1. Now we are asking the user to grant permission to the service to enable
touch exploration only the first time this service is enabled. If the
service was uninstalled and then later installed we ask the user again.
This avoids the scenario in which rebooting the device or upgrading an
accessibility service leaves the device in a state in which the user
cannot interact with.
bug:6582088
Change-Id: I51d24e4892b3b48c9fb11dfb09ec1118502ba526
For help in tracking down memory use issues, seeing how long
a connection has been held that is keeping other processes around.
Let's call this for issue #6577613: Unbelievably sluggish nexus-S
Change-Id: Ia3d016c5ed9d2155eea18ec884047e1e1d8a0ad5
AudioService is currently notified of wired headset and A2DP
sink connection states via broadcast intents from WiredAccessoryObserver
and BluetoothA2dpService. This is a problem as there is no guaranty that
AudioService can take actions upon the change before other apps are notified.
For instance, the Play On feature requires the UI to be refreshed when a device
is inserted/removed and we must guaranty that the UI component can read
new A2DP enable state from AudioManager after it receives a device connection state
change intent.
- Added hidden methods to AudioManager so that WiredAccessoryObserver
and BluetoothA2dpService can notify AudioService of device connection directly.
- The wired accessories connection intents are now sent by AudioService.
- The A2DP state change intent is delayed by BluetoothA2DPService when
ACTION_AUDIO_BECOMING_NOISY is sent by AudioService
- ACTION_AUDIO_BECOMING_NOISY intent is not sent when disconnecting A2DP
while a wired headset is present and vice versa.
Bug 6485897.
Change-Id: Ie160b3ee5f451132065530772b868593c90afd94
Revert to pre-dreams behavior. DeskClock once again launches the correct
activity (instead of Screensaver) when desk-dock is attached.
Bug: 6559590
Change-Id: I32a03a25469f17b5e87e16831839ec757d56c90b
...content provider and updating its oom adj
This introduces the concept of an "unstable" reference on a content
provider. When holding such a reference (and no normal stable ref),
the content provider dying will not cause the client process to be
killed.
This is used in ContentResolver.query(), .openAssetFileDescriptor(),
and .openTypedAssetFileDescriptor() to first access the provider
with an unstable reference, and if at the point of calling into the
provider we find it is dead then acquiring a new stable reference
and doing the operation again. Thus if the provider process dies
at any point until we get the result back, our own process will not
be killed and we can safely retry the operation.
Arguably there is still the potential for a race -- if somehow the
provider is killed way late by the OOM killer after the query or
open has returned -- but this should now be *extremely* unlikely.
We also continue to have the issue with the other calls, but these
are much less critical, and the same model can't be used there (we
wouldn't want to execute two insert operations for example).
The implementation of this required some significant changes to the
underlying plumbing of content providers, now keeping track of the
two different reference counts, and managing them appropriately. To
facilitate this, the activity manager now has a formal connection
object for a client reference on a content provider, which hands to
the application when opening the provider.
These changes have allowed a lot of the code to be cleaned up and
subtle issues closed. For example, when a process is crashing, we
now have a much better idea of the state of content provider clients
(olding a stable ref, unstable ref, or waiting for it to launch), so
that we can correctly handle each of these.
The client side code is also a fair amount cleaner, though in the
future there is more than should be done. In particular, the two
ProviderClientRecord and ProviderRefCount classes should be combined
into one, part of which is exposed to the ContentResolver internal
API as a reference on a content provider with methods for updating
reference counts and such. Some day we'll do that.
Change-Id: I87b10d1b67573ab899e09ca428f1b556fd669c8c
When we are in the middle of an app transition and need to change to a
new one we were not ending the old one in a clean state. Also,
wallpapers were defaulting to the wrong animation in certain
situations.
Remove ':' style iterators.
Fixes bug 6486708.
Change-Id: Ied17e8410486020295db380ff68df5dad08bc5cc
ActivityStack sets the mNextAppTransition value before moving the apps
to their proper position. This makes the test for mNextAppTransition
being TRANSITION_UNSET incorrect. Better to just look for animating.
Fixes bug 6565418.
Change-Id: I4651b7d3678e46fc712a8e901992fb01b94c415e
Use config_netowrkLocationProviderPackageName and
config_geocodeProviderPackageName as intial packages. If another
package exists (or is later installed) that also implements a
provider, and has the same signatures as the original providers,
and has a hgiher version number, then use that instead.
The old code used a funky fix of package name substring checks
and service checks that was broken and not upgradeable.
Bug: 6499445
Change-Id: Ic58f09cf85d31d9abf47707093e22f31dda25cf0
Issue Description:
When do monkey test on some applications, there is big probability get ANR issue. one example is as following:
adb shell monkey -p com.google.android.street -v 500000
Root Cause:
situation 1. InputDispatcher Thread calls findTouchedWindowTargetsLocked routine, there is a AMOTION_EVENT_ACTION_DOWN event
and it can find a splittable touched window for this event , then mTouchState.split set to true.
situation 2. WMS Thread calls setInputWindows routine and all TouchedWindows associated with mTouchState are removed ,
mTouchState.split status still keep true.
situation 3. InputDispatcher Thread calls findTouchedWindowTargetsLocked routine, there is a AMOTION_EVENT_ACTION_POINTER_DOWN event
and it can find found touched window, exit window loop in following code :
if (windowInfo->visible) {
if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
| InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
if (! screenWasOff
|| (flags & InputWindowInfo::FLAG_TOUCHABLE_WHEN_WAKING)) {
newTouchedWindowHandle = windowHandle;
}
break; // found touched window, exit window loop
}
}
situation 4. The following code will have problem after situation 3 in below conditions:
newTouchedWindowHandle doesn't support split , isSplit is true ( last time touched window is splittable )
mTempTouchState.getFirstForegroundWindowHandle will always return NULL due to situation 2
// Figure out whether splitting will be allowed for this window.
if (newTouchedWindowHandle != NULL
&& newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
// New window supports splitting.
isSplit = true;
} else if (isSplit) {
// New window does not support splitting but we have already split events.
// Assign the pointer to the first foreground window we find.
// (May be NULL which is why we put this code block before the next check.)
newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
}
The window says it does not want to support splitting, so the touches should go to one of the previously split windows except
that there are none, which result to "goto Unresponsive" in findtouchedWindowTargetsLocked routine.
This is not the correct behavior because the user did actually touch something.
situation 5. InputDispatcher Thread will call dispatchOnce repeated to try to dispatch this AMOTION_EVENT_ACTION_POINTER_DOWN event,
then ANR timeout ( 5000ms ) will be exceeded after several times "goto Unresponsive"in findtouchedWindowTargetsLocked routine.
Solution:
In situation 4 we should drop the touch. If the newly touched window was splittable then we wouldn't drop the touch.
It's only when the newly touched window was not splittable where we will drop the touch.
Change-Id: Iab2c06ce0597ac77eb886ccd9d84646c86723bdb
Author: Jeffrey Brown <jeffbrown@android.com>
Author: Erjun Ding <erjunx.ding@intel.com>
Author: Zhenghua Wang <zhenghua.wang@intel.com>
Author: Jack Ren <jack.ren@intel.com>
Author: Bruce Beare <bruce.j.beare@intel.com>
Prevents ANR on hover or scroll events.
Prevents ANR in the case where one finger touches a window which
is subsequently removed then a second finger comes along and tries
to touch something.
Change-Id: I985ccb70cd86659992328f14f8a705f3f05ea2e5
Send a message to all windows to redraw before notifying
PhoneWindowManager of screen on. This minimizes the delay in
screen update that causes the keyguard clock to display the old time
before displaying the current time.
Fixes bug 6381021.
Change-Id: Ida7071e7dac2284540f101c5d004511b52133b91