Restore uses moveTo(), not open/write/close, so we need
to watch for that as well. Now the wallpaper service sees
and regenerates the wallpaper image immediately upon restore.
Bug 17909454
Change-Id: I0db224c3d507bdc40399d49bb4bea01899f76ad1
Cherry-picked into klp-modular-dev.
bug:17441218
GLConsumer uses glBindTexture() directly instead of going through
Caches::bindTexture(). This can cause libhwui to draw with the wrong
texture bound in the following case which involves 2 TextureViews:
Frame 1:
GLConsumer::updateTexImage() calls glBindTexture(GL_TEXTURE_EXTERNAL_OES, 1)
HWUI renders TextureView A:
calls Caches::bindTexture(GL_TEXTURE_EXTERNAL_OES, 1) and draws
Frame 2:
GLConsumer::updateTexImage() calls glBindTexture(GL_TEXTURE_EXTERNAL_OES, 1)
GLConsumer::updateTexImage() calls glBindTexture(GL_TEXTURE_EXTERNAL_OES, 2)
HWUI renders TextureView A:
calls Caches::bindTexture(GL_TEXTURE_EXTERNAL_OES, 1) and draws
HWUI renders TextureView B:
calls Caches::bindTexture(GL_TEXTURE_EXTERNAL_OES, 2) and draws
In this case, HWUI will incorrectly draw TextureView A using texture 2 on
frame 2, because mBoundTextures[0]=1, even though the texture currently
bound to GL_TEXTURE_EXTERNAL_OES is 2.
Since GLConsumer is always used with a target of GL_TEXTURE_EXTERNAL_OES,
work around this problem by having mBoundTextures[] store only the
textures bound to the target GL_TEXTURE_2D. This is the common case
where the extra performance is needed. Since it's legal to have
different textures bound to GL_TEXTURE_2D and GL_TEXTURE_EXTERNAL_OES
on one texture unit, Caches::bindTexture() does not need to clear
mBoundTextures[mTextureUnit] when target != GL_TEXTURE_2D.
Change-Id: I8bc54ab8adcfacad7f3ed17a31236dc7a86c967a
Signed-off-by: Fred Fettinger <fred.fettinger@motorola.com>
(cherry picked from commit e4de36bbc2baf13206deb53ced39f0befadb1861)
Like "0.0.0" will be separated to "0.0 .0" now, just to make sure we are more
complied with svg path data.
b/17892882
Change-Id: Id7b64e9882f5174aa794a0256e2a29d66c724876
- use the correct padding value depending on the device type: some
padding for large tablet UI when we are in two pane mode. No padding
for all the other cases.
Change-Id: I4863e5c6d2487696334068bd0fe9a91d0fb86cac
Retry connecting to MmsService when disconnected or upon each API call
if disconnected.
b/17862188
Change-Id: Iecfb0a6ffb59b94f6c1121bf00ba2db438ed7001
After completely iterating over a UsageEvents object, the internal parcel
is recycled. If resetToStart is called then, it does nothing.
Bug:17909428
Change-Id: I7bc68d3429e4621a50dedbfc1789576d44dbb3be
A previous change introduced a regression in the case where
a device has been added but is initially blanked. Because
we made changes to defer certain work until we escape the
critical section when making changes to the global display
state, we forgot to apply these changes when displays are
initially added.
This causes problems with HDMI displays remaining blanked
after they are plugged in.
Added a quick fix to ensure we perform the work when adding
a display although we don't bother trying to defer it outside
of the critical section.
Bug: 17909838
Change-Id: If5373d20d8827b7f4330a8cf49f8de64ca3f0740