18 Commits

Author SHA1 Message Date
Keun-young Park
b593842063 support shutdown animation from bootanim
- init will set sys.powerctl property and run bootanim.
- Use /oem/media/shutdownanimation.zip or
  /system/media/shutdownanimation.zip for animation file.
  If none of them exist, android animation will be used.
- Disable audio playing for shutdown animation.
- Disable TimeCheckThread for shutdown animation. It
  accesses /data partition and can block umount.

bug: 36526187
Test: many reboots

Change-Id: If02c73cda2015317d88d056cd45201208da49946
2017-04-03 14:43:14 -07:00
Geoffrey Pitsch
a91a2d7375 Fixes delay when playing first sound in BootAnimation
audioplay is initialized with an example of the type of clip it
will play.
Also remove asserts and debug compile settings from BootAnimation.

BUG:24800792
Change-Id: Icb78489417aee0549c340c746b25e57ccdb3427e
2016-07-13 15:51:24 -04:00
Geoffrey Pitsch
d6d9a1d0b9 OpenSL-based audio support for BootAnimation
Respects dnd settings for sound playback.
Basic implementation uses in-memory wavs as buffers.
audioplay::playClip should not be called before previous clip ends.
Updated FORMAT.md to reflect no more audio_conf.txt

Bug: 29055299
Change-Id: Ifc358d7c85f11b8b54ae6446c40643b87bc567f2
2016-07-06 11:13:48 -04:00
Tom Cherry
c2de7a7e87 bundle init.rc contents with its service
Bug: 23186545
Change-Id: I080e73d6a124873c2ddd0fba85315d7082faf3f5
2015-08-19 17:24:47 -07:00
Andreas Gampe
cfedceb8c1 Frameworks/base: Turn on -Wall -Werror in cmds
Fix small warnings, turn on -Wall -Werror.

Change-Id: Iab1f01a7c7ebd6ba832b75067c5e395f380a1b8b
2014-11-07 14:33:51 -08:00
Mike Lockwood
ebf9a0d8a8 Add support for playing audio during bootanimation
The bootanimation daemon will play 16 bit WAV files contained in bootanimation.zip
For this to work, the bootanimation.zip must contain an audio_conf.txt file,
which contains parameters to be used for the tinyalsa pcm_open call
as well as mixer parameters to set before attempting to play the sound.

If the bootanimation finds an audio_conf.txt file, then it will look for a file named
"audio.wav" in each of the part subdirectories. If audio.wav is found, it will play that
WAV file starting at the beginning of that part.

The code for this is based on the tinyplay utility in tinyalsa.

The audio_conf.txt and must begin with the following header:

card=<ALSA card number>
device=<ALSA device number>
period_size=<period size>
period_count=<period count>

This header is followed by zero or more mixer settings, each with the format:
mixer "<name>" = <value list>
Since mixer names can contain spaces, the name must be enclosed in double quotes.
The values in the value list can be integers, booleans (represented by 0 or 1)
or strings for enum values.

Finally I should mention that this change is not the right approach.
Instead of going straight to ALSA we should be using the mediaserver instead.
But mediaserver isn't ready in time due to interactions with the system server, and there
isn't time to fix this for the current release. We need to fix that for the next one.

Bug: 17674304

Change-Id: Ic391ade61c941d0a24f4d64fe005ac9375a23fa9
2014-10-03 15:38:15 -07:00
Colin Cross
63665f2ac4 am a3633c25: am 71a3d40d: am e4360c8e: am 4308a523: Merge "bootanimation: build 32-bit if 64-bit gl libraries are not available"
* commit 'a3633c25033b576ae160ea86194e4f7f20d82fe2':
  bootanimation: build 32-bit if 64-bit gl libraries are not available
2014-03-20 21:05:40 +00:00
Colin Cross
31d16e5bf9 bootanimation: build 32-bit if 64-bit gl libraries are not available
Set LOCAL_32_BIT_ONLY if TARGET_32_BIT_SURFACEFLINGER is set.

Change-Id: I76396cc9fe3fe45d1e98a44bf911d6e70922555a
2014-03-19 18:10:31 -07:00
Derek Sollenberger
eece0dda56 Fix includes so that they no longer rely on the global Skia includes directories.
bug:13225538
Change-Id: Ia5d816dc665f81c7985f21036af4fd0a63c560cf
2014-02-27 14:31:29 -05:00
Ying Wang
d685894212 Add liblog
Bug: 8580410
Change-Id: I746aa8258866508c3a725d0773faf4518096548f
2013-04-09 21:54:12 -07:00
Mathias Agopian
83c64e6b62 frameworks/base refactoring
create the new libandroidfw from parts of libui and libutils

Change-Id: I1584995616fff5d527a2aba63921b682a6194d58
2012-02-20 22:38:43 -08:00
Jeff Brown
bd882b1c87 Remove the simulator target from all makefiles.
Bug: 5010576

Change-Id: I04d722f258951a3078fe07899f5bbe8aac02a8e8
2011-07-11 22:12:16 -07:00
Mathias Agopian
696257ccf3 merge libsurfaceflinger_client into libgui
this is the first step in unifying surfacetexture and surface.
for this reason the header files were not moved, as most of them
will eventually go away.

NOTE: currently we keep libsurfaceflinger_client.so as an empty
library to workaround prebuilt binaries wrongly linking against
it.

Change-Id: I130f0de2428e8579033dc41394d093f4e1431a00
2011-03-25 18:42:40 -07:00
Mathias Agopian
000479f9e3 split libsurfaceflinger_client and libcamera_client out of libui 2010-02-11 13:16:22 -08:00
Doug Kwan
b1bb6cfe91 Add back missing shared libraries used in executables in link commands. These
executables have calls to some shared libraries without explicitly linking
them.  Currently it works as linker links these libraries via dependencies of
other libraries.  This is fragile and not the right thing to do.
2009-10-04 19:27:57 -07:00
Mike Reed
b5af325fb1 rename libsgl/libcorecg to libskia 2009-07-10 15:33:21 -04:00
Mathias Agopian
947f4f4d38 merge master to master_gl 2009-05-22 02:16:08 -07:00
Mathias Agopian
627e7b50be split boot animation out of SurfaceFlinger
Conflicts:

	data/etc/platform.xml
2009-05-21 19:21:59 -07:00