or "plmn|spn" (concatenated with a pipe).
Bug: 6639047
Change-Id: Ia6ae9085fbf2fe9fa4465a6f7825cb997db5e6c5