This was broken when NetID selection was moved to after
NetworkAgentInfo construction time. NetworkMonitor inherits
from StateMachine whose log tag is immutable after construction
making it impossible to include the NetID. Instead define a
simple log function in NetworkMonitor that includes correct
NetID. This makes debugging via logs much easier and avoids
ambiguities that can make logs useless.
Change-Id: Ie72fc210b92bd425184d288b35ed476669e2e073
- Add icon above text to all three zen mode states, update text style.
- Remove zentoast.
- Update shared borderless rect background, masks now support shapes.
- Update size of volume stream icons.
- Ensure all volume icons are expressions of white.
- Make volume icons testable via new demo mode command.
- Add a divider + secondary icon to access the notification slider.
- Animate the transition when accessing notification slider.
Bug: 18206097
Bug: 16303068
Bug: 18102850
Change-Id: I5eb6f820dc317e89be272cc78f6c80ed969ad5e9
We seem to have renamed a file as checked-in twice, which means
we checked it in twice and created a malformed name with the suffix
"-c-c" instead of the correct suffix "-c".
Bug:18280677
Change-Id: Ie3164010898a333e5d9b97151d285ea376de799e
Adding the new structure was making it difficult for
LMP devices to have common source with upcoming API version.
Fixes bug 17008504
Change-Id: I704503cf0ebff113874c87ab11e37735dbe7b8d7
Mostly just getting them running again, still a few failures related
to native library symlinks that need more investigation.
Bug: 18048725
Change-Id: I4642adab9fb2b9ec1488b700edcee48c09e36005
If the broadcast could not be queued due to a stopped user, the
party trying to send a PendingIntent should be notified right away.
Otherwise, for instance, AlarmManager could be waiting forever to
be called back after the broadcast is delivered.
This is a potential fix for:
Bug: 18290018
Change-Id: I07c0751e80f11e69dfa2be5c96a033aecb298b81
SystemUI uses several of these per notification, so be a little more
conservative and track individual views to update per process instead.
Bug 16902706
Change-Id: Ib77a8e7727d027cae39d5e6f431cac1d1ff8a121
The shadows rendered are not the same as rendered by the framework. The
main purpose of the shadows here is let the user know when shadows will
be cast.
Currently rectangular shadows are available in only two intensities. Any
elevation below 10dp uses one shadow and any elevation over 10 dp uses
the other.
Also, even though the code for arbitrary shapes exist, it doesn't quite
work yet. No shadows are visible when that code is run.
Change-Id: Ie8235ffccf1d3809713f5d8f82afde434817d6b2
Bug: 18289984
If Surface:finalize() happens after HwuiContext:finalize()
it would try to manipulate a destroyed object. However, as
Surface:finalize() always calls HwuiContext:destroy() this
can be fixed by simply getting rid of HwuiContext's finalizer
Change-Id: I7c912214417ab32891b1c58d045c9721e5f01965
(cherry picked from commit c298f9c9170b9e8721cfb616f784ec22734f22f4)