...android.app.FragmentManagerImpl.execPendingActions(FragmentManager.java:1284)
Make sure to commit all pending actions before completing the destroy.
Change-Id: I85643e5f7b1221048523bd186b48fb88fc70ca23
Bug: 4176026
This CL inherits https://android-git.corp.google.com/g/112600
Spec of TextServiceManager
- Chooses the most applicable TextService(e.g. SpellCheckerService, WordBreakIteratorService..)
for each locale
Spec of SpellCheckerService
- Returns whether the given string is a correct word or not
- Returns Suggestions for the given string
Change-Id: Iaa425c7915fe70767ad0b17bf6c6fbcd2a1200b2
The scroll view was grabbing the gesture as soon as its dy
crossed the scroller's own slop threshold. Once we detect a
horizontal swipe-to-clear we request that the scroller no
longer activate until the gesture is over.
Bug: 4998677
Change-Id: If916fc00d155516e0e4bfe8c2df19827a2f16fe6
CHERRY PICK FROM MASTER
1. AccessibilityInjectorTest changes the key bindings and when done
restores the defatult ones. The restoreation was not working.
bug:4905620
Change-Id: I812bad0b748637ded0ce69ace12517511f62f726
This is to make it possible to pull down the notification shade
while in the keyguard.
I tried a quick test and I don't see anything horrendously broken,
but who knows what kind of subtle layering issues may result.
Change-Id: I70107a18588fd3e61dd17dec407911c2f6c9e585
Bug: 5062011
Previously, each GLES20DisplayList would hold onto an instance of
GLES20RecordingCanvas. In turn, each GLES20RecordingCanvas
held onto an SkWriter with a 16Kb buffer along with several other
objects. With one display list per view and hundreds of views,
the overhead could add up to a few megabytes.
Ensured that the GLES20RecordingCanvas is reset as soon as
the display list has been constructed, thereby promptly freeing
the 16Kb buffer.
Changed GLES20DisplayList so that it acquires a GLES20RecordingCanvas
from a pool as needed and recycles it when done.
Removed some dead code and cruft related to the construction of
GLES20Canvas objects in general. Some code was written with the
assumption that the underlying renderer object could change
behind the scenes or might be lazily constructed, but that isn't
actually the case so we can simplify things.
Removed an unnecessary weak reference from GLES20DisplayList
to the View. It isn't actually used anywhere.
Fixed a bug in GLES20DisplayList where isValid() would return
true while the display list was being recorded. This is incorrect
because the native display list might not actually exist. Worse,
even if the native display list does exist, it is stale and
potentially refers to old Bitmaps that have been GC'd (because the
mBitmaps list was cleared when recording started).
Change-Id: Ib12d5483688cb253478edeb0156d34c476c2566b