Alex Sakhartchouk
25999a08a6
Cleanup mesh creation.
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Change-Id: Iaf5e060711dcb6341ac0f337dfb274528cb68d3e
2011-05-12 10:49:39 -07:00
Alex Sakhartchouk
4a36b45c72
Moving renderscript GL code into the HAL
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This change affects
- shaders
- meshes
- fonts
- quad rendering
Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
2011-04-29 16:49:08 -07:00
Alex Sakhartchouk
d0f5bd130b
Cleaning up the serialization change.
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Renaming the define to be more in line with what it does and removing the host stub header file.
Change-Id: Ibd3a0a6a398c7f81cc661f71e4478707fe1679ed
2011-01-31 14:53:24 -08:00
Alex Sakhartchouk
a3b5960f6f
Making sure we can build libRS on the host for serialization.
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Change-Id: If0a5d77b20c0e1e2d124fa0737643a5dd1d4409a
2011-01-31 12:38:34 -08:00
Alex Sakhartchouk
ed9f210568
Code cleanup to make formatting consistent
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across all the renderscript files.
Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
2010-11-10 11:30:51 -08:00
Alex Sakhartchouk
9d71e21800
Moving attrib creation to Mesh. Adding arrays as shader inputs.
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Removing fixed size arrays.
Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
2010-11-08 15:10:52 -08:00
Alex Sakhartchouk
a80145de00
Adding bounding box computation.
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Change-Id: I682609312519d9474176556ade7a208c7d0a1323
2010-08-13 14:32:23 -07:00
Alex Sakhartchouk
8287a9bc5e
Cleanup pass on the mesh api change.
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Removed all the simple mesh related calls and temporary objects.
Change-Id: Ic64a72a894e0314f216f10e1cfc0d45b17e2e182
2010-07-02 12:14:26 -07:00
Alex Sakhartchouk
164aaedf7f
Start of mesh API cleanup.
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Switched all native code to go through Mesh class.
Removed SimpleMesh
Added java Mesh class
Will need to port all existing code to use java Mesh, then remove java SimpleMesh.
Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
2010-07-01 16:14:12 -07:00
Alex Sakhartchouk
aae74ad614
Creating the jni and java layer to integrate a3d
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Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
2010-06-04 10:06:50 -07:00
Alex Sakhartchouk
aa7d2884cb
Removed unnecessary change based on comments.
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Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7
Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
Added serialization code to rsLib
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
2010-05-21 14:00:10 -07:00
Jason Sams
a9e7a05b84
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
2009-09-25 14:51:22 -07:00
Jason Sams
7aa4f3a163
More test app work
2009-07-14 13:59:23 -07:00
Jason Sams
64676f3c21
1st cut of a3d file loader.
2009-07-10 17:32:59 -07:00
Jason Sams
7c878f3a83
Begin adding mesh
2009-06-30 14:13:25 -07:00