20 Commits

Author SHA1 Message Date
Romain Guy
5a7b466a2b Add support for drawBitmapMesh().
Change-Id: Ic77f9c534bb90dc7b9458299544bd50b8b6ae6a5
2011-01-20 19:09:30 -08:00
Romain Guy
01d58e43ed Add rounded rects and circles support to OpenGLRenderer.
Change-Id: I6cedf2b495d58de7c0437096809fa9e4518a1b8c
2011-01-19 21:55:10 -08:00
Romain Guy
807daf7df6 Add support for skew()
Change-Id: Ia3a9a867f74fd78b61f75179e3788fdc2f0cacd0
2011-01-18 11:19:19 -08:00
Romain Guy
43ccf4663c Don't crash Launcher on config change.
Change-Id: Ibbbd7146c5ff69e9639b433f39041053654d808c
2011-01-14 18:51:01 -08:00
Romain Guy
1f1fcb70b6 Don't delete objects twice...
Change-Id: Ibc67aed098c9300cf45eb46abda1938c418808c3
2011-01-14 15:37:54 -08:00
Romain Guy
24c0021668 Copy shaders when recording them in display lists.
Change-Id: I3f22dd35f1e31c9e5102955d76548098b7b0cd8d
2011-01-14 15:31:00 -08:00
Romain Guy
ffac7fc504 Add debug logs for display lists.
Change-Id: I7bae8fd96e9eccb51f29f73e4069b4d3e6bdbdd7
2011-01-13 17:22:58 -08:00
Romain Guy
ada830f639 Cleanup implementation of hardware layers.
The new implementation relies on OpenGLRenderer's existing layer
code instead of duplicating it. The new code is much cleaner, with
simpler and better APIs and allows tracking of drawn regions inside
layers. Region tracking is not yet enabled but this will be done
in a future CL.

Change-Id: Ie826121a2227de8252c77b992a61218defea5143
2011-01-13 12:13:20 -08:00
Romain Guy
6c319ca127 Better backend for hardware layers.
With this new backend, a hardware layer is only recreated when
its associated view is udpated. This offers fast composition
in GL and fast update of the layer in GL as well.

Change-Id: I97c43a612f5955c6bf1c192c8ca4af10fdf1d076
2011-01-11 17:53:19 -08:00
Chet Haase
5977baa1fa Reuse of native display list objects
Change-Id: Ia4553e23930ad20e56c11faa7809be788a1ad4bb
2011-01-06 12:50:30 -08:00
Romain Guy
0fe478ea04 Support nested display lists.
Change-Id: I3815a2832fc0f722c668ba8f51c5f177edb77c94
2010-11-08 12:15:28 -08:00
Romain Guy
5b3b35296e Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
2010-11-02 16:17:23 -07:00
Chet Haase
ad93c2bb63 Optimizing ColorFilter in display lists
Change-Id: Ie4d5e5b0bc45e0ce47bba144049303c270762e54
2010-10-26 12:52:03 -07:00
Chet Haase
d98aa2de9a DisplayList optimizations and fixes.
We now use a copy of SkPaint objects to avoid having it changed from under us.
We reuse copies that have not changed. We also copy the SkMatrix every time to
avoid the same problem.

Change-Id: If3fd80698f2d43ea16d23302063e0fd8d0549027
2010-10-26 06:54:55 -07:00
Chet Haase
5c13d89c13 Optimizing display lists by referencing pointers to resources instead of copying them
Change-Id: I81ad3551d74aa1e5bb64d69e33d2eb29a6c1eb6a
2010-10-21 12:02:42 -07:00
Romain Guy
4bb942083a Optimize 9patch rendering.
This change detects empty quads in 9patches and removes them from
the mesh to avoid unnecessary blending.

Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
2010-10-12 15:59:26 -07:00
Romain Guy
6b7bd24659 Don't clear the framebuffer when not needed. 2010-10-06 19:49:23 -07:00
Romain Guy
7975fb6d12 Apply bilinear filtering to text.
Change-Id: I2c81ad657ee2a11a2139e0b11ae3749db54c0749
2010-10-01 16:36:14 -07:00
Romain Guy
b051e895cc Add display lists caching.
Change-Id: Iac3a248a81ed8cb076a83ef9d186b8ebba685b4c
2010-09-29 13:29:04 -07:00
Romain Guy
4aa90573bb Adding display lists to the GL renderer (checkpoint.)
Change-Id: Iaa49757600a53b39369dbb23f8c3feab282518e6
2010-09-26 18:40:37 -07:00