4 Commits

Author SHA1 Message Date
Alex Sakhartchouk
5ef2f53a00 Remove ObjBaseRef from the hal struct
Change-Id: Idcac14ecfdd4d06a0f54bf50e3b9657be62e6638
2011-10-18 10:54:29 -07:00
Alex Sakhartchouk
bbc41c034b Fixing rs crash when no texture is bound.
Change-Id: I2c15106f50de995c63691f27e2c4d89dbffc758e
2011-08-05 15:27:25 -07:00
Jason Sams
7e8aae7f76 Start splitting allocation into hal and core.
Change-Id: Ic506abb0469238cb0471eb1401cfcb7b2fbbe4bb
2011-05-26 16:33:01 -07:00
Alex Sakhartchouk
4a36b45c72 Moving renderscript GL code into the HAL
This change affects
 - shaders
 - meshes
 - fonts
 - quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
2011-04-29 16:49:08 -07:00