Mostly just moved the code around and improved the docs.
Fixed a minor inefficiency in WakeLock.setWorkSource() where
we would tell the power manager that the work source was changed
even when the old work source and new work source were both null.
Fixed a bug in WakeLock.setWorkSource() where we would not
notify the power manager that the work source was changed if
there was no work source previously specified.
Added synchronized to WakeLock.setReferenceCounted.
Added a checked in WakeLock.acquireLocked() and WakeLock.release()
to check whether the wake lock is actually not held / held
before performing the corresponding operation. This change avoids
making redundant calls into the power manager service in the
case where the wake lock is not reference counted and acquire()
or release() have been called multiple times.
Made the PowerManager and WakeLock classes final. They are not
directly instantiable by applications so this change does not
break the API.
Removed a little dead code (one private constructor and an
unused constant).
Change-Id: I4e10cf893506115938a35756136c101256dccf30
This fixes a bug where the dots weren't aligned with the center of the view.
The matrix should not contain the offset of the image itself since we really
want to scale about the abstract points. The code now subtracts the image
centering positions (cx,cy) from the point to be scaled.
Change-Id: I1d46a5d51b1fd1d39944c64baf86c306c2d5e923
This change shows how much time is spent updating and executing
framework display lists within a frame.
This change also fixes a crash that happnes if you attempt to
perform a dumpsys gfxinfo while the app is drawing (we are telling
developers to use this new tool.)
Change-Id: Ia4047a78a42b545ab77176ef4f371c300686548c
...or settings from lock screen
When a window is drawn, the code to determine whether it should now
be shown was calling WindowState.isReadyForDisplay(). Part of the
condition of this function is that it is not ready if a policy is
forcing the window to be hidden -- which is the case when the lock
screen is shown. As a result, we wouldn't show the window at that
point, so wouldn't tell the activity manager that the token's windows
are visibible, and wouldn't tell the lock screen to go away.
This adds a new variation WindowState.isReadyForDisplayIgnoringKeyguard(),
which is the same as the original method but ignores the policy visibility
for app windows. This allows windows to be go through the complete
path of handling when the window is finally drawn and telling the
activity manager about it, even if behind the lock screen. By making it
a separate function, we don't impact any other code that is calling the
old function and may be relying on its behavior.
Also cleaned up a little of the dumpsys output. Most important, the
new ANR section is now moved to the top, since we want
"adb shell dumpsys window" to still give a nice summary of what we
normally care about -- the window stack and important global state.
Change-Id: Ica3ea85ce46f3f5f5cd2cc30fbd9de13d3885a57
The desc.txt file can now mark parts as 'must finish cleanly' by using
'c' as the part line prefix rather than 'p'. If so indicated, if the
bootanimation is asked to quit it will do so only after waiting to
finish that part.
I considered either making init.c service killing smarter or promoting
bootanim to be a bindable service with a requestExit method. However,
these changes are probably too big/risky given our ship date. So
I used a property as a mailbox between SurfaceFlinger and bootanim.
Bug: 6679877
Change-Id: I1f8dd9e7da1ea80a483b31fa14c4a5645922d774
This fix adjusts the sensitivity of the gesture recognizer by
eliminating gesture rotation in the recognition process.
Bug:6697119
Change-Id: Ic767f513c05210b27e583338c4f0adcaa1c4c625
This is a partial revert of change Ibce96f45eb6a94582c694108b99e243fd57b1955.
This change:
- shows the expanding ring animation on keyguard and navbar search
- disables the first ping wave animation on both.
- restores the outer ring
Change-Id: I429d23a49ca2868dc00872b8b8fde000d6a53a6d
This is a cherrypick of Iae2795da from master.
These are provided with the expectation that they will be replaced
with more professional assets as soon as available.
Bug: 6685279
Change-Id: Iae2795dafaffcc337b74f4a178f68de4a96b96bf
A recent change to LayoutTransition noop'd animations in non-visible
parents, to avoid artifacts like scaling/moving from (0,0,0,0). But there
was logic in ViewGroup that didn't account for transitions that didn't actually
run an animation, causing a disconnect between the state of a parent (getting ready
to remove an item later) and the state of the transition (not running, therefore
not needing the child to be removed later).
The fix was to detect when the transition did not start and avoid adding the
view to the list of children to be removed later.
Issue #6602502 Playing video through crackle application only audio is heard no video is displayed
Change-Id: Id5260580ab0d6dd165c62006c7bd579fd821a5f5
These are provided with the expectation that they will be replaced
with more professional assets as soon as available.
Bug: 6685279
Change-Id: Iae2795dafaffcc337b74f4a178f68de4a96b96bf