636 Commits

Author SHA1 Message Date
Mikael Kanstrup
876247784e DO NOT MERGE WLAN: Reset power save mode to startup value after DHCP response.
When the driver was configured to run with power save mode disabled the
power save mode incorrectly got reverted back to AUTO mode right after
DHCP response. The power save mode value is now saved so that the device
properly reverts back to a previous mode after DHCP response.

Change-Id: Ie68cd107872d233bf422e24130a1eb9f6432db91
Bug: 2834260
2010-08-13 10:24:04 -07:00
Dianne Hackborn
08d5b8fad8 More native work.
Implement save/restore of state, and add native APIs for
configuration information.

Change-Id: I2a3ddc2ba605db58d7c8b2b31b9215fb323f90b5
2010-08-11 00:29:59 -07:00
Brian Carlstrom
3c7c351a62 Tracking merge of dalvik-dev to gingerbread
git cherry-pick --no-commit f77cf7f0
git cherry-pick --no-commit c8f503b5285e30c1a881d0ba860ba9021f57d113
git cherry-pick --no-commit 570bb561
git cherry-pick --no-commit e2417541
git cherry-pick --no-commit e4d81f25bd4dc1a5c909b56ab56a56406290da30
git cherry-pick --no-commit 5e8a587d

Change-Id: I101a385d43f3e0f4ce5352217f92ef67a3908c88
2010-08-04 23:47:38 -07:00
Jaikumar Ganesh
6eb300e650 Add Blocked Device property.
Change-Id: I76b3c361af95ac9d5fb43178965763f873c0fbf9
2010-08-04 11:26:38 -07:00
Mathias Agopian
050b56244f Added SensorManager.getMinDelay()
Exposed the new "min delay" sensor property through native and
java sensor apis. This allows the caller to know what is the
maximum rate at which a sensor can return events, or, if a sensor
works in "update" mode (events returned only when the value changes).

Also augmented SensorManager.regusterSensorEvent() so that it can
accept a value in microsecond in addition to the 4 constants already
defined.

Change-Id: If425e9979892666df8c989d7de3c362230fa19e0
2010-07-29 18:18:00 -07:00
Brad Fitzpatrick
7bcad8a315 Replace several IPCThreadState::get() lookups with one.
Also, make StrictMode's ThreadLocal final.

Change-Id: I08d400ed254fa67bb7a3dae1227f205a54c00df0
2010-07-27 12:28:57 -07:00
Gilles Debunne
8cd48574a7 Fixed bug in BitmapFactory.decodeStream
Downloading images over a slow connection could result in errors and
null images.

The JavaInputStreamAdaptor::do_skip method was correctly called in a
loop (to handle the EOF case using read()), but the amount that was
skipped at each time was not decreased by the amount already skipped.

Bug http://code.google.com/p/android/issues/detail?id=6066

Cherry picked from master CL57808

Change-Id: Ie6856898b21ba31de1209e1f995b4ae784c919b9
2010-07-23 13:40:59 -07:00
Mathias Agopian
23e8de26b7 propagate sensor event rate properly
Change-Id: I32e67d30e4295285a6827956cc8161b2025d70bc
2010-07-21 16:09:39 -07:00
Mathias Agopian
e476452135 Merge "new SensorService" into gingerbread 2010-07-21 16:06:46 -07:00
Eric Laurent
7070b36549 Added support for auxiliary audio effects to AudioTrack and MediaPlayer.
Added methods to AudioTrack and MediaPlayer java classes to enable use of
auxiliary audio effects. The effect can be attached and detached by specifying its
ID and the send level controlled.

Change-Id: Ie74ff54a453096a742688476f612ce355543b6f3
2010-07-21 06:28:01 -07:00
Mathias Agopian
1bf797857e new SensorService
remove old sensor service and implement SensorManager
on top of the new (native) SensorManger API.

Change-Id: Iddb77d498755da3e11646473a44d651f12f40281
2010-07-19 17:57:29 -07:00
Jeff Brown
ace999b096 Ignore attempts to finish events on unregistered channels.
This is a common race that happens during application shutdown where the window
may be removed before the input event is finished.  The input dispatcher
already recovers from this condition gracefully so there are no benefits to
throwing an exception on the client side.

Bug: 2834068

Change-Id: I53dcc3230464d7f528ac8a1cc9f01b5bb642f428
2010-07-16 15:41:07 -07:00
Jamie Gennis
5ee65f0d44 Re-use existing Surface objects when reading them from parcels.
This change adds a process-global cache of previously deserialized Surface
objects so that if a Surface object wrapping the same ISurface gets received
again the same Surface can be used.  This is important because the 'tail'
pointer in the SharedBufferClient is stored only on the client side, and needs
to be the same for all the Surface objects wrapping an ISurface instance.  This
solves the problem by making there only be one Surface object wrapping an
ISurface per process.

Change-Id: I4bf0b8787885c56277622fca053022d2bb638902
2010-07-16 13:03:15 -07:00
Dianne Hackborn
75a91389f1 Merge "Implement native key pre-dispatching to IMEs." into gingerbread 2010-07-15 22:22:42 -07:00
Dianne Hackborn
2c6081ce35 Implement native key pre-dispatching to IMEs.
This significantly re-works the native key dispatching code to
allow events to be pre-dispatched to the current IME before
being processed by native code.  It introduces one new public
API, which must be called after retrieving an event if the app
wishes for it to be pre-dispatched.

Currently the native code will only do pre-dispatching of
system keys, to avoid significant overhead for gaming input.
This should be improved to be smarted, filtering for only
keys that the IME is interested in.  Unfortunately IMEs don't
currently provide this information. :p

Change-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f
2010-07-15 22:05:33 -07:00
Kenny Root
02c8730c1b Add API to call to vold for mounting OBBs
* Unhide StorageService class; hide all the USB-related items

* Add application-visible API to StorageManager for OBB files

* Add class for parceling OBB info across binders (ObbInfo)

* Add a JNI glue class to libutils/ObbFile (ObbScanner)

* Add API to MountService to deal with calling into vold and checking
  permissions

Change-Id: I33ecf9606b8ff535f3a2ada83931da6bbef41cfd
2010-07-15 21:31:58 -07:00
Jeff Brown
c5ed5910c9 Add support for new input sources.
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.

Renamed NDK input constants per convention.

Added InputDevice class in Java which will eventually provide
useful information about available input devices.

Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.

Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.

Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.

Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.

Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
2010-07-15 18:32:33 -07:00
Christopher Tate
b87e22d300 Fix jni registration typo
Change-Id: I930fe00edec4e19f643a6de5b1bfd0d59e0846db
2010-07-15 17:17:54 -07:00
Brad Fitzpatrick
c4b204bdc4 Merge "More StrictMode work, keeping Binder & BlockGuard's thread-locals in-sync." into gingerbread 2010-07-15 15:42:12 -07:00
Christopher Tate
6cce32b6ad Add native C APIs for working with the Asset Manager
Change-Id: I493b142c4b35e5cc1a1e85283bb5dfb306a6d261
2010-07-15 14:28:21 -07:00
Brad Fitzpatrick
727de40c6b More StrictMode work, keeping Binder & BlockGuard's thread-locals in-sync.
Change-Id: Ia67cabcc17a73a0f15907ffea683d06bc41b90e5
2010-07-15 13:18:05 -07:00
Joe Onorato
3a053db284 Merge "The ICU data is no longer compiled directly into the shared library." into gingerbread 2010-07-15 11:08:34 -07:00
Joe Onorato
aa1933ac4c The ICU data is no longer compiled directly into the shared library.
Change-Id: I1f6adf66a28b62a6f45c1622d669cb8c519adcbb
2010-07-13 19:05:51 -07:00
Dianne Hackborn
d76b67c340 IME events are now dispatched to native applications.
And also:

- APIs to show and hide the IME, and control its interaction with the app.
- APIs to tell the app when its window resizes and needs to be redrawn.
- API to tell the app the content rectangle of its window (to layout
  around the IME or status bar).

There is still a problem with IME interaction -- we need a way for the
app to deliver events to the IME before it handles them, so that for
example the back key will close the IME instead of finishing the app.

Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
2010-07-13 18:36:46 -07:00
Brad Fitzpatrick
c0a7e690bf Add Parcel::readExceptionCode() and Parcel::writeNoException()
Add native Parcel methods analogous to the Java versions.

Currently, these don't do much, but upcoming StrictMode work changes
the RPC calling conventions in some cases, so it's important that
everybody uses these consistently, rather than having a lot of code
trying to parse RPC responses out of Parcels themselves.

As a summary, the current convention that Java Binder services use is
to prepend the reply Parcel with an int32 signaling the exception
status:

     0: no exception
     -1: Security exception
     -2: Bad Parcelable
     -3: ...
     -4: ...
     -5: ...

... followed by Parceled String if the exception code is non-zero.

With an upcoming change, it'll be the case that a response Parcel can,
non-exceptionally return rich data in the header, and also return data
to the caller.  The important thing to note in this new case is that
the first int32 in the reply parcel *will not be zero*, so anybody
manually checking for it with reply.readInt32() will get false
negative failures.

Short summary: If you're calling into a Java service and manually
checking the exception status with reply.readInt32(), change it to
reply.readExceptionCode().

Change-Id: I23f9a0e53a8cfbbd9759242cfde16723641afe04
2010-07-13 15:45:18 -07:00
Dianne Hackborn
289b9b6237 Add ANativeWindow API for directly drawing to the surface bits.
Also other cleanup and fixes:

- We now properly set the default window format to 565.
- New APIs to set the window format and flags from native code.
- Tweaked glue for simpler handling of the "destroy" message.
- Um, other stuff.

Change-Id: Id7790a21a2fa9a19b91854d225324a7c1e7c6ade
2010-07-09 16:58:19 -07:00
Dianne Hackborn
85448bbecd Add new glue code for writing native apps.
This factors out the boiler-plate code from the sample
app to a common glue code that can be used for everyone
writing this style of app: a dedicated app thread that
takes care of waiting for events and processing them.

As part of doing this, ALooper has a new facility to allow
registration of fds that cause ALooper_pollOnce() to return
the fd that has data, allowing the app to drive the loop
without callbacks.  Hopefully this makes some people feel better. :)

Also do some other cleanup of the ALooper API, plus some
actual documentation.

Change-Id: Ic53bd56bdf627e3ba28a3c093faa06a92be522b8
2010-07-08 11:06:59 -07:00
Dianne Hackborn
682674154e Add new native Looper API.
This allows us to avoid exposing the file descriptor of
the event queue; instead, you attach an event queue to
a looper.  This will also should allow native apps to be
written without the need for a separate thread, by attaching
the event queue to the main thread's looper and scheduling
their own messages there.

Change-Id: I38489282635895ae2cbfacb88599c1b1cad9b239
2010-07-02 18:57:02 -07:00
Dianne Hackborn
8ae5a8e7c0 Get to the point of being able to do native drawing.
A little cleanup.

Change-Id: I37ef0557abf330d91d6fe47e81d062206b3bc346
2010-07-01 18:44:46 -07:00
Dianne Hackborn
54a181b1a2 Make real API for native code to get its window.
Added implementation to use ANativeWindow and provide
it to a NativeActivity.

Change-Id: I890d71b6e15d4af71e6cf81b327961d7061ec1c2
2010-07-01 14:43:23 -07:00
Christopher Tate
160edb3645 Add ability to guard a thread against setting its own prio to bg
The guard is compiled out by default because it adds overhead to
android.os.Process.setPriority().

Change-Id: Ibb2a648c6349b381abb7ae62a358888b04fba871
2010-06-30 18:25:01 -07:00
Dianne Hackborn
3c80a4a044 Implement default key handling for native code.
The native code now maintains a list of all keys that may use
default handling.  If the app finishes one of these keys
without handling it, the key will be passed back off to Java
for default treatment.

Change-Id: I6a842a0d728eeafa4de7142fae573f8c11099e18
2010-06-30 10:49:40 -07:00
Dianne Hackborn
2e9f93e8db Update native activity & event APIs to follow correct conventions.
Change-Id: Ie64fb3a9c68bc9c117fa5621b75d1f609e304e0e
2010-06-29 10:43:54 -07:00
Jeff Brown
349703effc Native input event dispatching.
Target identification is now fully native.
Fixed a couple of minor issues related to input injection.
Native input enabled by default, can be disabled by setting
WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false.

Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff
2010-06-28 19:10:54 -07:00
Nick Pelly
9bf39efb1b Do not log AT command traffic by default.
Bug: 2792732
Change-Id: I24cb14c14f49e606f0aef1d05a533b90b3dfff53
2010-06-24 12:25:42 -07:00
Eric Laurent
619346f902 Added support for audio sessions in MediaPlayer and AudioTrack.
Audio sessions are used to associate audio effects to particular instances (or groups) of MediaPlayers or AudioTracks.

Change-Id: Ib94eec43241cfcb416590f435ddce7ab39a07640
2010-06-22 17:14:04 -07:00
Dianne Hackborn
a95e4cb62f First stab at attaching native event dispatching.
Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.

Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).

Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
2010-06-22 11:21:50 -07:00
Mike Lockwood
aaf39f8406 Merge "GPS: remove GpsEventThread from GpsLocationProvider" into gingerbread 2010-06-22 06:44:03 -07:00
Mike Lockwood
f602d362ba GPS: remove GpsEventThread from GpsLocationProvider
Rather than polling for events from the native code in an event thread,
we now require the GPS HAL libraries to call our callbacks from a thread
that is registered with the JVM to call directly into Java.
This eliminates a thread from our code and removes one step in the chain
of message passing from the GPS to the Location Manager client.

Change-Id: I2745a157690310ba9a699a8369f54a7366c6b1ba
Signed-off-by: Mike Lockwood <lockwood@android.com>
2010-06-22 09:26:41 -04:00
Jack Palevich
224107a421 Add OpenGL ES 2.0 VBO versions glDrawElements and glVertexAttribPointer.
Change-Id: Id0069535e97fe96eef74e4d0c1d19b010061fe3b
2010-06-22 20:08:40 +08:00
Jeff Brown
5c225b1680 Even more native input dispatch work in progress.
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.

Modified the internal representation of MotionEvent to be more
efficient and more consistent.

Added code to skip/cancel virtual key processing when there are multiple
pointers down.  This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).

Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
2010-06-17 13:27:16 -07:00
Jeff Brown
9c3cda04d9 More work in progress on native events.
Refactored the code to eliminate potential deadlocks due to re-entrant
calls from the policy into the dispatcher.  Also added some plumbing
that will be used to notify the framework about ANRs.

Change-Id: Iba7a10de0cb3c56cd7520d6ce716db52fdcc94ff
2010-06-15 16:43:18 -07:00
Jeff Brown
46b9ac0ae2 Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now.  To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.

Includes part of the new input event NDK API.  Some details TBD.

To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument.  The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points.  The ViewRoot then
provides the InputChannel to the InputQueue.  Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue.  This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.

There can be zero or more targets for any given input event.  Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets).  Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.

End-to-end event dispatch mostly works!

To do: event injection, rate limiting, ANRs, testing, optimization, etc.

Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-06-13 17:42:16 -07:00
Chih-Chung Chang
b8bb78f54b Change camera interface to support multiple cameras.
Change-Id: Ie88fe706d2278acf762eca87780de349434778a4
2010-06-11 16:47:33 +08:00
Mathias Agopian
8b73ae4a1e fix [2757903] Crash in EGL when creating an EGLSurface
Change-Id: I995947ac40d1a5c86dce495550baf6864ecf5f54
2010-06-10 17:06:27 -07:00
Christopher Tate
a8ebe8b3f5 am df2e2eff: Merge "Watchdog now records kernel stacks when it fires" into froyo
Merge commit 'df2e2eff9446c0220515fa7aab7857135e04e12e' into kraken

* commit 'df2e2eff9446c0220515fa7aab7857135e04e12e':
  Watchdog now records kernel stacks when it fires
2010-06-06 12:10:08 -07:00
Mathias Agopian
fae5cb2b35 optimize Surface.readFromParcel()
this is called for each relayout() and used to create a full Surface (cpp)
which in turn did some heavy work (including an IPC with surfaceflinger),
most of the time to destroy it immediatelly when the returned surface
(the one in the parcel) was the same.

we now more intelligentely read from the parcel and construct the new
object only if needed.

Change-Id: Idfd40d9ac96ffc6d4ae5fd99bcc0773e131e2267
2010-06-04 18:57:41 -07:00
Christopher Tate
ecaa7b41ca Watchdog now records kernel stacks when it fires
The kernel threads are appended to the usual /data/anr/traces.txt file
and dropboxed along with the usual Dalvik stack dumps.

Change-Id: I120f1f5ee54c965efe9ac0c7f40fdef56385f1fa
NOTE: this change depends on the kernel publishing /proc/$PID/stack
2010-06-04 14:55:02 -07:00
Jaikumar Ganesh
a7c0bdc4e4 Delete local references to avoid reference table overflow.
Change-Id: I2218b97647e381bfe6d329b1b6134bb76c1832b6
2010-06-03 16:59:01 -07:00
Dianne Hackborn
74323fd1ab Update NativeActivity to allow direct surface access.
No actual native API for using a surface, but it's a step.

Change-Id: I627f26b705abc7a05edf9117411abfacf0fae64a
2010-05-18 18:16:35 -07:00