It was complicated to get the tool building on Windows, Linux,
and OSX with C++11 support.
OSX uses Clang to build C++11 binaries, which requires the libc++
standard library. Since most of the dependencies of this program
are built against libstdc++, this was difficult to resolve.
Now we build without C++11 support.
Change-Id: I4e537c113734508a8f480a1c402ed237de4f0e60
- char16_t is a distinct type, so stay consistent
with it throughout the code base.
- char16_t is defined as minimum size of 16 bits.
Since we mmap and cast data structures onto raw memory,
we need a precise definition (uint16_t), so we cast between
that (and static_assert that they are the same size).
Change-Id: I869c32637543bbcfb39d2643e7d9df10d33acd3c
- Output whether an app claims to be a game (android:isGame)
- Output android:banner if it is specified at the application level.
Change-Id: I7118b524f62cdfc4effeef21b32b3cdd814d9bfa
Calling String8::getLeaf() will assume the system's file path separator,
however the source string was already converted to a unix path.
getLeaf() would therefore not find any occurence of '\' and would
return the full path.
Bug:18036805
Change-Id: Ic2bfac0cc553406740204a296327e266b05c0eff
- Change the format of mnc/mcc when printing a resource-qualifier
formatted string from a Configuration object.
- Correctly bump the SDK to 21 when using anydpi in a resource qualifier.
Change-Id: I3c31e344dc5384d45398d6e9f264a073abab65d1
When crunching png, we used to spawn a separate aapt process from java
which is slow and resource intensive.
Introduced a daemon mode to appt which when invoked with -m parameter
will listen from commands on stdin and give report of command execution
on stdout.
One one command is supported so far :
s f1 f2
This command perform a single png crunch, f1 pointing to the input
png file to crunch, and f2 pointing to the path for the resulting
crunced file.
Expected output from the command is "Done" or "Error".
Change-Id: Iaf1d865e8d5ee5d36abe39dea6443715865a98d3
The HAVE_(BSD|GNU)_QSORT_R in AndroidConfig.h has never worked, and we
should just be using something standard anyway.
Change-Id: I784d6212f6c890a11c4af2f83d1ce2d279708652
Bug: 14416410
The new mingw-w64 toolchain x86_64-w64-mingw32-4.8 no longer
declares _mkdir in io.h.
Change-Id: I624b52d2f35db54a7f28df09f997fc883b0f0557
AAPT keeps around a few pieces of state that are disjoint, so
simply adding to a collection won't add the resource to the final
flattened output. Instead, we create the resource from the top
and then copy over the values into the newly created resource.
Bug:17647890
Change-Id: I214263e84c18f9370c6e6a5aa53aa2d833fc842d
XML files like layouts are now scanned and checked
for v21 attributes. If those kinds of attributes
are found, then we remove them in the original
version and synthesize a new xml file under the
v21 configuration.
Bug:17520380
Change-Id: Icf984cb96134180a2e35349c1dbf2cef9a8f0bda
AAPT has traditionally assigned resource IDs to public attributes,
and then followed those public definitions with private attributes.
--- PUBLIC ---
| 0x01010234 | attr/color
| 0x01010235 | attr/background
--- PRIVATE ---
| 0x01010236 | attr/secret
| 0x01010237 | attr/shhh
Each release, when attributes are added, they take the place of the private
attributes and the private attributes are shifted down again.
--- PUBLIC ---
| 0x01010234 | attr/color
| 0x01010235 | attr/background
| 0x01010236 | attr/shinyNewAttr
| 0x01010237 | attr/highlyValuedFeature
--- PRIVATE ---
| 0x01010238 | attr/secret
| 0x01010239 | attr/shhh
Platform code may look for private attributes set in a theme. If an app
compiled against a newer version of the platform uses a new public
attribute that happens to have the same ID as the private attribute
the older platform is expecting, then the behavior is undefined.
We get around this by detecting any newly defined attributes (in L),
copy the resource into a -v21 qualified resource, and delete the
attribute from the original resource. This ensures that older platforms
don't see the new attribute, but when running on L+ platforms, the
attribute will be respected.
We still need to address this problem in the platform moving forward,
as this will only help us in the transition from pre L to L.
Bug:17520380
Change-Id: Ia2a985798b50006c21c7c3431d30d9598f27cd91
We never checked the return value when adding a nested
symbol, which would be NULL if the symbol name was invalid.
External bug: https://code.google.com/p/android/issues/detail?id=75876
Change-Id: I5211f4d4b87897d52f2b6e5907113d31930bb92d