94 Commits

Author SHA1 Message Date
Jack Palevich
83835359e5 Clarify the default algorithm used to choose an EGLConfig.
Explicitly default to an RGB_565 android.view.Surface.
2010-03-06 10:55:24 -08:00
Jack Palevich
4a2221ec4a Fix inverted release-EGLContext-on-pause logic.
This works around a bug in the
"Q3Dimension MSM7500" driver. That driver only
supports a single active EGLContext, so we must
release and restore the EGLContext when pausing
and unpausing.

Unfortunately the test for deciding whether to
release the context was inverted. We were
releasing the context on every device besides
the MSM7500 devices, which was a performance
drain, and we were not releasing the context on
the MSM7500, which meant the underlying driver
bug was not worked around.

Now we release the EGL context when pausing only
on the devices that have the bug.
2010-03-06 10:39:27 -08:00
Jack Palevich
8a4de4be9e Implement the GL11ExtensionPack APIs. 2010-01-28 20:28:32 +08:00
Jack Palevich
840e958847 Decouple the EGL context lifetime from the EGL surface lifetime.
The EGL context is now preserved when possible. Previously we would
destroy it whenever the EGL surface was destroyed. Preserving the
EGL context preserves loaded textures and VBO resources.
2010-01-18 15:13:12 +08:00
Jack Palevich
8af9649d44 Fix javadoc typos. 2009-12-31 15:29:28 +08:00
Jack Palevich
a6276fdd42 A library for encoding and decoding ETC1 textures.
The ETC1 compressed texture format is commonly
supported by OpenGL ES 2.0-capable devices.
2009-12-31 13:31:04 +08:00
Jack Palevich
66a4a6e45f Fix merge conflict markers that accidentally got checked in.
(They were in a comment, so it wasn't detected by the compiler.)
2009-12-21 17:39:58 +08:00
Jack Palevich
21799450ec Fix bug 2325244 screen turns black for a brief period of time
The problem was a black first frame when creating a surface, or a
garbage frame when the surface was resized.

The cause was lack of synchronization between the render thread and the
UI thread. The UI thread would typically return before the render thread
had a chance to draw its first frame.

The fix was to make the UI thread wait until at least one frame had been
rendered by the rendering thread.

The waiting is done in the surfaceChanged method because we know
that surfaceChanged will be called in both the surface created
and surface changed cases.
2009-12-21 14:47:35 +08:00
Jack Palevich
bcf848e096 am 74befcc7: am 981ccfbb: Implement Matrix Palette extension.
Merge commit '74befcc7fd721ca34f60bf75e18ce6faaab37aef'

* commit '74befcc7fd721ca34f60bf75e18ce6faaab37aef':
  Implement Matrix Palette extension.
2009-12-10 12:16:37 -08:00
Jack Palevich
4c2fc8cb25 resolved conflicts for merge of fac57636 to master 2009-12-10 12:13:54 -08:00
Jack Palevich
981ccfbbfd Implement Matrix Palette extension.
Adds support for formerly-unimplemented methods:

glCurrentPaletteMatrixOES
glLoadPaletteFromModelViewMatrixOES
glMatrixIndexPointerOES
glWeightPointerOES

The bulk of the changes are related to implementing the two PointerOES
methods, which are implemented pretty much the same way as the existing
Pointer methods were implemented.

This change also changes the way glPointSizePointerOES is implemented,
making it act like all the other Pointer methods. (Previously it was
not handling non-direct-buffer arguments correctly.)

Fixes bug 2308625 "Support matrix palette skinning
in JSR239 and related APIs"

Also updated GLLogWraper to fix two bugs in GLLogWrapper that were
discovered while testing matrix palette skinning support:

a) Handle trying to print the contents of null-but-enabled buffers.
(It's not legal to draw with null-but-enabled buffers, and
in fact some OpenGL drivers will crash if you try to render in this
state, but there's no reason the GLLogWrapper should crash while trying
to debug this situation.

b) Don't read off the end of a vertex buffer with non-zero position when
printing the entire contents of the vertex buffer. Now we only print from
the current position to the end of the buffer.
2009-12-09 16:34:46 +08:00
Jack Palevich
aa396b9610 Unhide the Android OpenGL ES 2.0 API
Add a Matrix.setLookAtM method for computing a look-at viewing transform.

Change GLU.lookAt to use Matrix.setLook.
2009-12-09 16:34:42 +08:00
Jack Palevich
0dce2dd266 Extend GLSurfaceView to make it easy to create an OpenGL ES 2.0 context
Provide a new method, GLSurfaceView.setEGLContextClientVersion. Clients
call this method to define which level of OpenGL ES support they want.

This method only affects the default behavior of GLSurfaceView. If clients
have supplied their own EGLContextFactory or EGLConfigChooser then they
are on their own if they want to create an OpenGL ES 2.0 context.

This API is currently hidden.

Update the gl2_java test to use this new API.

Update the gl2_java test's AndroidManifest.xml file to indicate that
it requires OpenGL ES 2.0.
2009-12-09 16:34:34 +08:00
Jack Palevich
3608891b83 Add a Java API for OpenGL ES 2.0.
Currently this API is hidden.

Add a test program.
2009-12-09 16:34:33 +08:00
Android (Google) Code Review
5c47265a70 Merge change Ibe6eac82
* changes:
  Implement Matrix Palette extension.
2009-12-08 20:13:44 -08:00
Jack Palevich
be6eac828f Implement Matrix Palette extension.
Adds support for formerly-unimplemented methods:

glCurrentPaletteMatrixOES
glLoadPaletteFromModelViewMatrixOES
glMatrixIndexPointerOES
glWeightPointerOES

The bulk of the changes are related to implementing the two PointerOES
methods, which are implemented pretty much the same way as the existing
Pointer methods were implemented.

This change also changes the way glPointSizePointerOES is implemented,
making it act like all the other Pointer methods. (Previously it was
not handling non-direct-buffer arguments correctly.)

Fixes bug 2308625 "Support matrix palette skinning
in JSR239 and related APIs"

Also updated GLLogWraper to fix two bugs in GLLogWrapper that were
discovered while testing matrix palette skinning support:

a) Handle trying to print the contents of null-but-enabled buffers.
(It's not legal to draw with null-but-enabled buffers, and
in fact some OpenGL drivers will crash if you try to render in this
state, but there's no reason the GLLogWrapper should crash while trying
to debug this situation.

b) Don't read off the end of a vertex buffer with non-zero position when
printing the entire contents of the vertex buffer. Now we only print from
the current position to the end of the buffer.
2009-12-08 15:43:51 +08:00
Jack Palevich
c373edbf1c am 9196034b: am 30d90523: Merge changes Id682ab72,I9bb4dbae into eclair-mr2
Merge commit '9196034b84c48844799a2904ef3ce31f18ee748e'

* commit '9196034b84c48844799a2904ef3ce31f18ee748e':
  Improve error message thrown when eglCreateContext fails.
  Improve error reporting by always returning the public
2009-12-07 14:55:39 -08:00
Jack Palevich
9bb4dbae91 Improve error message thrown when eglCreateContext fails. 2009-12-04 17:15:07 +08:00
Jack Palevich
d682ab72c5 Improve error reporting by always returning the public
EGL10.EGL_NO_XXX objects for displays, surfaces, and contexts.

This allows clients to compare the returned object against
the public EGL10.EGL_NO_XXX object using a simple == operation.

This fixes bug 2303947 "Java layer EGL API makes it difficult
to tell when certain methods have failed"
2009-12-04 17:07:31 +08:00
Li Wenhao
51438c18f5 the vertex index should be "first + i". 2009-12-02 21:15:33 -08:00
Jack Palevich
355c20cb92 Unhide the Android OpenGL ES 2.0 API
Add a Matrix.setLookAtM method for computing a look-at viewing transform.

Change GLU.lookAt to use Matrix.setLook.
2009-11-27 20:03:13 +08:00
Jack Palevich
6a9a87da47 am 85a9498a: am 9c0b39c4: am ca00dee2: Merge change I5aa3adcf into eclair
Merge commit '85a9498a2f33d62a4313a3561b5468456974696e'

* commit '85a9498a2f33d62a4313a3561b5468456974696e':
  Improve the exception message text by including eglGetError().
2009-11-25 14:12:04 -08:00
Jack Palevich
85a9498a2f am 9c0b39c4: am ca00dee2: Merge change I5aa3adcf into eclair
Merge commit '9c0b39c47efade5ee2303a8f8ffbd9cf87c2c841' into eclair-mr2-plus-aosp

* commit '9c0b39c47efade5ee2303a8f8ffbd9cf87c2c841':
  Improve the exception message text by including eglGetError().
2009-11-25 14:04:14 -08:00
Jack Palevich
9c0b39c47e am ca00dee2: Merge change I5aa3adcf into eclair
Merge commit 'ca00dee21425882619aef4ecbe3e0d08de0544e5' into eclair-mr2

* commit 'ca00dee21425882619aef4ecbe3e0d08de0544e5':
  Improve the exception message text by including eglGetError().
2009-11-25 13:48:54 -08:00
Jack Palevich
5aa3adcf30 Improve the exception message text by including eglGetError().
Should help us track down the cause of bug 2285187
2009-11-25 13:56:21 +08:00
Jack Palevich
6ae4da7542 Extend GLSurfaceView to make it easy to create an OpenGL ES 2.0 context
Provide a new method, GLSurfaceView.setEGLContextClientVersion. Clients
call this method to define which level of OpenGL ES support they want.

This method only affects the default behavior of GLSurfaceView. If clients
have supplied their own EGLContextFactory or EGLConfigChooser then they
are on their own if they want to create an OpenGL ES 2.0 context.

This API is currently hidden.

Update the gl2_java test to use this new API.

Update the gl2_java test's AndroidManifest.xml file to indicate that
it requires OpenGL ES 2.0.
2009-11-19 19:08:52 +08:00
Jack Palevich
560814f6b1 Add a Java API for OpenGL ES 2.0.
Currently this API is hidden.

Add a test program.
2009-11-19 16:34:55 +08:00
Jack Palevich
85d3f59ca0 am 8d0e1472: am a822f02b: resolved conflicts for merge of dc49acb0 to eclair-mr2
Merge commit '8d0e14723312a9f8286ba95cc559ee000eab1b82'

* commit '8d0e14723312a9f8286ba95cc559ee000eab1b82':
  More GLSurfaceView cleanup.
2009-11-17 07:34:53 -08:00
Jack Palevich
8d0e147233 am a822f02b: resolved conflicts for merge of dc49acb0 to eclair-mr2
Merge commit 'a822f02bb9c7f5bf2e3fa3cb63effc391be158c5' into eclair-mr2-plus-aosp

* commit 'a822f02bb9c7f5bf2e3fa3cb63effc391be158c5':
  More GLSurfaceView cleanup.
2009-11-16 19:52:12 -08:00
Jack Palevich
a822f02bb9 resolved conflicts for merge of dc49acb0 to eclair-mr2 2009-11-17 11:39:54 +08:00
Jack Palevich
a08d46d8aa More GLSurfaceView cleanup.
+ The mDone flag is now a pair of flags: mShouldExit and mExited. The
problem with mDone was that it meant "had been asked to exit", but was
being used by some observers as "had exited". Using two variables means
that observers can observe either "had been asked to exit" or "had exited",
as they prefer.

+ Simplyify where we check for mShouldExit. We now check for it at the
  top of our innermost guardedRun while loop.

+ requestExitAndWait now waits for mExited to be set to true to know
that a thread has exited, rather than using join(). This means we can use
wait() for the check, which releases the sGLThreadManager
monitor, avoiding a potential deadlock.

+ move the event queue into the sGLThreadManager monitor. This avoids
having to acquire two locks in order to enque/deque events, which also
avoids the potential for lock ordering deadlocks.

+ Simplify the event dequeueing code. We now deque one event each time
through the main GLSurfaceView loop. Events still have priority over
rendering, so there isn't any semantic change, it just cleans up the code.

+ Avoid trying to acquire an egl Surface if we're paused.

+ To simplify reasoning about the code, call sGLThreadManager.notifyAll()
in every case where we modify one of the variables that's protected by
the sGLThreadManager monitor. It would be slightly more efficient to only
notify when we change variables that could cause a thread to wait(), but
then we would have to redo our analysis every time we change any code.

+ Clean up the logic for creating the EGL surface and then calling the
renderer's onSurfaceCreated / onSurfaceChanged methods.

+ Implement work-around for bug 2263168	"Need to draw twice after
  screen rotation..."
2009-11-16 18:48:26 +08:00
Jack Palevich
cbce240a0d am 99cf71b0: am 83536cee: Merge change I1179efbb into eclair-mr2
Merge commit '99cf71b0856e00c1ae9631db91702349cceb9bf8'

* commit '99cf71b0856e00c1ae9631db91702349cceb9bf8':
  Fix multi-lock ordering issues in GLSurfaceView
2009-11-10 18:11:04 -08:00
Jack Palevich
99cf71b085 am 83536cee: Merge change I1179efbb into eclair-mr2
Merge commit '83536cee2b2b5445c5ba0b22531c23890b82da41' into eclair-mr2-plus-aosp

* commit '83536cee2b2b5445c5ba0b22531c23890b82da41':
  Fix multi-lock ordering issues in GLSurfaceView
2009-11-10 18:06:05 -08:00
Jack Palevich
1179efbb3b resolved conflicts for merge of ba56915a to eclair-mr2 2009-11-11 10:01:46 +08:00
Jack Palevich
67dcd6c239 Fix multi-lock ordering issues in GLSurfaceView
There were potential deadlocks between the per-GLThread monitors and the
GLThreadManager monitor.

To avoid these deadlocks we now use a single monitor for
both the GLThreadManager state and the per-GLThread state.

Converted GLThreadManager's semaphore into the equivalent
synchronized-wait-notifyAll code. This enables us to wait for
either mDone, or user events, or the EGL surface with a single "wait()".

Simplified the logic used to acquire and release the EGL surface. The
EGL surface is now only requested while the surfaceFlinger surface
is acquired.

Removed the "egl surface stealing" policy we had recently inserted.
It's not needed now that we reliably quit when requested.

Pulled user event processing outside of the  GLThreadManager monitor
so that we don't call any potentially-long-running code while
inside the monitor.

This should help with bug 2228262.
2009-11-10 18:26:42 +08:00
Jack Palevich
2806a6b5ff am 73ae27f0: am 8da3ac92: resolved conflicts for merge of 3f857b78 to eclair-mr2
Merge commit '73ae27f0c56fa705dcfb86d784a95b86f10e48ad'

* commit '73ae27f0c56fa705dcfb86d784a95b86f10e48ad':
  Allow a GLThread to release and reacquire the EGL Surface as needed.
2009-11-09 16:14:25 -08:00
Jack Palevich
73ae27f0c5 am 8da3ac92: resolved conflicts for merge of 3f857b78 to eclair-mr2
Merge commit '8da3ac92a6a6247ef06de4d4b684f8635d8fc003' into eclair-mr2-plus-aosp

* commit '8da3ac92a6a6247ef06de4d4b684f8635d8fc003':
  Allow a GLThread to release and reacquire the EGL Surface as needed.
2009-11-09 16:11:11 -08:00
Jack Palevich
8da3ac92a6 resolved conflicts for merge of 3f857b78 to eclair-mr2 2009-11-10 08:04:53 +08:00
Jack Palevich
32d4165184 Allow a GLThread to release and reacquire the EGL Surface as needed.
We currently only allow one GLThread to have an active EGL Surface at a
time.(This may be lifted in the future, when EGL and GL are reentrant.)

Prior to this change we would enforce this rule by having older GLThreads
quit when a new GLThread started. That had the drawback of leaving the
older GLSurfaceViews in a zombie state -- their GLThreads would be
gone.

We now enforce this rule by just releasing and reacquiring the EGL surface
context as needed.

Specific changes to the code:

created private helper methods - startEgl and stopEgl to help manage
starting and stopping EGL.

Move the calls to sGLThreadManager start and end from the outermost run
method into the startEgl / stopEgl methods.

Reworked the wait loop to handle starting and stopping EGL as needed.

needToWait() gets simpler -- just looks at current status.

sGLThreadManager.shouldQuit was replaced by shouldHaveEgl.


This is another step in fixing bug 2228262.
2009-11-08 10:55:56 +08:00
Jack Palevich
6518c2bab4 am e54f267f: am a3a351e5: resolved conflicts for merge of 4e3fadd0 to eclair-mr2
Merge commit 'e54f267f06e86f9c1248742fc56967355721a4e7'

* commit 'e54f267f06e86f9c1248742fc56967355721a4e7':
  Fix stupid bug in GLThreadManager implementation.
2009-11-06 16:56:32 -08:00
Jack Palevich
e54f267f06 am a3a351e5: resolved conflicts for merge of 4e3fadd0 to eclair-mr2
Merge commit 'a3a351e5d164d0c8b461ae7af86edc0227654a76' into eclair-mr2-plus-aosp

* commit 'a3a351e5d164d0c8b461ae7af86edc0227654a76':
  Fix stupid bug in GLThreadManager implementation.
2009-11-06 16:45:58 -08:00
Jack Palevich
a3a351e5d1 resolved conflicts for merge of 4e3fadd0 to eclair-mr2 2009-11-06 16:35:19 -08:00
Jack Palevich
a44249500f Fix stupid bug in GLThreadManager implementation.
The code intended to copy the old value of a field, before the
field was updated. However, what the code was actually doing was
copying the new value of the field, after the field was updated.

The fix was to move the copy to before the update.

This is work towards fixing bug 2228262
2009-11-07 07:49:15 +08:00
Jack Palevich
3f7b5a13ca am a9e47546: am 79447b20: resolved conflicts for merge of 84872738 to eclair-mr2
Merge commit 'a9e47546a5132b30a2ed1e24d9193d4db09ef323'

* commit 'a9e47546a5132b30a2ed1e24d9193d4db09ef323':
  Improve GLSurfaceView to avoid deadlocks and race conditions.
2009-11-06 00:40:00 -08:00
Jack Palevich
a9e47546a5 am 79447b20: resolved conflicts for merge of 84872738 to eclair-mr2
Merge commit '79447b2087c8c820d742185dda7305101f9656f0' into eclair-mr2-plus-aosp

* commit '79447b2087c8c820d742185dda7305101f9656f0':
  Improve GLSurfaceView to avoid deadlocks and race conditions.
2009-11-06 00:25:44 -08:00
Jack Palevich
79447b2087 resolved conflicts for merge of 84872738 to eclair-mr2 2009-11-06 00:13:38 -08:00
Jack Palevich
8b2c9c9ecb Improve GLSurfaceView to avoid deadlocks and race conditions.
This is work towards fixing bug 2228262

Specific issues fixed by this change:

+ GLThread names now include the thread id, making it easier to tell one
GLThread from another.

+ A private final static boolean LOG_THREADS can be set to true at compile
time to print out thread-related trace information, helpful for debugging
GLSurfaceView behavior. This static defaults to "false".

+ Changed calls to "notify" to "notifyAll" to make the code more
robust in case more than two threads are blocked on the same monitor.

+ Add a GLThreadManager to help manage the transition to
a new GLThread. Currently only one GLThread can be active in an address
space. When the second thread starts up, the GLThreadManager helps the old
GLThread to shut down,

+ Make sure we stop waiting for dead GLThreads. This is done by adding
checks for a variable mDone being true to our monitor wait loops. And
we use a "finally" clause at the end of GLThread.run() method to set mDone
and notifyAll any wait loops.
2009-11-06 10:21:46 +08:00
Jack Palevich
86a19b3d2c am 70d12dda: am 3743559d: Merge change I28023911 into eclair-mr2
Merge commit '70d12dda7c1e36850e1ed95d719bc1d6dadb6fef'

* commit '70d12dda7c1e36850e1ed95d719bc1d6dadb6fef':
  Add additional error checking of EGL function calls.
2009-10-13 20:10:10 -07:00
Jack Palevich
70d12dda7c am 3743559d: Merge change I28023911 into eclair-mr2
Merge commit '3743559db03645ef7d319c0344238c335a315b65' into eclair-mr2-plus-aosp

* commit '3743559db03645ef7d319c0344238c335a315b65':
  Add additional error checking of EGL function calls.
2009-10-13 20:00:51 -07:00
Jack Palevich
28023911a4 Add additional error checking of EGL function calls. 2009-10-13 19:52:06 -07:00