Alex Sakhartchouk
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5ef2f53a00
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Remove ObjBaseRef from the hal struct
Change-Id: Idcac14ecfdd4d06a0f54bf50e3b9657be62e6638
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2011-10-18 10:54:29 -07:00 |
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Alex Sakhartchouk
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bbc41c034b
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Fixing rs crash when no texture is bound.
Change-Id: I2c15106f50de995c63691f27e2c4d89dbffc758e
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2011-08-05 15:27:25 -07:00 |
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Jason Sams
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7e8aae7f76
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Start splitting allocation into hal and core.
Change-Id: Ic506abb0469238cb0471eb1401cfcb7b2fbbe4bb
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2011-05-26 16:33:01 -07:00 |
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Alex Sakhartchouk
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4a36b45c72
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Moving renderscript GL code into the HAL
This change affects
- shaders
- meshes
- fonts
- quad rendering
Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
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2011-04-29 16:49:08 -07:00 |
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