A previous change terminates page load if there's certain JS errors;
the intention was to speed up layout tests such that page accessing
non-existent test controllers/methods will get immediate termination
instead of waiting on timeout. However this causes problem for page
cycler because it may interrupt the test run too early. Also there
was a bug on bracketing on the termination conditions (operator
precendence issue).
Change-Id: I2f19e48fa0061286fddf0f7cbb4953d7f7d88f76
Added method for returning preferred proxy which takes both
localhost and Wi-Fi into account. This is a convenient method
to clients which only wants to set a correct proxy and don't
want to build in dependency to if Wi-Fi is active or not.
Currently no Wi-Fi proxy is supported by the system, but once
added, this method could return a suitable proxy for Wi-Fi.
Change-Id: I8c9c2879351fd25a20ea82a2cb000f226248c357
The HTTP specification states the following about the fields:
Multiple message-header fields with the same field-name MAY be present
in a message if and only if the entire field-value for that header field
is defined as a comma-separated list [i.e., #(values)]. It MUST be
possible to combine the multiple header fields into one "field-name:
field-value" pair, without changing the semantics of the message, by
appending each subsequent field-value to the first, each separated by a
comma. The order in which header fields with the same field-name are
received is therefore significant to the interpretation of the combined
field value, and thus a proxy MUST NOT change the order of these field
values when a message is forwarded.
Change-Id: I1a6fe5cc8f541f8e80d559641d270d09eac9d85c
Add support for the following drawing functions:
- drawBitmap(int[]...)
- drawPaint()
Optimizes shader state changes by enabling/disabling attribute arrays
only when needed.
Adds quick rejects when drawing trivial shapes to avoid unnecessary
OpenGL operations.
Change-Id: Ic2c6c2ed1523d08a63a8c95601a1ec40b6c7fbc9
- A run/abort dialog on long click on directory
- A delayed progress dialog for directories that take long to load
Change-Id: I2fda245a48cb09faf8228809f7b091a7d2383589
This class handles which files are tests or directories and which should be skipped, have their results ignored or are slow.
Bug: 2816714
Change-Id: Id57390d736f542abac6fe5244b97ad6fecf82a2c
The next step will be to add an FBO cache to avoid churning memory on every
frame we draw. This change also adds support for drawBitmap(Bitmap, Matrix, Paint).
Change-Id: I7825cdcf0cad9bffe6219e05d8328a53d4a6e583
- frameworks and CoreTests modules now depend on bouncycastle
- update preloades classes for NativeBN package change
- moved CryptoTest to libcore
- updated api
Change-Id: I47363a463f074af205b5bd128cd98faab70ac849
Merge commit '776553934aa254b4240fc84ef6d97105a640348e'
* commit '776553934aa254b4240fc84ef6d97105a640348e':
Support for tapping on an immersive-mode priority notification.
When the user taps on an intruder alert (the priority
notification in immersive mode), the .contentIntent in the
Notification object will be sent, just as we handle tapping
on a normal Notification in the windowshade.
Change-Id: Ib6991837b0b2122fe138cddacf347fdbc426b99d
The blending modes are currently hooked up only when drawing filled rects but the
code is reusable for other primitives. This will allow implementation of saveLayer().
This method is required to support the fade effects used throughout the standard
Android UI.
Change-Id: I396023d123436f16cdafc606e358e4eb80c9df2c
Even though there's an implementation for textured rects, drawBitmap() is not
hooked up yet as it will require a good texture cache.
This method is implemented using FBOs. There's currently an issue either in the
driver or in the Canvas renderer that forces the FBO to be fullscreen, which is
extremely expensive and yields terrible performance.
Change-Id: I148419195e12d45653c60186938aa78c23a68e2c
The OpenGL ES 2.0 renderer can now draw colored rectangles. At least there's
something on screen now.
Change-Id: I80a13ccc1dd56784edf74f2670a364f30700234a
Merge commit 'b9353372f67dcb18bccb26165758a47cfe3197de'
* commit 'b9353372f67dcb18bccb26165758a47cfe3197de':
Updated StatusBar test app for new notifications API.
Drawing two rectangles one after the other discards the second one because of
Z buffering issues. This will be fixed in another changelist.
Change-Id: Ida1b3cde8a78e60cacc07e477abc44def527ff67
New actions:
- Toggle activity's immersive mode
- Post a priority notification with fullScreenIntent
that launches an alert-like activity
Change-Id: Ie38372209985577b6db856924c19914c000e1cec
Merge commit '0bf5cce9ee5f7db9932a8ba27e86836a9d96677c'
* commit '0bf5cce9ee5f7db9932a8ba27e86836a9d96677c':
Fix the notification vibration setting and add a test app that lets you recover from the busted
Merge commit '801b63d3b865054b3015e2cf315ca7c9386d1212'
* commit '801b63d3b865054b3015e2cf315ca7c9386d1212':
Need to give the AppWidgetHostView the new info about the provider, in case the initialLayout