This changeset adds in typedef annotations (custom annotations
marked with @IntDef) for various int parameters and return values
in the API. It also adds nullness annotations for cases where the
documentation explicitly mentioned null policy, or where it was
blindingly obvious from the context. Also fixed some typos in the
documentation.
Change-Id: Ica27c01368895818e26237544edd8483007155bb
- Deprecates SurfaceTexture.OutOfResourcesException, it wasn't used
- Make all JNI code throw only Surface.OutOfResourcesException
- Get rid of redundant SurfaceControl.OutOfResourcesException
Bug: 10566539
Change-Id: I58126260771b9ccff6a69c672ce7719b9f98138d
Bug: 10667740
A3D creates Allocations before knowing the underlying Type (and thus size).
Moving the mSize calculation to be conditional for concrete Allocations
eliminates the bug. In the future, we could let A3D dynamically update the
Allocation size if it is necessary to improve heap behavior.
Change-Id: I520246806b6ead0387a1a41372dade1a6e7c2271
Bug: 10677727
The problem is that the FileInputStream may be wrapping a pipe or
AssetFileDescriptor which fails if handed to decodeFileDescriptor.
The problem is that AFDs can start in the middle of a file, whereas
decodeFileDescriptor assumes it can mmap() the FD and start at
the beginning.
Change-Id: I98a3c5f789865145e25a99b32d205e290808c1cf
The alpha channel is applied by modulateAlpha(). Setting it to
mAlpha in ensureValidRect() locked the maximum alpha channel to
whatever value was set before layout. Setting it to BLACK
ensures it can be modulated later.
BUG: 10514848
Change-Id: If7a824410a66f1e9b648e20ee627bdf99a42ae78
The current stream wrapper returns a potentially incorrect
value for a call to getLength(), is typically copied into
another stream (not always in the same way), and doesn't
always take advantage of its underlying data (like when it
is an Asset). The overall goal of this CL is to provide the
caller with something that is ready to use, depending on
what is asked for. If a copy is desired, the copy is made
before being returned to the caller.
core/jni/android/graphics/Bitmap.cpp:
Include SkStream.h, since it is no longer included by
CreateJavaOutputStreamAdaptor's header file.
core/jni/android/graphics/BitmapFactory.cpp:
Pass an SkStreamRewindable to decoding functions, as Skia
decoders will be updated to only take an SkStreamRewindable
(which makes more sense because they require rewinding).
Call the more specific GetRewindableStream to get a
rewindable stream.
Remove copyAssetToStream which has been moved to Utils.
In nativeDecodeAsset, pass forcePurgeable as allowPurgeable
in doDecode. Technically the old code worked, but it checked
the BitmapOptions again.
Remove getFDSize, which is no longer used.
core/jni/android/graphics/BitmapRegionDecoder.cpp:
Remove redundant buildSkMemoryStream. nativeNewInstanceFromStream
now calls CopyJavaInputStream, which handles the copy.
Copy the Asset directly, using common code, rather than creating
an AssetStreamAdaptor to copy.
core/jni/android/graphics/CreateJavaOutputStreamAdaptor.cpp:
core/jni/android/graphics/CreateJavaOutputStreamAdaptor.h:
Provide new interfaces to access data from a Java InputStream.
The new interfaces are more specific about what type of stream
is desired.
Use forward declarations where possible.
Remove doSize, which gives a misleading answer to the question
of how long the entire stream is.
TODO: Only call FindClass etc once.
core/jni/android/graphics/Movie.cpp:
Check for an asset stream, and use it if possible. Then call
GetRewindableStream if there is not an asset.
Remove the memory leak. Call DeleteLocalRef to delete the
allocated memory.
core/jni/android/graphics/Picture.cpp:
Call the new interface.
core/jni/android/graphics/Utils.cpp:
core/jni/android/graphics/Utils.h:
Make AssetStreamAdaptor inherit from SkStreamRewindable so it
can be passed to Skia decoding functions once they require it.
Add CopyAssetToStream (moved from BitmapFactory.cpp) so it can
be used by multiple files.
graphics/java/android/graphics/BitmapFactory.java:
Remove the call to mark, which is now done natively.
Remove the BufferedInputStream. Mark/reset is now handled
by native code.
Allow decodeStream to handle a FileInputStream by using the
FileDescriptor, if it is seekable. In decodeFileDescriptor,
call nativeDecodeStream instead of decodeStream so this new
functionality will not loop.
Call setDensityFromOptions in decodeFileDescriptor.
graphics/java/android/graphics/BitmapRegionDecoder.java:
Remove the BufferedInputStream. Mark/reset is now handled
by native code.
TODO: ADD TESTS!
Requires https://googleplex-android-review.googlesource.com/#/c/344317/
BUG=https://b.corp.google.com/issue?id=8432093
Change-Id: I4419b70b3482325c98ecc673dbfc4613f1b18581