Methods getNumberOfVideoBuffers() and getVideoBuffer() as well as struct
image_rect_struct are no longer used (instead, the necessary information is
passed through ANativeWindow.)
Change-Id: If4b11446fc9ccbde1f6b45bc70c0d0b8e54376eb
Signed-off-by: Iliyan Malchev <malchev@google.com>
This change enables the use of a SurfaceTexture in place of a Surface as
the destination of camera preview frames.
Change-Id: Ic70d404c8fe261e9d5da6f1de93d6babb5b191cb
When startRecording() is called before setListener(), recording frames
are sent right after startRecording(), but there is no listener to
release the recording frames. This causes the hang in media server.
bug - 3166356
Change-Id: I19366ca682ef9f6b847590c190c30a15ed32b8e4
This change makes the camera HAL interface take an ANativeWindow interface from
which all the camera preview buffers will be allocated. The framework code
running in application processes now passes a Surface object rather than an
ISurface to the camera server via Binder when setting the preview surface. The
camera server then forwards that Surface object (which implements the
ANativeWindow interface) to the camera HAL, which uses it to communicate with
SurfaceFlinger to allocate the camera preview buffers.
Change-Id: Ie438f721559cd7de5e4f848a26d96360dda07b5f