25 Commits

Author SHA1 Message Date
John Reck
ba6adf66d3 Initial attempt at jank-tracking stat collection
Is a bit naive, perhaps overly aggressive, but sorta works

Change-Id: I01a774e00dbe681439c02557d9728ae43c45ce50
2015-02-20 08:27:38 -08:00
Chris Craik
65fe5eeb19 Move scissor state to RenderState
Change-Id: I1227a3886fb24e4d9fad79fca469794f06cfb15e
2015-01-27 17:12:39 -08:00
Yabin Cui
026111bc56 am f7049289: am 3812e68e: Merge "kill HAVE_PTHREADS."
automerge: 3a10a67

* commit '3a10a672f05735be46256617b8a61cdb1e589008':
  kill HAVE_PTHREADS.
2015-01-27 23:27:37 +00:00
Yabin Cui
3a10a672f0 am f7049289: am 3812e68e: Merge "kill HAVE_PTHREADS."
* commit 'f70492898b3efa3c5f480f195062fa6f293bc764':
  kill HAVE_PTHREADS.
2015-01-27 07:04:55 +00:00
Yabin Cui
1610486d37 kill HAVE_PTHREADS.
Bug: 19083585
Change-Id: Ib466949bb6cd6d1bbc4680e989f0f9fae62ca564
2015-01-26 22:32:38 -08:00
John Reck
f78ff7d49a am cefeb34e: am 2c9f86aa: am 53af1cd3: Merge "Vsyncs are hard" into lmp-mr1-dev
* commit 'cefeb34e4866209e2ccf4c520919fe31a3f1aeb5':
  Vsyncs are hard
2015-01-15 04:57:43 +00:00
John Reck
a22c9b2cd1 Vsyncs are hard
Bug: 18866485
Change-Id: I7d304df0f20a3296956cb6887a72adba9243f117
2015-01-14 10:40:15 -08:00
Chris Craik
d41c4d8c73 Add overrides and switch to nullptr keyword for all files
Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.

Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
2015-01-05 16:49:13 -08:00
John Reck
a733f89c05 Tweak RT-animator scheduling
Bug: 18226391

The issue occurs as a result of a dispatchFrame itself
taking longer than 12ms, the alloted budget. The result
is that a vsync request (which occured at the end) would
miss the vsync that occured 1ms prior to the end of the frame.
As a result it would end up waiting for the following vsync,
essentially dropping to 30fps even though 60 could have been
sustained.

Fix this with a few tweaks.
First, adjust the UI thread's delay bias from (now + 4ms) to
(vsync + 4ms), this prevents RT animators from slowly drifting
if the vsync occurs mid-task.
Second, request a vsync preemptively prior to running callbacks.
This way if any callbacks needs the next vsync and it takes
"too long", we will catch that vsync.
Finally, fix an issue where the display event queue was always
drained & rejected at the end of a task loop. Instead, drain
and reject all stale vsyncs. This still prevents the issue of
both UI thread & RT thread trying to drive 2 frames in a single
pulse, but also allows RT to notice that it missed a vsync
pulse it needed and that it should speed-up a bit in response

Change-Id: I9d6be037737e9283297898cac2e3563453e797cd
2014-12-19 11:37:21 -08:00
John Reck
01a5ea35fb Resume RT-animations after a pauseSurface
Bug: 18203577

The issue occurs as a result of performTraversals() both doing
a window relayout call *and* early-returning because it's not dirty.

To fix this pauseSurface() returns whether or not the RT-side is
"dirty" to force ViewRootImpl to do a draw even if mDirty is
otherwise empty.

Change-Id: I534f367e75d18d273ebf14df3927f5c464ef6bef
2014-12-03 13:03:59 -08:00
John Reck
8b59a528b5 Revert "Frameworks/base: Unused parameters in hwui"
This reverts commit 42ddc18d108f789705ad4eb697ce9599ad322507.

Change-Id: I3574a936a39a96314db6437d0a1eb58d260d893d
2014-11-22 00:10:02 +00:00
Andreas Gampe
42ddc18d10 Frameworks/base: Unused parameters in hwui
Remove Clang cutout for unused parameters. Fix warnings.

Remove Clang cutout for deprecated Skia function usage. Has been
fixed in the L push.

Change-Id: I7ea073ff67127cc1e14e798b655e2c50615fe8e7
2014-11-21 10:39:21 -08:00
John Reck
0e89e2b7bc Layer changes
Bug: 17208461

* Switch Layer to be VirtualLightRefBase instead of
  Caches' side-channel ref-counting
* Include active layers in gfxinfo dump
* Run gfxinfo dump on the correct thread
* Dump gfxinfo on Layer creation failure

Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
2014-10-31 15:30:10 -07:00
Chris Craik
69e5adffb1 Define shadow casting behavior within layers
bug:15860114

Savelayers and HW layers both now support shadow casting.

For save layers, the light source should always be correct, for HW
layers, the light source position is set when the layer is created,
and updated when it is resized.

Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
2014-08-15 00:59:44 +00:00
John Reck
21be43e142 Fix hwuitask & RT priorities
Bug: 15993695

Change-Id: Ib6f07237cb834e8d10f3074f8fb206d27f91859a
2014-08-15 00:36:11 +00:00
Chris Craik
738ec3aace Revert "Dump RenderThread stack on unresponsive"
bug:16563871
bug:16565900
bug:16555847
bug:16551643

This reverts commit ca66e06b9db6e6c921662886e4b7ddd02ac92280.

Change-Id: I23e8d4eaf828b1b298126ba5f36e4e8e7451706a
2014-07-25 18:26:36 +00:00
John Reck
73b7a4db41 Dump RenderThread stack on unresponsive
Bug: 16408405

Change-Id: I4ba4836fd1451fb8ba77c34cdb843d3cb4217bb8
2014-07-23 22:28:44 +00:00
John Reck
3b20251a35 No-fail invokeFunctor
Bug: 15513308
 Bug: 15449247

Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
2014-06-23 15:26:49 -07:00
John Reck
a5dda645da Bag of scheduling tweaks
Bug: 15118640

 * Prevent over-stuffing the queue by dropping frames
 * Prevent double-drawing in one pulse by RT by deferring
   vsync registration until post-draw so that it catches
   the next vsync pulse instead of the current one
 * Bias vsync race condition towards the UI thread
 * Fix queueDelay to actually work

Change-Id: Ibf584258bd93ebcbba058bd976dc8b307f1c6155
2014-05-23 12:56:38 -07:00
John Reck
18f16e6fba TIME LORD!
Bug: 14444180

Change-Id: I68bec3807c4d1c88d5af1aec2fe6907d60b5f2f3
2014-05-05 10:57:04 -07:00
John Reck
e45b1fd03b RenderThread animator support
Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
2014-04-29 10:42:11 -07:00
John Reck
a6260b83da Fix nano vs. millis
Change-Id: I54f752bb7faab5fa66c36252c9f7cf8f5c9939c9
2014-01-29 19:59:16 -08:00
John Reck
4f02bf4eef Native-side proxy
Remove RemoteGLRenderer
 Remove reflection-based control

Change-Id: If17c2bbb61c7141986d88c4763def77ed1074985
2014-01-27 16:40:39 -08:00
Brian Carlstrom
69d251383f Track Looper decoupling from ALooper
Change-Id: I83d1f5f6600019268c53706b7bf6d94b84931e18
2013-12-19 00:25:07 -08:00
John Reck
cec24ae16e RenderThread work
Hacky prototype needs a private API to enable

Change-Id: I21e0ddf3cdbd38a4036354b5d6012449e1a34849
2013-12-09 15:57:09 -08:00