After completely iterating over a UsageEvents object, the internal parcel
is recycled. If resetToStart is called then, it does nothing.
Bug:17909428
Change-Id: I7bc68d3429e4621a50dedbfc1789576d44dbb3be
PackageManager and AppWidgetHostServiceImpl should
be loading the resources of any shared libraries being
used by the app, as they have references in their Widgets
or application icons/labels, etc.
Bug:17668152
Change-Id: I359662334edb125d7570089916727df4eeba02bb
When creating a user via the UI, disallow phone calls and SMS by
default. Primary user must explicitly enable it via Settings.
Bug: 17832802
Change-Id: I18cad4be8493ddc8890b5d90da2df256cb3f1ec9
When performing a restore during initial device setup, we could be
installing hundreds of packages. Currently, we're writing all
metadata (including heavy icons) for every session mutation! Because
we're holding the mSessions lock while writing all this heavy data,
we end up causing ANRs when apps call other PackageInstaller APIs.
This patch mitigates by moving the heavy icon data into separate
per-session PNG files, which we only persist when changed.
Bug: 17881962, 17567794
Change-Id: I4dee15d4a65a8eb65c381e6bb7477728b6cc30d2
bug:17683930
This means that GONE views with empty bounds don't trigger
ChangeBounds animations the first time they're shown.
Change-Id: I6503c5b0a790d3d31f7566fab27a0b12c5f61f26
If there is a copy, JNI_ABORT does NOT copy back into the
corresponding java array. Changing this to 0 is what you want since
this will copy the data back if needed and free the temporary
storage.
Bug: 16858794
Change-Id: I3f3b426ea3cbba577bb720532c16ebf7493f1c1c
Keep around GET_TASKS as a permission available to apps, so apps still
think they have it and don't get all uppity because they don't.
Add a new REAL_GET_TASKS that is the actual permission now.
Plus some temporary compatibility code until everyone can transition
fromn GET_TASKS to REAL_GET_TASKS.
Change-Id: I12c1102eed24844685dcbd2fa3b612811603958f
Bug: 17765082
DeferredLayerUpdater had fallen behind RT updates. Re-snap to
latest expectations, ensuring to call requireGlContext() prior
to detachSurfaceTexture to avoid leaking SurfaceTextures
Change-Id: Ic65fb9831e5284f658866da8da9ad5af1d227699
We now accept for restore any image that is at least wide enough to
fit the screen, and has a height within a comfortable margin of the
previously stated target.
Bug 17677006
Change-Id: I5937a82ddfbfa0bbb30d568621eb48e4b3533fac
Use a WeakReference to refer to the outer class to prevent leaks.
Ensure atomicity of access to the reference.
Bug: 17584947
Change-Id: I7ad7c7793b60fa125e04fc4d803ed905e8a00a95
Fix Slog.wtf to not acquire the activity manager lock in its code
path, so that it can never deadlock. This was the original intention
of it, but part was missed.
Now we can put back in the code to detect when strict mode data is
getting large (a little more targeted now to the actual problem),
and use Slog.wtf to report it. And as a bonus, when this happens
we will now clear all of the collected violations, to avoid getting
in to the bad case where IPCs start failing. So this should be
good enough for L to fix the problem, with wtf reports for us to
see if the underlying issue is still happening.
Finally, switch a butch of stuff in the system process from Log.wtf
to Slog.wtf, since many of those are deadlocks waiting to happen.
Oh and fix a crash in the settings provider I noticed in APR.
Change-Id: I307d51b7a4db238fd1e5fe2f3f9bf1b9c6f1c041
+ adjusting spot and ambient shadow opacity constants to achieve desired appearance
+ reducing ambient scale ratio back to 1.0 to address over-lightening at higher elevations
+ partially revert ag/546290
Change-Id: I9d7f664f73a7b9b83df73b739103c97054bd4f6e
Added a new SLEEP_TIMEOUT setting which governs how long the device will
remain awake or dreaming without user activity. By default this
value is set to -1 which maintains today's existing behavior.
We basically represent the time we are allowed to be dreaming as a new
kind of user activity summary state called DREAM, similar to BRIGHT
and DIM. When the sleep timeout expires, the state is cleared and
the dream ends.
Bug: 17665809
Change-Id: I59aa7648dcec215f1285464fc1134934a09230e5