1341 Commits

Author SHA1 Message Date
Kenny Root
9ff1f96fdf Merge "Use UTF-8 strings to avoid duplicate caching, part 1" 2010-02-24 07:52:27 -08:00
Eric Laurent
8bb2103416 Merge "Fix issue 2305382: Pick up original call makes a noisy beep when wired headset connected." 2010-02-23 23:36:37 -08:00
Jason Sams
c2908e60c9 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. 2010-02-23 17:44:28 -08:00
Jason Sams
7eecbf2085 Begin implementation of generated java files from RS files. 2010-02-23 15:28:52 -08:00
Mathias Agopian
80bd6a1637 Merge "remove a dependency of surfaceflinger on libskia" 2010-02-23 12:52:28 -08:00
Eric Laurent
22e1ca3fc5 Fix issue 2305382: Pick up original call makes a noisy beep when wired headset connected.
The noise is the residual ring tone that is still playing while the call is answered and the
audio route changed to headset or earpiece.

The fix consists in muting the ringing tone when changing mode from ringtone to in call
and delaying the route change until the audio buffers are emptied.
2010-02-23 11:00:56 -08:00
Kenny Root
780d2a1b71 Use UTF-8 strings to avoid duplicate caching, part 1
StringBlock instances containing UTF-8 strings use a cache to convert
into UTF-16, but using that cache and then using a JNI call to NewString
causes the UTF-8 string as well as two copies of the UTF-16 string to
be held in memory. Getting the UTF-8 string directly from the StringPool
eliminates one copy of the UTF-16 string being held in memory.

This is part 1. Part 2 will include ResXMLParser optimizations.

Change-Id: Ibd4509a485db746d59cd4b9501f544877139276c
2010-02-23 10:02:20 -08:00
Mathias Agopian
8c20ca39c1 remove a dependency of surfaceflinger on libskia
libskia was only used for a small part of SkTransform. We now implement
Transform is surfaceflinger directly.
2010-02-22 17:30:40 -08:00
Jason Sams
2978bfc6ad beging np2 extension check work. 2010-02-22 15:37:51 -08:00
Mathias Agopian
c86727f580 remove a dependency of GraphicBuffer (libui) on Parcel (libbinder).
Add a Flattenable interface to libutils which can be used to flatten
an object into bytestream + filedescriptor stream.
Parcel is modified to handle Flattenable. And GraphicBuffer implements
Flattenable.

Except for the overlay classes libui is now independent of libbinder.
2010-02-21 23:27:25 -08:00
Mathias Agopian
ed2ab7f106 Initialize layer position 2010-02-19 17:51:58 -08:00
Jason Sams
bf31ed256a Merge "Add test pattern icon to Fountain." 2010-02-19 13:27:24 -08:00
Jason Sams
c2cb25d495 Add test pattern icon to Fountain. 2010-02-19 13:26:08 -08:00
Mathias Agopian
eba3bb06a8 Merge "Remove a dependency of Region (libui) on Parcel (libbinder)." 2010-02-17 20:27:45 -08:00
Mathias Agopian
e59a54c0ed Remove a dependency of Region (libui) on Parcel (libbinder). 2010-02-17 20:26:47 -08:00
Jason Sams
e4c487a752 Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one. 2010-02-17 15:38:10 -08:00
Mathias Agopian
102f49f361 fix a bug I introduced recently where YUV formats would crash the system 2010-02-16 20:43:39 -08:00
Mathias Agopian
8f2423e8f3 get rid off the YUV formats at the libui layer 2010-02-16 17:33:37 -08:00
Mathias Agopian
be16be13c6 Merge "minor cleanup." 2010-02-16 12:56:56 -08:00
Mathias Agopian
08956f04c6 minor cleanup. 2010-02-12 18:50:28 -08:00
Jason Sams
6f8a3dfa6b Merge "Add comment block matching the type defines added by RS." 2010-02-12 17:26:46 -08:00
Jason Sams
941533186c Add comment block matching the type defines added by RS. 2010-02-12 17:25:47 -08:00
Kenny Root
a9886c580b Totally remove Unicode.cpp and rely on ICU
Unicode.cpp used a packed data table for character data that essentially
duplicated ICU's functionality.

Change-Id: Ia68fe4ac94e89dc68d9a3f45f33f6e648a5500b7
2010-02-12 14:37:42 -08:00
Mathias Agopian
7f66d6e63d Merge changes I128ce4b2,I5cbb940c
* changes:
  real fix for [2440014] launcher2 crashing in loop during boot
  Revert "Revert "RenderScript should not depend on libsurfaceflinger_client.so""
2010-02-12 14:09:03 -08:00
Mathias Agopian
128ce4b24a real fix for [2440014] launcher2 crashing in loop during boot
Surface* cannot be casted to void* and then to android_native_window_t*
2010-02-12 14:04:35 -08:00
Kenny Root
564bfc27f2 Excise code from Unicode.cpp that was dead
Remove some utility functions for discovering character data
that ICU probably took over a while ago.

Change-Id: I97abe4de2f51eb2bf48679941258bc501184c3dc
2010-02-12 13:01:16 -08:00
Mathias Agopian
5cbb940cf6 Revert "Revert "RenderScript should not depend on libsurfaceflinger_client.so""
This reverts commit a0659aa36c987e28e29778bd97e75fe52152c60e.
2010-02-12 12:00:38 -08:00
Jack Palevich
a0659aa36c Revert "RenderScript should not depend on libsurfaceflinger_client.so"
This reverts commit 88b55fb090ace1a835f890758866f42f03795c12.
2010-02-12 18:21:26 +08:00
Jason Sams
0b9bbb6dc5 DO NOT MERGE. Merge Froyo renderscript to Eclair to support live wallpapers on droid. This gives the necessary CPU reduction to allow the wallpapers to work on the slower CPU.
Committer: Jason Sams <rjsams@android.com>

 On branch droid
 Changes to be committed:
   (use "git reset HEAD <file>..." to unstage)

	modified:   libs/rs/rsAllocation.cpp
	modified:   libs/rs/rsAllocation.h
	modified:   libs/rs/rsContext.cpp
	modified:   libs/rs/rsContext.h
	modified:   libs/rs/rsProgram.cpp
	modified:   libs/rs/rsProgram.h

Delete the old rollo sample which is obsolete.

Fix film init

Begin gl2 support.  Renderscript still uses GL1.1 by default.  However, 2.0 can be enabled and will render most tests correctly.

Fix film

Beging GL2 user shaders.  Switch master to using GL2 by default.

Implement RS tracked defered texture and buffer object uploads.

 Committer: Jason Sams <rjsams@android.com>

 On branch droid
 Changes to be committed:
   (use "git reset HEAD <file>..." to unstage)

	modified:   libs/rs/rsAllocation.cpp
	modified:   libs/rs/rsAllocation.h
	modified:   libs/rs/rsContext.h
	modified:   libs/rs/rsProgramFragment.cpp
	modified:   libs/rs/rsSimpleMesh.cpp

Remove check for surface valid that is no longer valid.

Continue development of es2.0 user shader support for renderscript.  This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.

Continue es2 shader dev

Conflicts:

	graphics/java/android/renderscript/Program.java
	graphics/java/android/renderscript/ProgramVertex.java

Place shader logging behind prop to declutter logs.

Fix emulated glColor in es2 mode.

Fix live wallpaper many.  Z coordinate was being ignored for draw quad call.

Add argument checking to sampler builder to disallow illegal modes.

Move texture bindings to base program object.  Change ProgramFragment creation to require a texture format in 1.0 mode.

Element restructuring.  Add support for new basic Element types including the RS objects and vectors(2-4).  In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.

This will break some apps, checkings for other projects will follow to unbreak them.

Disable excessive RS logging.

Add RS support for generic attribs as input to vertex programs.

More complete support for named attribs.  Adds user typed attribs as available to programVertex.  Non user attribs are not treated like user for GL2 for simplicity.

Support npot on es 2.0 HW.

Change user attribs to look for empty slot rather than using them in order.  Prevents conflict with numbered legacy slots.

Fix npot but where mipmap level sizes were rounding in the wrong direction.  Should always be floor.

Implement type generation for user uniforms in vertex shader.

Remove excessive logging, fix error in GLSL uniform generation.

Fix RS mipmap generation for 8 bit alpha textures.

Cleanup seperation of Legacy and user attribs.  All user programs now use the new names.  Legacy vertex attribs are given default names.

Fix some minor bugs with GL state setup that were exposed by Droids driver.

Implement drawSpriteCropped on es2.0
2010-02-11 18:16:21 -08:00
Mathias Agopian
88b55fb090 RenderScript should not depend on libsurfaceflinger_client.so 2010-02-11 14:57:11 -08:00
Mathias Agopian
000479f9e3 split libsurfaceflinger_client and libcamera_client out of libui 2010-02-11 13:16:22 -08:00
Jason Sams
8dd9ca3e97 Change default mode. 2010-02-10 18:09:36 -08:00
Jason Sams
586f3b5d32 Add java benchmark to imageProcessing. 2010-02-10 18:07:37 -08:00
Jason Sams
1d317d1453 Cleanup image processing example script. 2010-02-10 16:58:16 -08:00
Jason Sams
a5cbed967d Merge "Fix ImageProcessing example." 2010-02-10 15:04:56 -08:00
Jason Sams
ec2746c33f Fix ImageProcessing example. 2010-02-10 15:03:24 -08:00
Wu-cheng Li
ca35953c90 Merge "Remove some logs." 2010-02-10 00:07:36 -08:00
Wu-cheng Li
ca9d9dc827 Remove some logs. 2010-02-10 13:02:17 +08:00
Wu-cheng Li
be14332227 Merge "Add exposure compensation parameter." 2010-02-09 20:49:06 -08:00
Jason Sams
b687581d4c Merge "Preview seperating RenderScript into RenderScript and RenderScriptGL" 2010-02-09 17:08:50 -08:00
Jason Sams
704ff64b09 Preview seperating RenderScript into RenderScript and RenderScriptGL 2010-02-09 16:05:07 -08:00
Mathias Agopian
ba637f8736 Merge "Add support for physically rotated displays" 2010-02-09 15:26:44 -08:00
Wu-cheng Li
ff723b6c43 Add exposure compensation parameter.
bug:2375993
2010-02-09 18:28:50 +08:00
Jason Sams
5bec3aa2c6 Fix fountain and put the demos back in the optional build. 2010-02-08 16:32:29 -08:00
Mathias Agopian
66c77a5b42 Add support for physically rotated displays
This feature is currently controled by a system property.
"ro.sf.hwrotation" can be set to either 90 or 270. It'll cause
SF to rotate the screen by 90 and 270 degres respectively.

That is, if the driver reports 800x480 for instance, and
ro.sf.hwrotation is set to 90, applications will "see" a
480x800 display and will run in portrait.

This is implemented by introducing an extra "display"
transformation in the GraphicPlane.
2010-02-08 15:49:35 -08:00
Mathias Agopian
fcdd394f3b Add support for direct EGLImageKHR use with pushbuffer API
We now always first try to use the EGLImageKHR directly before
making a copy with copybit. The copy may be needed when
EGLImage doesn't support the requested format, which is
currently the case with YUV.
2010-02-04 17:13:06 -08:00
Wu-cheng Li
7eae31cab4 Add float support for set and get in CameraParameters.
bug:2375989
bug:2375987
2010-01-31 17:03:10 +08:00
Wu-cheng Li
6c8d276073 Add focal length and view angle API.
bug:2375989,2375987
2010-01-30 20:36:04 +08:00
Mathias Agopian
6faf7893b6 Simplify the MemoryDealer implementation
At some point the implementation became complicated because of
SurfaceFlinger's special needs, since we are now relying on gralloc
we can go back to much simpler MemoryDealer.

Removed HeapInterface and AllocatorInterface, since those don't need
to be paramterized anymore. Merged SimpleMemory and Allocation.
Made SimplisticAllocator non virtual.

Removed MemoryDealer flags (READ_ONLY, PAGE_ALIGNED)

Removed a lot of unneeded code.
2010-01-29 14:51:06 -08:00
Eric Laurent
f145108a68 Remove verbose log from AudioPolicyManagerBase. 2010-01-28 13:42:59 -08:00