Jason Sams
156cce6980
Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
2010-03-03 14:14:37 -08:00
Jason Sams
e17e365b71
Remove excessive logging, fix error in GLSL uniform generation.
2010-01-13 14:52:46 -08:00
Jason Sams
ea87e96959
Implement type generation for user uniforms in vertex shader.
2010-01-12 12:12:28 -08:00
Jason Sams
e17964e150
Add RS support for generic attribs as input to vertex programs.
2010-01-04 16:52:27 -08:00
Jason Sams
68afd01ec9
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
2009-12-17 16:55:08 -08:00
Jason Sams
5dad8b4d1f
Place shader logging behind prop to declutter logs.
2009-12-15 19:10:11 -08:00
Jason Sams
7e5ab3b177
Continue es2 shader dev
...
Conflicts:
graphics/java/android/renderscript/Program.java
graphics/java/android/renderscript/ProgramVertex.java
2009-12-15 13:27:04 -08:00
Jason Sams
0011bcf57f
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
2009-12-15 12:58:36 -08:00
Jason Sams
54c0ec14e0
Beging GL2 user shaders. Switch master to using GL2 by default.
2009-11-30 15:34:03 -08:00
Jason Sams
bb51c40d89
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
2009-11-25 13:22:07 -08:00
Jason Sams
83f1c63c56
Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached.
2009-10-26 15:20:43 -07:00
Jason Sams
61f08d6fa7
Improved object lifecycle tracking and fix leaks.
2009-09-25 16:37:33 -07:00
Jason Sams
a9e7a05b84
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
2009-09-25 14:51:22 -07:00
Jason Sams
b13ada5071
Add support for selecting the color bit depth and if the application used a depth buffer.
2009-08-25 11:44:30 -07:00
Jason Sams
9bee51c42e
Remove useless slot from ProgramVertex. Optimize GL state setup.
2009-08-05 13:57:03 -07:00
Jason Sams
d19f10d43a
Add the Renderscript library. (Not in the build by default yet.)
...
This library can be used to create animated 3D User Interfaces.
This library is currently under heavy development, so it's not part of
the build by default.
In order to build this library, you must define
BUILD_RENDERSCRIPT=true
in your build environment.
You will also have to manually edit
build/core/prelink-linux-arm.map
And add libRS and libRS_jni at the end like this (exact address may change.)
libRS.so 0x9A100000
libRS_jni.so 0x9A000000
2009-05-22 17:11:00 -07:00