Switching activity stacks
Cache ContentProvider per user
Long-press power to switch users (on phone)
Added ServiceMap for separating services by user
Launch PendingIntents on the correct user's uid
Fix task switching from Recents list
AppWidgetService is mostly working.
Commands added to pm and am to allow creating and switching profiles.
Change-Id: I15810e8cfbe50a04bd3323a7ef5a8ff4230870ed
The Snapshot class is getting complicated enough that its implementation
should now live in a separate .cpp file. This will become particularly
useful when support for clip regions and paths will be added later on.
Change-Id: I050fac5683a9f7a0ff2f7a6beec3dd28aa5eb0d8
BUG=5955072
We used to call delete, which did not update the Context's view of the world,
leading to potential segfaults on Context teardown. This change also enables
exceptions to be thrown when runtime errors are encountered.
Change-Id: If63578efff2d7dd03639da1049c1a5ebc69fde35
with this changes, SF transactions are handled as soon as possible
but do not trigger updates. the update is delayed until the next
vsync.
this allows us to work much better without requiring triple-buffering.
Change-Id: I1fa10794d0cf742129f0877698b7b1e1f2ec7401
This really shouldn't have been here to begin with, since the wrapper version
should be meaningless to libRS.
Change-Id: I329446ed96d1a70197247735e267b8539a8c83a2
The render threat is likely to break your application if you initiate it.
As such it must be explicitely requested using the following meta-data
tag in your manifest's application tag:
<meta-data android:name="android.graphics.renderThread" android:value="true" />
Change-Id: Ibf0a48af2a0d091562bf6907eac970e3d1d601c4
In our current environment with very many translations, this can
save a lot of RAM -- for example over 200K in Gmail just by sorting
the strings in the Gmail .apk (not the framework).
Also add a new aapt command to print the contents of the resource
table string pool.
Change-Id: I1da037b3e2c377b890833ff57ab158965314ac48
These markers will be used to group the GL commands by View in the
OpenGL ES debugging tool. This will help correlate individual GL
calls to higher level components like Views.
Change-Id: I73607ba2e7224a80ac32527968261ee008f049c6
BUG=5614887
This fixes a timing issue where we could calculate a delay of 0 (indicating
wait forever) when we have no pending commands to actually execute. In such
cases, we should just break out of the playback loop.
This also fixes a small issue with returning whether or not to redraw.
Change-Id: Id1e481679341773256b7287062c68925e2bc8f9e
BUG=5888007
rsAtomicMax/Min did not have proper semantics for unsigned integers. They were
always using signed comparisons. rsAtomicCas had the wrong function signature
in our math library, leading to no way to properly link/execute it.
Change-Id: I336cdd8cd9f2d8093f12e101b55b2797515f039b
This change enables the use of the EGL_KHR_fence_sync extension in
SurfaceTexture on omap4 and s5pc110 platforms.
Change-Id: Icad5245bab445413ffb8a7c823c296b678bf3250