Earlier we extracted a common superclass InputEvent from KeyEvent
and MotionEvent. During this process, getDeviceId() and mDeviceId
were moved to the superclass. The API change tracking was unable
to automatically figure out that the method had just been moved up
to the superclass (still binary compatible) so we patched up 9.xml
manually to fool it. Unfortunately mDeviceId slipped in there
when it should not have since it should have been marked with @hide.
This change just removes mDeviceId.
Change-Id: I5fca14c8dc6f98952b8afbdb6e034824a22bdb1d
Note that WRITE_OWNER_DATA and READ_OWNER_DATA don't actually appear
to be associated with anything or used by anyone, so they are just
deleted.
Also deprecate the activity API to go in the foreground. I didn't
realize that was released in the SDK. It needs to go away.
Change-Id: I96f53702c2c79e4999b6b2c498abb770bd27e03a
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.
Renamed NDK input constants per convention.
Added InputDevice class in Java which will eventually provide
useful information about available input devices.
Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.
Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.
Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.
Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.
Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68