Bug #6411457
Skia does not generates the bottom right pixel of a rect when
drawing a rect as an SkPath into an alpha8 bitmap.
Change-Id: Ifb5286ae67745c9e44ee387b6d6ad607a9a2e6ce
This optimization allows us to quickly skip operations that lie
entirely outside of the known bounds of a display list. Because
of ViewGroup.setClipChildren, we must keep the operations recorded
in the display list. setClipChildren(false) is however a very
uncommon operation and we will therefore often benefit from this
new optimization.
Change-Id: I0942c864e55298e6dccd9977d15adefbce3ba3ad
Bug #5706056
A newly introduced optimization relied on the display list renderer
to properly measure text to perform fast clipping. The paint used
to measure text needs to have AA and glyph id encoding set to return
the correct results. Unfortunately these properties were set by
the GL renderer and not by the display list renderer. This change
simply sets the properties in the display list renderer instead.
This change also improves the error message printed out when the
application attempts to use a bitmap larger than the max texture
size.
Change-Id: I4d84e1c7d194aed9ad476f69434eaa2c8f3836a8
This change sets textures filtering to GL_NEAREST by default. GL_LINEAR
filtering is only used when textures are transformed with a scale or
a rotation. This helps save a couple of fps on some GPUs.
Change-Id: I1efaa452c2c79905f00238e54d886a37203a2ac1