9 Commits

Author SHA1 Message Date
Jeff Brown
6651a63834 Fix application launch shortcuts.
Improved quick launch bookmarks to support category-based shortcuts
instead of hardcoding package and class names for all apps.

Added a set of Intent categories for typical applications on the
platform.

Added support for some of the HID application launch usages to
reduce reliance on quick launch for special purpose keys.  Some
keyboard vendors have hardcoded launch keys that synthesize
"Search + X" type key combos.  The goal is to encourage them
to stop doing this by implementing more of HID.

Bug: 5674723
Change-Id: I79f1147c65a208efc3f67228c9f0fa5cd050c593
2011-11-29 12:17:22 -08:00
Jeff Brown
9812aed276 Add 3D mode key and others.
Related to an AOSP change request.

Change-Id: I3f4f84b56a1af626a8783f5ecbb823eb12ba9fbe
2011-03-16 11:31:42 -07:00
Jeff Brown
cb1404e456 Add joystick support to framework.
Change-Id: I95374436708752e1a9cff3f85c5b9bc3e0987961
2011-01-17 13:51:00 -08:00
Jeff Brown
49ed71db42 Add support for fallback keycodes.
This change enables the framework to synthesize key events to implement
default behavior when an application does not handle a key.
For example, this change enables numeric keypad keys to perform
their associated special function when numlock is off.

The application is informed that it is processing a fallback keypress
so it can choose to ignore it.

Added a new keycode for switching applications.

Added ALT key deadkeys.

New default key mappings:
- ESC -> BACK
- Meta+ESC -> HOME
- Alt+ESC -> MENU
- Meta+Space -> SEARCH
- Meta+Tab -> APP_SWITCH

Fixed some comments.
Fixed some tests.

Change-Id: Id7f3b6645f3a350275e624547822f72652f3defe
2010-12-07 17:35:26 -08:00
Jason Bayer
3adf490a5a Add new keycodes initially used for GoogleTV devices.
Change-Id: I1b901037d6d401931dd3ec6f7d5e1e6ad165d1c9
2010-11-11 18:36:11 -08:00
Jeff Brown
b0418da0e7 Add plumbing for volume mute key.
Full support for the volume mute key will be implemented in a
later change.

Bug: 2912307
Change-Id: I98c27d6360f159c8b7447e04b45f442eff87b38a
2010-11-02 17:31:39 -07:00
Jeff Brown
497a92cc5b Add keycodes and meta-key modifiers to support external keyboards.
Added new key maps for external keyboards.  These maps are intended to
be shared across devices by inheriting the "keyboards.mk" product
makefile as part of the device's product definition.

One of the trickier changes here was to unwind some code in
MetaKeyKeyListener that assumed that only the low 8 bits of the meta key
state were actually used.  The new code abandons bitshifts in favor
of simple conditionals that are probably easier to read anyways.
The special meta key state constants used by MetaKeyKeyListener
are now (@hide) defined in KeyEvent now so as to make it clearer that they
share the same code space even if those codes are not valid for KeyEvents.

The EventHub now takes care of detecting the appropriate key layout
map and key character map when the device is added and sets system
properties accordingly.  This avoids having duplicate code in
KeyCharacterMap to probe for the appropriate key character map
although the current probing mechanism has been preserved for legacy
reasons just in case.

Added support for tracking caps lock, num lock and scroll lock and
turning their corresponding LEDs on and off as needed.

The key character map format will need to be updated to correctly support
PC style external keyboard semantics related to modifier keys.
That will come in a later change so caps lock doesn't actually do
anything right now except turn the shiny LEDs on and off...

Added a list of symbolic key names to KeyEvent and improved the toString()
output for debug diagnosis.  Having this list in a central place in the
framework also allows us to remove it from Monkey so there is one less
thing to maintain when we add new keycodes.

Bug: 2912307
Change-Id: If8c25e8d50a7c29bbf5d663c94284f5f86de5da4
2010-10-15 16:00:07 -07:00
Jeff Brown
fd03582995 Add initial gamepad support.
Change-Id: I0439648f6eb5405f200e4223c915eb3a418b32b9
2010-07-13 17:04:57 -07:00
Jeff Brown
46b9ac0ae2 Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now.  To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.

Includes part of the new input event NDK API.  Some details TBD.

To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument.  The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points.  The ViewRoot then
provides the InputChannel to the InputQueue.  Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue.  This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.

There can be zero or more targets for any given input event.  Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets).  Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.

End-to-end event dispatch mostly works!

To do: event injection, rate limiting, ANRs, testing, optimization, etc.

Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-06-13 17:42:16 -07:00