Call a new activity which would handle enabling of tethering on clicking
Tethering tile in Quick Settings.
Bug: 18368949
Change-Id: I4cc2ba01f6fa1ac005ba1dc27b223b5fc5359d35
Pull the "Work" profile item up out of the main list and into the
header of the resolver drawer, making it easier to discover and access
without disrupting the sort order of the list.
Bug 17935301
Change-Id: Id2d081b61828352c998e517127132f883a20b7ef
Describe the currently installed splits, both in normal dumpsys
output and in checkin output. Also include revisionCode of those
splits when defined (non-zero).
Bug: 18576300
Change-Id: Ie8140961fb7b9e0ed23fd6bc267157aab075dd78
Currently, TvInputManagerService notifies the initial state of each
input via TvInputManagetCallback#onInputStateChanged after TvInputManager
is created. However, this is racy because the client may call methods
like getTvInputState() before the initialization.
This patch makes sure that the client gets the control when the initialization
finishes completely.
Bug: 18419452
Change-Id: I5d8141c20984013e68f2809120710c670557c9ad
bug:18509823
This allows animations of View clipBounds (and other callers of
setClipBounds) to affect shadows, instead of leaving them floating.
Change-Id: I249fa4b371a170cb0c54001f5b0e0097e109b8b8
- Remove 'oneway' from IHdmiVendorCommandListener.
- Add flush() method to HdmiCecController.
- Use IoThread for HdmiCecController.
Bug: 18495592
Change-Id: I497f7b49e94dd4402058ecc89cb5b7a3d58bf1e1
This is a more specific and less technology-specific title for
communicating this to Dialer/InCall.
Bug: 18103173
Change-Id: I70ad50bb09eb807a621259976bb9fb7953a9a8aa
If a whole-system restore operation failed at just the wrong point,
we'd wind up in the teardown code without a certain vital bit of it
having been initialized, and crash on the null pointer. Now we
recognize this failure mode and make sure not to do that.
Bug 18574450
Change-Id: Ifa2c10ce16bb3c6bc916ed7151c5fd51b7225691
Bug: 18518580
When destroying CanvasContext, the surface can be invalid
state. So the surface should be updated to null prior to
destroying GL resources to ensure that GL functions
are not called with an invalid surface.
Some GL implementation makes an error if GL functions
are called with an invalid surface. (Adreno 3xx)
Cherry picked from AOSP: f76d36f96bf221672e98e440c9df7cbf0e02e84e
Change-Id: Ie6f6ea081ec931fc9df30b2c3ed066ec1ae9d294
Currently, if a network does not specify DNS servers, we default
it to using 8.8.8.8. This was done because the emulator did not
specify DNS servers. However, it causes queries to fail slowly,
instead of failing fast, on networks that do not have
connectivity to 8.8.8.8.
Bug: 18327075
Change-Id: I0df13ff4a17ee65e640be96695a3af31b020963a