this was introduced recently. we make sure to use
the correct owner id (the sp) instead of the wp.
Change-Id: I78fdc6ec0c2d3e687278b70442d74d1924b512a2
There are two areas that have changed to eliminate the assumption that
local jobject references are both canonical and persistent:
1. JavaBBinderHolder no longer holds onto and reuses it parent object
reference per se. Since the underlying JavaBBinder object holds a
real global ref, this was redundant anyway. Now, for purposes of its
transient need to perform JNI operations, it simply uses the current
jobject ref(s) passed during method invocation, and no longer attempts
to hold these refs beyond the scope of a single invocation.
2. Binder obituaries no longer assume that a jobject reference to a
recipient will always compare == as a 32-bit value with any future
reference to the same object. The implementation now asks Dalvik
whether object references match.
Bug 2090115
Change-Id: If62edd554d0a9fbb2d2977b0cbf8ad7cc8e2e68d
First slipt sp<> out of RefBase into StrongPointer.h so it can be reused
more easily and to make it clear that it doesn't require RefBase.
Note: the rest of the change only affects the system when DEBUG_REFS is enabled.
The main problem we fix here is that the owner id associated with each
reference could get out of date when a sp<> or wp<> was moved, for
instance when they're used in a Vector< >.
We fix this issue by calling into RefBase::moveReferences from
a template specialization for sp<TYPE> and wp<TYPE> of the
type helpers. RefBase::moveReferences() has then a chance to
update the owner ids.
There is a little bit of trickery to implement this generically in
RefBase, where we need to use a templatized functor that can turn
a sp<TYPE>* casted to a void* into a RefBase*.
Introduced a new debug option DEBUG_REFS_FATAL_SANITY_CHECKS
currently set to 0 by default as there seem to be an issue
with sp<ANativeWindow> which trips the sanity checks.
Change-Id: I4825b21c8ec47d4a0ef35d760760ae0c9cdfbd7f
This change enables the use of a SurfaceTexture in place of a Surface
as the video sink for an android.media.MediaPlayer. The new API
MediaPlayer.setTexture is currently hidden.
This includes:
- New Java and C++ interfaces
- C++ plumbing and implementation (JNI, Binder)
- Stagefright AwesomePlayer and NuPlayer use ANativeWindow
(either Surface or SurfaceTextureClient)
Change-Id: I2b568bee143d9eaf3dfc6cc4533c1bebbd5afc51
related-to-bug: 3474610
Change-Id: I6dab40e8b465922c62be9ee7f168718822c6caac
Now skipping extra header that the spec claimed shouldn't be present in LATM...
Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.
Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
o do not use edts/elst boxes since these optional boxes are ignored
o manipulate the first video/audio frame duration to make sure that the rest
of the audio/video is in sync (ideally, we should only manipulate
the vidoe frame duration, not the audio)
o reduce the initial audio mute/suppression period, which is used to
eliminate the "recording" sound.
bug - 3405882 and 3362703
Change-Id: Ib0acfb4f3843b365157288951dc122b006299c18
This change makes it possible to extend the set of axes that
are reported in MotionEvents by defining new axis constants.
The MotionEvent object is now backed by its C++ counterpart
to avoid having to maintain multiple representations of the
same data.
Change-Id: Ibe93c90d4b390d43c176cce48d558d20869ee608
weak pointer comparison operators were implemented wrong,
they were using the internal "unsafe" pointer. We could end up
with two "equal" weak pointer pointing to different objects.
this caused KeyedVector keyed by weak pointer to work incorrectly, in
turn causing a window that just got added to a list to be immediately
removed.
Change-Id: Ib191010c39aafa9229109e4211f6c3b2b2f9696d
These were exposed by the new preview-seekframe while paused code.
In particular, the codec may have been in state RECONFIGURING when attempting
to seek, or we may have initiated flushing of the output port and this may not
have completed yet by the time we want to reconfigure the output port.
Change-Id: Id7640ade11dbc7205a22f648ea0b5e3e9b49cf4b
related-to-bug: 3392259
- Make sure ACodec reverts its state when it's shutdown
- Defer "resume" to after handling the OutputPortSettingsChange
- If the OMX_EventPortSettingsChanged event comes in while we're flushing, defer it
and make sure the output port can be disabled by deleting all buffers not already
owned by the component.
Change-Id: I1f8cdffa71237b57d4275a48b834647a7b263e8b
Note: dependent on external/flac for libFLAC
Implemented and tested:
* FLAC container
* mono and stereo
* standard sample rates
* standard bit depths
* sniffer
* media scanner
* Vorbis comment metadata including album art
* random access seeking with "torture test"
* web browser integration for audio/flac (not audio/x-flac), but
note that most web servers don't correctly report the MIME type
Not implemented:
* 24-bit to 16-bit dither or noise shaping in AudioFlinger
* 96 kHz to 44.1 or 48 kHz downsampling low pass filter in AudioFlinger
* replay gain is better done in AudioFlinger
* multi-channel, would need AudioFlinger support
* Ogg container, does not seem to be very popular yet
Change-Id: I300873e8c0cfc2e95403d9adb5064d16a2923f17
Modified default volume control logic in AudioService:
1 IN_CALL volume if in video/audio chat
2 NOTIFICATION if notification is playing or was playing less than 5s ago.
3 MUSIC
Modified silent mode:
- now also affect MUSIC stream type
- entering silent mode when VOL- hard key is pressed once while selected
stream volume is already at 0 (except for VOICE_CALL stream).
- exiting silent mode when pressing VOL+ hard key while in silent mode
Play sound FX (audible selections, keyboard clicks) at a fixed volume.
Modified audio framework:
- isStreamActive() method now implemented in AudioPolicyManagerBase (previously AudioFlinger)
- iStreamActive() now specifies a time window during which the stream is considered
active after it actually stopped.
Change-Id: I7e5a0724099450b9fc90825224180ac97322785f
This change passes a reference to the IGraphicBufferAlloc binder object
to SurfaceTextureClient objects. When STC objects are created they
query their associated ISurfaceTexture object for the
IGraphicBufferAlloc that the SurfaceTexture uses to allocate buffers.
Having the SurfaceTextureClient hold this reference prevents the
GraphicBufferAlloc in SurfaceFlinger from freeing the allocated buffers
before the SurfaceTextureClient is done with them.
Change-Id: Ib8e30e8b37fdd60438cbb4cb7e9174d0ba6d661c
related-bug: 3362519