1. AccessibilityInteractionConnections were removed from the
AccessiiblityManagerService but their DeathRecipents were
not unregistered, thus every removed interaction connection
was essentially leaking. Such connection is registered in
the system for every ViewRootImpl when accessiiblity is
enabled and inregistered when disabled.
2. Every AccessibilityEvent and AccessiilbityEventInfo obtained
from a widnow content querying accessibility service had a
handle to a binder proxy over which to make queries. Hoewever,
holding a proxy to a remote binder prevents the latter from
being garbage collected. Therefore, now the events and infos
have a connection id insteand and the hindden singleton
AccessiiblityInteaction client via which queries are made
has a registry with the connections. This class looks up
the connection given its id before making an IPC. Now the
connection is stored in one place and when an accessibility
service is disconnected the system sets the connection to
null so the binder object in the system process can be GCed.
Note that before this change a bad implemented accessibility
service could cache events or infos causing a leak in the
system process. This should never happen.
3. SparseArray was not clearing the reference to the last moved
element while garbage collecting thus causing a leak.
bug:5664337
Change-Id: Id397f614b026d43bd7b57bb7f8186bca5cdfcff9
This change adds a compile-time option for SurfaceTexture to use the
EGL_KHR_fence_sync extension to synchronize access to Gralloc buffers.
Bug: 5122031
Change-Id: I7e973a358631fff5308acf377581b811911fe790
We could sometimes allow a process to be killed while still waiting for
an activity in it to finish stopping.
Change-Id: Ibf89665c4ad6da6be22de04a82b19ef778a7fda0
use gui/DisplayEvent to receive the events. Events are
dispatched through a unix pipe, so the API is compatible
with utils/Looper. see gui/DisplayEvent.h for more info.
Bug: 1475048
Change-Id: Ia720f64d1b950328b47b22c6a86042e481d35f09
Revert "Add support for sending VSYNC events to the framework"
This reverts commit f3918c5bd4bc9f02f74da42995564150ca2dd382.
Change-Id: I998e3e1aa3fa310829ae973b64fe11b01f6f468f
We now generate a stack-trace looking thing at the top of the report.
Also fix a bug I hit where the phone window manager was sending a
broadcast before the boot had completed.
Change-Id: I0cee16180e4d05c9bd3fe715212a28f504ec91ac
Perform uniform argument escaping inside NativeDaemonConnector, using
varargs to separate boundaries. Also move to parsed NativeDaemonEvent
instances instead of raw Strings.
Bug: 5472606
Change-Id: I1270733e2b2eeb2f6b810240df82ab24d38ebf40
* changes:
Add support for sending VSYNC events to the framework
BitTube::read now handles EAGAIN
split ComposerService out of SurfaceComposerClient.h
rewrite SF's message loop on top of Looper
use gui/DisplayEvent to receive the events. Events are
dispatched through a unix pipe, so the API is compatible
with utils/Looper. see gui/DisplayEvent.h for more info.
Bug: 1475048
Change-Id: If4126023fc9c067e56087ec7d16a8fd542ce1794
Turning animations back on exposed this. The problem is that when the
screen brightness changes, it initiates a brightness animation. When
we force the screen to black as we wait for it to be ready to display,
it sees that an animation is running so stops it and thinks this means
it should now turn the display off.
To fix this, don't modify the screen brightness while we are waiting
to show the screen. This is good anyway because the whole point is to
avoid showing the screen until ready, and modifying the brightness at
that point would turn it on prematurely.
Change-Id: I84b296f8ca5705c2d237ea7741cdeb95c5521df9
Make surface management between SurfaceView and the window manager
much more controlled, to ensure that SurfaceView always gets to report
the current surface is destroyed before the window manager actually
destroys it.
Also a small tweak to allow windows that have a wallpaper background
to still have a preview window. This makes launching home after it
has been killed feel much more responsive.
Change-Id: I0d22cf178a499601a770cb1dbadef7487e392d85
Secondary nets sometimes come up with no routes, but parsing errors end up with null
routes getting added. Trim that away. Also added some dumpstate logging of the secondary
route tables and rules.
bug:5615697
Change-Id: I94c9d888bab958df44891b9117236436e046cc7f
Progressively reduce the sleep time applied in MixerThread::threadLoop()
in case of consecutive application underruns to avoid starving the audio HAL.
As the default sleep time is longer than the duration of an audio buffer
we ended up writing less data than needed by the audio HAL if
the condition persisted.
Issue 5553055.
Change-Id: I2b23ee79c032efa945025db228beaecd1e07a2e5