* commit '1d340a3c24913d8750900355cd92ef5742eea11f':
DO NOT MERGE. From main -- Start work on simulating landscape/portrait when orientation is locked.
* commit '0eac092766d7871b34927442ee0b6e27e7e1317b':
DO NOT MERGE. From main -- Start work on simulating landscape/portrait when orientation is locked.
Not yet working, so turned off.
Also fix a bug where the display size configuration became inconsistent
after a configuration change -- we now figure out everything about the
display size when computing a new configuration.
Change-Id: Id155f133c0bf108508a225ef64ed3ca398a90a58
Applications now get the display size from the window manager. No
behavior should be changed yet, this is just prep for some real
changes.
Change-Id: I47bf8b55ecd4476c25ed6482494a7bcc5fae45d2
Replace config_emulateExternalStorage, config_externalStorageRemovable,
config_externalStoragePaths, config_externalStorageDescriptions and
config_mtpReserveSpaceMegabytes resources with an XML resource file
to describe the external storages that are available.
Add android.os.storage.StorageVolume class
StorageManager.getVolumeList() now returns an array of StorageVolume
Change-Id: I06ce1451ebf08b82f0ee825d56d59ebf72eacd3d
Signed-off-by: Mike Lockwood <lockwood@android.com>
The use of FLAG_RECEIVER_REPLACE_PENDING is an optimization to reduce
redundant messages. For some calls this is fine, such as
broadcastSignalStrengthChanged. For others it can cause problems, such
as broadcastDataConnectionStateChanged where the MobileDataStateTracker
will not be able to properly track the state if messages are dropped.
This changes removes the optimization from all methods in
TelephonyRegistry except broadcastSignalStrengthChanged.
bug: 4427303
Change-Id: Ia9c0dd0ce66b8b3dcda770f5ab2c63cf08f3ebfc
Activity manager now does all dump requests into apps
asynchronously, so it can nicely timeout if there is an
app problem. Also lots of general cleanup of the am
dump output.
Change-Id: I99447b87f77a701af52aeca984d93dfe931f065d
You can now specify resource configuration variants "wNNNdp"
and "hNNNdp". These are the minimum screen width/height in "dp"
units. This allows you to do things like have your app adjust
its layout based only on the about of horizontal space available.
This introduces a new configuration change flag for screen size.
Note that this configuration change happens each time the orientation
changes. Applications often say they handle the orientation change
to avoid being restarted at a screen rotation, and this will now
cause them to be restarted. To address this, we assume the app can
handle this new config change if its target SDK version is < ICS.
Change-Id: I4acb73d82677b74092c1da9e4046a4951921f9f4
Adds a really crappy UI for toggling compat mode.
Persists compat mode selection across boots.
Turns on compat mode by default for newly installed apps.
Change-Id: Idc83494397bd17c41450bc9e9a05e4386c509399
Secure settings are accessible by applications without
permissions. Move to a system-only accessible file
Bug: 4391796
Change-Id: I5448943d26cccce39dd4f32423c68dad4bbf50ad
First step of improving app screen size compatibility mode. When
running in compat mode, an application's windows are scaled up on
the screen rather than being small with 1:1 pixels.
Currently we scale the application to fill the entire screen, so
don't use an even pixel scaling. Though this may have some
negative impact on the appearance (it looks okay to me), it has a
big benefit of allowing us to now treat these apps as normal
full-screens apps and do the normal transition animations as you
move in and out and around in them.
This introduces fun stuff in the input system to take care of
modifying pointer coordinates to account for the app window
surface scaling. The input dispatcher is told about the scale
that is being applied to each window and, when there is one,
adjusts pointer events appropriately as they are being sent
to the transport.
Also modified is CompatibilityInfo, which has been greatly
simplified to not be so insane and incomprehendible. It is
now simple -- when constructed it determines if the given app
is compatible with the current screen size and density, and
that is that.
There are new APIs on ActivityManagerService to put applications
that we would traditionally consider compatible with larger screens
in compatibility mode. This is the start of a facility to have
a UI affordance for a user to switch apps in and out of
compatibility.
To test switching of modes, there is a new variation of the "am"
command to do this: am screen-compat [on|off] [package]
This mode switching has the fundamentals of restarting activities
when it is changed, though the state still needs to be persisted
and the overall mode switch cleaned up.
For the few small apps I have tested, things mostly seem to be
working well. I know of one problem with the text selection
handles being drawn at the wrong position because at some point
the window offset is being scaled incorrectly. There are
probably other similar issues around the interaction between
two windows because the different window coordinate spaces are
done in a hacky way instead of being formally integrated into
the window manager layout process.
Change-Id: Ie038e3746b448135117bd860859d74e360938557