649 Commits

Author SHA1 Message Date
Romain Guy
33f6beb10f Record possible clip rejects when recording display lists
This optimization allows us to quickly skip operations that lie
entirely outside of the known bounds of a display list. Because
of ViewGroup.setClipChildren, we must keep the operations recorded
in the display list. setClipChildren(false) is however a very
uncommon operation and we will therefore often benefit from this
new optimization.

Change-Id: I0942c864e55298e6dccd9977d15adefbce3ba3ad
2012-02-17 13:10:00 -08:00
Romain Guy
21c9c8551d Fix the system
Change-Id: Ie097ea5d6c0af9c5929b8c5deb76b4824d5de787
2012-02-07 18:22:07 -08:00
Romain Guy
967e2bf3ac Preliminary support for clipRect(Rect, Op)
This adds basic support for clip regions. It is currently disabled at compile
time. Enabling clip regions will require setting up a stencil buffer.

Change-Id: I638616a972276e38737f8ac0633692c3845eaa74
2012-02-07 17:04:34 -08:00
Romain Guy
ada4d53d50 Separate interface definition and implementation of Snapshot
The Snapshot class is getting complicated enough that its implementation
should now live in a separate .cpp file. This will become particularly
useful when support for clip regions and paths will be added later on.

Change-Id: I050fac5683a9f7a0ff2f7a6beec3dd28aa5eb0d8
2012-02-02 17:31:16 -08:00
Romain Guy
b629490ffb Disable debugging code in the font renderer
Change-Id: I92463057ff4ae712bb25789db1667ff1ecfd389f
2012-02-02 15:13:18 -08:00
Romain Guy
211370fd94 Add optional metadata to initiliaze the render threat.
The render threat is likely to break your application if you initiate it.
As such it must be explicitely requested using the following meta-data
tag in your manifest's application tag:

<meta-data android:name="android.graphics.renderThread" android:value="true" />

Change-Id: Ibf0a48af2a0d091562bf6907eac970e3d1d601c4
2012-02-01 16:10:55 -08:00
Romain Guy
13631f3da8 Add debug markers to OpenGLRenderer
These markers will be used to group the GL commands by View in the
OpenGL ES debugging tool. This will help correlate individual GL
calls to higher level components like Views.

Change-Id: I73607ba2e7224a80ac32527968261ee008f049c6
2012-01-30 17:41:55 -08:00
Romain Guy
530041d319 Add stencil buffer to the EGL config
Change-Id: If76c0cd6127534d90f9526b75c0f8e56259c6722
2012-01-30 12:04:17 -08:00
Romain Guy
5ff9df6582 Add full support for Canvas.setDrawFilter()
Change-Id: I0ad35d0603c4eeda469014803be14c1dcdde918c
2012-01-23 17:09:05 -08:00
Romain Guy
22d418437e Fix the build, for real
Change-Id: I6263f7e5e3ae2f7efe045f8b464c0ed1b87fc793
2012-01-19 18:33:25 -08:00
Romain Guy
671d6cf460 Full support for Canvas.drawPosText
This also introduces a small optimization when rendering text.

Change-Id: Iff620ac97bf878eaac406bccc6daa07052c93890
2012-01-18 18:00:12 -08:00
Romain Guy
eb9a5367e8 First pass at implementing Canvas.drawPosText() in GL
Change-Id: Ia3ac347e95d57eb86c63045156c8dbc0572b03cb
2012-01-17 17:39:26 -08:00
Steve Block
3762c31172 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/#/c/157220

Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
2012-01-08 13:19:13 +00:00
Steve Block
8564c8da81 Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/157065

Bug: 5449033
Change-Id: I00a4b904f9449e6f93b7fd35eac28640d7929e69
2012-01-06 10:07:54 +00:00
Fabrice Di Meglio
d4a69b4a1c Merge "Fix bug #5753006 Garbled Labels in Maps" 2012-01-05 15:18:52 -08:00
Fabrice Di Meglio
c511bee87c Fix bug #5753006 Garbled Labels in Maps
- it was a regression introduced into this CL: https://android-git.corp.google.com/g/#/c/154240/5
- basically needed to set the GlyphID encoding to the Skia Paint as we are now using glyphID resulting
from the Harfbuzz shaping
- also define GlyphID encoding as the default on the Paint class

Change-Id: Idb7c2c57ac67595425ce3be9421258962690fcdd
2012-01-05 13:30:54 -08:00
Steve Block
5baa3a62a9 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/156016

Bug: 5449033
Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
2012-01-03 22:38:27 +00:00
Romain Guy
82bc7a7727 Properly restore the GL scissor after a GL draw functor
Bug #5781254

Change-Id: I1dc4809563a793b6b579814951d4d73b4c34bf32
2012-01-03 14:14:55 -08:00
Chet Haase
9a8245629d De-allocate caches for large glyphs when trimming memory
Currently, font renderers eliminate some texture caches when
memory is trimmed. This change makes it go further by eliminating the
large-glyph caches for all font renderers. These caches are
only allocated as needed, but continue to consume large amounts of
memory (CPU and GPU) after that allocation. De-allocating this memory
on a trim operation should prevent background apps from holding onto
this memory in the possible case that they have allocated it by drawing
large glyphs.

Change-Id: Id7a3ab49b244e036b442d87252fb40aeca8fdb26
2011-12-16 15:44:59 -08:00
Chet Haase
0904c203c4 Merge "Fix issues from recent glyph caching change" 2011-12-16 06:49:59 -08:00
Chet Haase
2a47c14e2a Fix issues from recent glyph caching change
There were 2 issues remaining after a recent change to support
glyph caching from multiple textures:
- memory in the GPU for all textures was being allocated automatically.
This is now lazy, being allocated only when those textures are first
needed.
- filtering (applied when a rendered object is transformed) was ignoring
the new multiple-texture structure. Filtering should be applied correctly
whenever we change textures.

Change-Id: I5c8eb8d46c73cd01782a353fc79b11cacc2146ab
2011-12-15 15:43:02 -08:00
Romain Guy
8f85e80b64 Generate even fewer GL commands
Change-Id: I0f4dcacb03ef5ee7f6ebd501df98bfead5f0a7f8
2011-12-14 19:23:32 -08:00
Romain Guy
2d4fd36484 Reduce the number of active texture changes
Change-Id: I94046bdfe20740c26c8183822e3002d692fde7c4
2011-12-13 22:00:19 -08:00
Romain Guy
ec31f83bd3 <Insert something improper about OpenGL>
Change-Id: Ib645376093838156771588adc76a718da0ceb0db
2011-12-13 18:41:12 -08:00
Romain Guy
a1d3c91afb Further reduce the number of GL commands sent to the driver
Change-Id: Id922b2a166ea4573b767c27d3195e11c70320b23
2011-12-13 14:58:14 -08:00
Chet Haase
e829bc0f03 Merge "Make glyph cache more flexible" 2011-12-13 14:03:43 -08:00
Chet Haase
7de0cb12d0 Make glyph cache more flexible
Some GPU architectures could not handle the previous implementation
of our glyph cache. Frequent uploads would cause memory problems in the GPU
and eventually a crash due to these memory issues. The solution is to move to
a system of several, smaller caches instead of one monolythic cache for all
glyphs.

Change-Id: I0fc7a323360940d16d5a33eeb33abfab194c5920
2011-12-13 13:41:58 -08:00
Romain Guy
15bc6437f8 Reduce the number of GL commands generated by the UI
This optimization along with the previous one lets us render an
application like Gmail using only 30% of the number of GL commands
previously required

Change-Id: Ifee63edaf495e04490b5abd5433bb9a07bc327a8
2011-12-13 13:11:32 -08:00
Romain Guy
f3a910b423 Optimize state changes
Change-Id: Iae59bc8dfd6427d0967472462cc1994987092827
2011-12-12 20:35:21 -08:00
Romain Guy
d71dd367af Minimize the amount of data uploaded to draw text
Change-Id: I6313ac039291c9cd93aadafe3566ad9d60cab42d
2011-12-12 19:03:35 -08:00
Romain Guy
39d252a663 Various OpenGL optimizations
Change-Id: Ib0742c96f10f5f50e7e5148b742c31b6c232d127
2011-12-12 18:14:06 -08:00
Romain Guy
f44e66fcf7 Remove leftover debugging code
Change-Id: I1589af7991da36744071d5081daa24ebae5b4dfd
2011-12-12 16:50:13 -08:00
Romain Guy
3e263fac8c Keep shaders to render properly
I don't know who's to blame, SGX or Tegra2 but one of those two GPUs is not
following the OpenGL ES 2.0 spec.

Change-Id: I2624e0efbc9c57d571c55c8b440a5e43f08a54f2
2011-12-12 16:47:48 -08:00
Romain Guy
6752d0ab02 Mark color uniform fetched after fetching it
Change-Id: I10e8027018608070a536eb8b51c7a4272e37006c
2011-12-12 12:15:17 -08:00
Romain Guy
24edca8b52 Code cleanup
Change-Id: If92e3addfc4d8546a60edcdea60a1fc89c27b680
2011-12-09 13:08:06 -08:00
Romain Guy
05bbde70fd Free up resources by deleting shaders early on
Change-Id: I29a39775732c0a48d3e6823f7afa3e741cae8541
2011-12-09 12:55:37 -08:00
Romain Guy
9c4b79af22 Discard framebuffer rendering queues when discarding layers
Bug #5581817

Change-Id: Ie30700a29059d2ea60eb7bd3f8bd20ac48a149ab
2011-12-06 16:37:10 -08:00
Romain Guy
8f9a9f61ab Clip text correctly
Bug #5706056

A newly introduced optimization relied on the display list renderer
to properly measure text to perform fast clipping. The paint used
to measure text needs to have AA and glyph id encoding set to return
the correct results. Unfortunately these properties were set by
the GL renderer and not by the display list renderer. This change
simply sets the properties in the display list renderer instead.

This change also improves the error message printed out when the
application attempts to use a bitmap larger than the max texture
size.

Change-Id: I4d84e1c7d194aed9ad476f69434eaa2c8f3836a8
2011-12-05 11:53:26 -08:00
Romain Guy
cac5fd3e09 Faster text clipping
Change-Id: I03a00c4261d81a416b1ad7b86ce2d432c71908b4
2011-12-01 20:08:50 -08:00
Romain Guy
d21b6e1fe3 Optimize away unnecessary state changes
Change-Id: I0f6816f9f6234853575ecee5033186ad19e76380
2011-11-30 20:21:23 -08:00
Romain Guy
cb52d67600 am 02e88f23: am 46685db9: Merge "Fix crash in existing applications Bug #5659476" into ics-mr1
* commit '02e88f23a65c602e83d7a46c0925e653b948e418':
  Fix crash in existing applications Bug #5659476
2011-11-28 16:11:27 -08:00
Romain Guy
46685db957 Merge "Fix crash in existing applications Bug #5659476" into ics-mr1 2011-11-28 16:06:52 -08:00
Chet Haase
d3ea6b40bb am 38928899: am 8990cb57: Merge "Fix flashing wifi dialog after rotating back from landscape." into ics-mr1
* commit '3892889952b0ad3fa0b095c96d8ae2ae110585e2':
  Fix flashing wifi dialog after rotating back from landscape.
2011-11-28 15:47:16 -08:00
Chet Haase
08837c246c Fix flashing wifi dialog after rotating back from landscape.
There was an error in some of the OpenGL layer logic such that we would
occasionally set up a layer for rendering and then not clean up when it was
done. This caused future OpenGL rendering to go into that layer instead of
to the buffers being displayed on the screen, resulting in artifacts including
flashes and displaying of stale content. This happened specifically when
using the wifi settings dialog with the InputMethod keyboard displayed,
but it was probably visible in other situations as well.

Issue #5628248: Flickering/flashing after entering password for WiFi

Change-Id: I38139f620b310f4309570fa7224552d2ee633999
2011-11-28 15:19:22 -08:00
Romain Guy
ff98fa5a84 Fix crash in existing applications
Bug #5659476

The FontRenderer was not cleaning up its temporary state, leading
to crashes when invoking renderDropShadow.

Change-Id: I43b24820dd5625af8c080bbe11b64de2f74164b2
2011-11-28 14:55:56 -08:00
Romain Guy
c28e574037 am a2fabf4a: am 303a0695: Merge "Draw in the correct FBO after invoking a GL functor Bug #5650514" into ics-mr1
* commit 'a2fabf4a109d46f99ff7370aa05e48c1708c2838':
  Draw in the correct FBO after invoking a GL functor Bug #5650514
2011-11-22 12:42:06 -08:00
Romain Guy
421458aad7 Draw in the correct FBO after invoking a GL functor
Bug #5650514

After invoking a GL functor, libhwui restores a few OpenGL states
including the current FBO. The renderer was however making the
wrong assumption that the FBO to restore to was the base layer
instead of the FBO associated with the current canvas state.

Change-Id: Ie565500832ebffd673f6a43b83422d6cc05470a0
2011-11-21 15:14:37 -08:00
Dave Burke
7077506f99 Revert "Discard framebuffer rendering queues when discarding layers"
This reverts commit da96f8ac2c1c35a54f3f36e6d776cb386a251d03.
2011-11-14 11:39:30 -08:00
Jeff Brown
d9e688cab3 Clean up GenerationCache.
Use const references to keys and values where appropriate to avoid
copying them unnecessarily.

Deleted some dead code.

Simplified a few pieces that were doing unnecessary redundant work.

Change-Id: Ib2145b7094a40db2d679e05dafe050fe1e87b846
2011-11-11 22:14:07 -08:00
Akwasi Boateng
1333742bed am cb0db030: Merge branch \'ics-mr1-plus-aosp\' of ssh://android-git:29418/platform/frameworks/base into ics-mr1-plus-aosp
* commit 'cb0db0306b5849a35d3d99eea1b34ce019c6f0d8':
  Make the overridden ImageView#setVisibility remotable
  Clamp non-monotonic stats instead of dropping.
  DO NOT MERGE. Fix leak in LayoutTransition
  Fix lastVisible/global rects
  Fix Wimax-less build.
  Fix leak in LayoutTransition
  Deferring wallpaper update to improve workspace scrolling (issue 5506959)
  Terminate EGL when an app goes in the background
  boot animation is dithered and scaled
  Fix NdefRecord byte-stream constructor.
  PopupWindow dismiss() can get into a recursive loop.
  Fold WiMAX state into the mobile RSSI.
  Remove dedicated wimax icon to fix RSSI layout.
2011-11-11 15:34:19 +00:00